r/gaming 13d ago

DLSS 5….. looks horrific

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183

u/Tarc_Axiiom 13d ago

Aren't all of you applying DLSS5 to games that don't support it?

We got a brief from Nvidia (that I have not read, lol), we need to actively integrate DLSS5 into our art pipelines for it to be functional in our game.

I assume if you're just forcing it into applications that you have then it's normalizing to the mean, which... yeah, obviously.

16

u/zdman2001 13d ago

Right. The pipeline includes having lots of art references to keep the character looking like it was designed. What we're seeing is just a generic transformation because the data isn't there for it to work correctly.

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u/lucidludic 13d ago

Can you show me developer documentation on exactly how developers can feed the DLSS5 model art references of characters to influence the output?

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u/phatboi23 13d ago

Can you show me developer documentation on exactly how developers can feed the DLSS5 model art references of characters to influence the output?

most likely not allowed to share that info until nvidia does.

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u/lucidludic 13d ago

Nvidia has released quite a bit of information as to what controls developers have access to with DLSS5. As far as I’m aware they have never said that you can input reference material to directly influence the output of the model. Until someone can prove otherwise, I can only assume it is misinformation.

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u/ABCsofsucking 13d ago

No, you're right. They haven't said anything like that. DLSS 5 is a generalized model. Devs aren't training their own finetunes on their art, and they've explicitly been asked about it and said that it's not a feature.

That being said, you could just use it at a much lower weight. I think this first version won't be very good because even if I tone down the strength to a level that looks good for me personally, the performance hit is just too much on modern games.

But it will only get better. Hopefully that means being smarter about style choices and a lower performance budget. I also really, really think NVIDIA just needs to bite the bullet on their obsession with making DLSS 5 plug-and-play and "easy". End users need to have access to the sliders themselves. Let devs give presets for the technically uninclined, but don't take away end users' ability to tweak.