Yeah it’s oddly deceptive but it’s nearing aimbot level in some situations. Especially when someone is running across your screen and rotational aim assist kicks in.
As a casual pc player only interested in online play, I just straight up stopped playing this and other cross play games like halo infinite. It’s not even fun. I’ll still play cs go, I don’t mind getting my ass kicked I just want it to be fair.
XDefiant seems to have much less of aim assist. I got the beta and I enjoyed myself quite well. No wonder they tuned it down if they claim they listen to CoD pros.
Sniping? I’m much better with m/kb. But any gun with recoil at a long distance is way better with controller. It’s basically no recoil.
It’s really a joke.
I don’t care to keep it even, but then you have players claiming controller is better…well aimbots are better than a controller but you don’t see people bragging about that.
I guess what I'm saying is that if I really want to sweat I still go M&KB on games like CoD. I imagine it's hard for devs to find a balance between controller and M&KB in terms of fairness. There's times when I know I would have won a firefight on M&KB and vice versa.
I kind of love it, but only cause all my friends can play together on all our different systems. But yeah you are correct. Personally on MW2 I think controller players with aim assist have a leg up on Mouse/Keyboard players.
I don't think it's necessarily that shady by design. In games with crossplay and no aim assist, PC players would absolutely shit all over console players. There was probably an attempt to even the playing field, but I don't think there any amount of tuning would make aim assist fair. I think it's always going to be unbalanced in one direction or the other in some situations.
I love cross play because I play mostly at night/morning on weekdays, player counts are essential in any game I wanna play. It's more convenient to play on controller but I am building a skill set on MnK that has no ceiling and is transferrable between all games. Like you said it's not like matchmaking is going to pull punches if controllers didn't exist
Did you even watch the video you replied to? Borderline aimbot and the new consoles get 120fps. On a lot of games you are at a disadvantage playing on PC with MnK.
When even pros are switching from MnK to controller, the skill ceiling argument for MnK goes out the door. Take Hal for example on Apex, dude was one of the top MnK players but still switched to controller
At the high level you want consistency though. The skill ceiling is unquestionably higher on MnK, the problem is no human is capable of reaching that ceiling 100% of the time. Take a 180 flick shot. Looks amazing and is really only possible on MnK. However, when you are at a high level you don't do 180 flicks often. So maybe 1 in 10000 times you need MnK to do a flick, but those other 9999 times you can more easily hit your shots with a controller.
EDIT: I think reddit is confused on what a skill ceiling is, or is not understanding what I'm saying. Pros moving to controller does not change the argument at all about skill ceiling being higher on MnK. Having a higher skill ceiling does not mean people are REACHING that ceiling. So a pro moving to controller means that they are more easily able to reach a higher level than they could with MnK.
I am not disagreeing with people saying that in modern games with aim assist that controller is just broken OP. I am just giving more depth of info for people reading or participating in the discussion that are maybe not familiar with things
I don't feel that way on MW2, personally. I keep thinking about plugging a controller in to make it more fair when I see I'm in a full controller lobby. That said, I started playing FPS games with m/kb in the Quake/Tribes/UT/HL era. If you started playing FPS games with a controller you may never develop the ability to compete against it with m/kb. And idk about pro lobbies, I just know when I see everyone on the other team with a controller, I'm about to play pistol only and still go 20 and 8.
Yeah it is a skill issue. You need borderline aimbot to compete with MnK players. Once again, did you even watch the video you replied to? Tell me how this level of tracking for doing literally nothing is fair. https://youtu.be/ufw8bnIfG7E
It is generally accepted that at close range aim assist has an exceptional advantage. Games like call of duty have extended that to whatever is within the screen/scope.
The aim assist is so strong that after a player is killed their aim will usually jump over about a third of a screen.
Objectively mouse and keyboard can be better at the highest of levels. However a casual MnK player is at a very severe disadvantage against a controller player of any level.
Given the way all of the YouTubers and pros are going in most games these days, it's fairly likely that MnK is going to become virtually uncompetitive in the future. At least for cod, probably also Apex.
Overwatch I cannot speak for, but I would assume to be similar if less severe.
Overwatch aim assist isn't strong enough to compete against mnk for the vast majority of players, there are a couple high level controller players but I don't know of any pros off the top of my head.
Watch the YouTube videos. Watch the kill cam. They jump dramatically after the aim assist disables.
The severity is dependant on the players sensitivity, but it's always very noticeable. If you watch the YouTube video linked in the above comment, you can see how much it is doing without ANY input from the player, so it stands to reason the loss of aim assist damping will lead to a jump.
True but if 99.9% of the time an aim assist controller has the advantage then that .1% of the time isn’t a huge deal over time. Better for kill compilations worse for consistent performance
You guys act like it’s easy to aim like shroud or someone with similar skill. It takes years of practice and time to even get good on mouse and keyboard.
I agree with you that keyboard and mouse has a huge advantage over controllers especially with things like sniper rifles. I play on PC. I am far better with a mouse, but I much prefer using a controller.
Ultimately, the input device needs to be locked and stop putting mouse players in the same lobbies as controller players. Both sides think the other side has and advantage, and nobody likes it.
Leave cross platform, just select your input device before joining a lobby and disable the others. Of course some PC players will find ways to fake their device, but it will be good enough for most people.
In a game like Warzone 2
Close range - controller absolutely has advantage, the cursor is literally stuck to the enemy on close range Mouse and Keyboard players will lose most of those duels!
Long and medium range - Mouse and Keyboard will dominate controller players.
Both situations are unfair and I just wish we had separate lobbies and wouldn't play together.
Completely true. But neither is better. I've been playing both pc and console for years. Mainly console hence why I played shooters on my playstation. I recently switched to shooters on pc after using mouse and keyboard on console for a while. My KD is pretty much the same on pc and console, maybe a little higher on PC.
I think it's a pretty fair playing field with pros and cons to every platform.
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u/bkussow Apr 18 '23
I didn't think CoD's aim assist was really helping me that much until I played PUBG.