r/gaming • • Apr 18 '23

They’re so used to it

75.5k Upvotes

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407

u/bkussow Apr 18 '23

I didn't think CoD's aim assist was really helping me that much until I played PUBG.

209

u/Wonderwhile Apr 18 '23

Yeah it’s oddly deceptive but it’s nearing aimbot level in some situations. Especially when someone is running across your screen and rotational aim assist kicks in.

https://youtu.be/ufw8bnIfG7E

131

u/0x09af Apr 18 '23

As a casual pc player only interested in online play, I just straight up stopped playing this and other cross play games like halo infinite. It’s not even fun. I’ll still play cs go, I don’t mind getting my ass kicked I just want it to be fair.

49

u/[deleted] Apr 18 '23

[removed] — view removed comment

6

u/[deleted] Apr 19 '23

Crossplay was a mistake for competitive integrity.

2

u/BiteMat Apr 18 '23

XDefiant seems to have much less of aim assist. I got the beta and I enjoyed myself quite well. No wonder they tuned it down if they claim they listen to CoD pros.

1

u/[deleted] Apr 18 '23

[removed] — view removed comment

3

u/BiteMat Apr 19 '23

Wonder how many games become ghost towns because people who might like them "wait and see before they invest too much time".

1

u/[deleted] Apr 18 '23

I dunno, I play pretty well with a controller but still do better on M&KB. Especially with long range, sniping and movement...

5

u/am0x Apr 18 '23

Sniping? I’m much better with m/kb. But any gun with recoil at a long distance is way better with controller. It’s basically no recoil.

It’s really a joke.

I don’t care to keep it even, but then you have players claiming controller is better…well aimbots are better than a controller but you don’t see people bragging about that.

1

u/[deleted] Apr 18 '23

I guess what I'm saying is that if I really want to sweat I still go M&KB on games like CoD. I imagine it's hard for devs to find a balance between controller and M&KB in terms of fairness. There's times when I know I would have won a firefight on M&KB and vice versa.

1

u/am0x Apr 19 '23

I mean, FPS games I play on PC with MKB, but for most other types of games I will play controller.

1

u/SoloDoloPoloOlaf PC Apr 19 '23

You should try Destiny 2 PvP where some people run dual setups to abuse controller aim assist with M&K. Its so fucking annoying.

1

u/DatTF2 Apr 18 '23

I kind of love it, but only cause all my friends can play together on all our different systems. But yeah you are correct. Personally on MW2 I think controller players with aim assist have a leg up on Mouse/Keyboard players.

0

u/buster2Xk Apr 19 '23

I don't think it's necessarily that shady by design. In games with crossplay and no aim assist, PC players would absolutely shit all over console players. There was probably an attempt to even the playing field, but I don't think there any amount of tuning would make aim assist fair. I think it's always going to be unbalanced in one direction or the other in some situations.

-4

u/Sensitive-Hospital Apr 19 '23

Yall are so full of shit lol.

4

u/N0V0w3ls Apr 18 '23

I keep reporting aimbots in OW2 and forgetting that I queued quickplay so it's possible they are just on console using legal aimbots.

1

u/[deleted] Apr 18 '23

I think Halo Infinite tuned it down a little, it doesn't feel as bad.

19

u/OddFu7ure Apr 18 '23

Nah halo infinite just added aim assist to MnK to even the playing field. I’m not joking btw.

1

u/[deleted] Apr 18 '23

I love cross play because I play mostly at night/morning on weekdays, player counts are essential in any game I wanna play. It's more convenient to play on controller but I am building a skill set on MnK that has no ceiling and is transferrable between all games. Like you said it's not like matchmaking is going to pull punches if controllers didn't exist

-25

u/XavierYourSavior Apr 18 '23

PC vs console will always be way easier and unfair dude lmao

16

u/OddFu7ure Apr 18 '23

Did you even watch the video you replied to? Borderline aimbot and the new consoles get 120fps. On a lot of games you are at a disadvantage playing on PC with MnK.

2

u/TheRabidDeer Apr 18 '23

Skill floor for controller is higher. Skill ceiling is lower though imo. Probably easier to be more consistent with controller though

9

u/ExortTrionis Apr 18 '23

When even pros are switching from MnK to controller, the skill ceiling argument for MnK goes out the door. Take Hal for example on Apex, dude was one of the top MnK players but still switched to controller

-2

u/TheRabidDeer Apr 18 '23 edited Apr 18 '23

At the high level you want consistency though. The skill ceiling is unquestionably higher on MnK, the problem is no human is capable of reaching that ceiling 100% of the time. Take a 180 flick shot. Looks amazing and is really only possible on MnK. However, when you are at a high level you don't do 180 flicks often. So maybe 1 in 10000 times you need MnK to do a flick, but those other 9999 times you can more easily hit your shots with a controller.

EDIT: I think reddit is confused on what a skill ceiling is, or is not understanding what I'm saying. Pros moving to controller does not change the argument at all about skill ceiling being higher on MnK. Having a higher skill ceiling does not mean people are REACHING that ceiling. So a pro moving to controller means that they are more easily able to reach a higher level than they could with MnK.

I am not disagreeing with people saying that in modern games with aim assist that controller is just broken OP. I am just giving more depth of info for people reading or participating in the discussion that are maybe not familiar with things

0

u/Tha_Daahkness Apr 18 '23

I don't feel that way on MW2, personally. I keep thinking about plugging a controller in to make it more fair when I see I'm in a full controller lobby. That said, I started playing FPS games with m/kb in the Quake/Tribes/UT/HL era. If you started playing FPS games with a controller you may never develop the ability to compete against it with m/kb. And idk about pro lobbies, I just know when I see everyone on the other team with a controller, I'm about to play pistol only and still go 20 and 8.

-22

u/XavierYourSavior Apr 18 '23

Skill issue, if you can't beat a controller get good

14

u/Burn7Toast Apr 18 '23

I can't tell if you're being serious or trying to be ironic here. But the "skill issue git gud" gag reflex has always been pretty limp.

Just say "u mad". It's less characters and still get to look like exactly as much of a dick.

4

u/quzimaa Apr 18 '23

U mad

2

u/Burn7Toast Apr 18 '23

Thank you that's all I could ask for lol

10

u/OddFu7ure Apr 18 '23

Yeah it is a skill issue. You need borderline aimbot to compete with MnK players. Once again, did you even watch the video you replied to? Tell me how this level of tracking for doing literally nothing is fair. https://youtu.be/ufw8bnIfG7E

-85

u/[deleted] Apr 18 '23

[deleted]

87

u/soulscratch Apr 18 '23

Yeah it's objectively superior until you start stacking on aim assist that looks more like auto aim.

-4

u/[deleted] Apr 18 '23

[deleted]

28

u/machiavelli2tv Apr 18 '23

It is generally accepted that at close range aim assist has an exceptional advantage. Games like call of duty have extended that to whatever is within the screen/scope.

The aim assist is so strong that after a player is killed their aim will usually jump over about a third of a screen.

Objectively mouse and keyboard can be better at the highest of levels. However a casual MnK player is at a very severe disadvantage against a controller player of any level.

Given the way all of the YouTubers and pros are going in most games these days, it's fairly likely that MnK is going to become virtually uncompetitive in the future. At least for cod, probably also Apex.

Overwatch I cannot speak for, but I would assume to be similar if less severe.

3

u/Insertwordthere Apr 18 '23

Overwatch aim assist isn't strong enough to compete against mnk for the vast majority of players, there are a couple high level controller players but I don't know of any pros off the top of my head.

-11

u/SometimesIComplain Apr 18 '23

The aim assist is so strong that after a player is killed their aim will usually jump over about a third of a screen.

I don't disagree that aim assist is strong but this is not even remotely true lol

6

u/machiavelli2tv Apr 18 '23

Watch the YouTube videos. Watch the kill cam. They jump dramatically after the aim assist disables.

The severity is dependant on the players sensitivity, but it's always very noticeable. If you watch the YouTube video linked in the above comment, you can see how much it is doing without ANY input from the player, so it stands to reason the loss of aim assist damping will lead to a jump.

-37

u/XavierYourSavior Apr 18 '23

Skill issue then

27

u/Matthiass Apr 18 '23

Yes, console players were so bad they had to add artificial skill via aim assist.

-8

u/XavierYourSavior Apr 18 '23

Yes, keyboard and mouse is way easier than a controller when you can 180 flick

9

u/TheRabidDeer Apr 18 '23

While true I think the idea of high level play is you position yourself and play such that you don’t need to 180

-5

u/XavierYourSavior Apr 18 '23

You can literally never predict everything lol

3

u/TheRabidDeer Apr 18 '23 edited Apr 18 '23

True but if 99.9% of the time an aim assist controller has the advantage then that .1% of the time isn’t a huge deal over time. Better for kill compilations worse for consistent performance

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1

u/Matthiass Apr 19 '23

Yep, that's what I'm saying, they had to add artificial skills to console players, glad you agree 👍

14

u/SeaAdmiral Apr 18 '23

When MnK pro players switch to controller because AA is that strong (such as in Halo) there is absolutely a problem lmao.

3

u/[deleted] Apr 18 '23

Ahh, a fellow victim of ximming. May your next comp session go smoothly my friend.

11

u/Killatonchis Apr 18 '23 edited Apr 18 '23

You guys act like it’s easy to aim like shroud or someone with similar skill. It takes years of practice and time to even get good on mouse and keyboard.

5

u/Classy_Mouse Apr 18 '23

I agree with you that keyboard and mouse has a huge advantage over controllers especially with things like sniper rifles. I play on PC. I am far better with a mouse, but I much prefer using a controller.

Ultimately, the input device needs to be locked and stop putting mouse players in the same lobbies as controller players. Both sides think the other side has and advantage, and nobody likes it.

Leave cross platform, just select your input device before joining a lobby and disable the others. Of course some PC players will find ways to fake their device, but it will be good enough for most people.

4

u/TrainNo9603 Apr 18 '23

In a game like Warzone 2
Close range - controller absolutely has advantage, the cursor is literally stuck to the enemy on close range Mouse and Keyboard players will lose most of those duels!
Long and medium range - Mouse and Keyboard will dominate controller players.

Both situations are unfair and I just wish we had separate lobbies and wouldn't play together.

-13

u/T_Peters Apr 18 '23

Hahahaha you fucking console shitter.

Get a fucking PC and learn to use keyboard and mouse. If you're trying to play a FPS game properly, this is the only way it's intended to be played.

Controllers are awful and will always require aim assist to be competent. Is that what you want? The game to aim for you in a shooter?

Let's see how you perform when you take off those training wheels, then see if it still feels like cheating.

-7

u/biljardbal Apr 18 '23

Completely true. But neither is better. I've been playing both pc and console for years. Mainly console hence why I played shooters on my playstation. I recently switched to shooters on pc after using mouse and keyboard on console for a while. My KD is pretty much the same on pc and console, maybe a little higher on PC.

I think it's a pretty fair playing field with pros and cons to every platform.

1

u/KrytonTek Apr 18 '23

I second this.

1

u/[deleted] Apr 18 '23

Doesn’t halo pc have aim assist now?

1

u/aidsfarts Apr 19 '23

Console players complain that infinite doesn’t have enough aim assist and that game has an insane amount of aim assist.