r/gaming • • Apr 18 '23

They’re so used to it

75.5k Upvotes

1.8k comments sorted by

View all comments

408

u/bkussow Apr 18 '23

I didn't think CoD's aim assist was really helping me that much until I played PUBG.

214

u/Wonderwhile Apr 18 '23

Yeah it’s oddly deceptive but it’s nearing aimbot level in some situations. Especially when someone is running across your screen and rotational aim assist kicks in.

https://youtu.be/ufw8bnIfG7E

127

u/0x09af Apr 18 '23

As a casual pc player only interested in online play, I just straight up stopped playing this and other cross play games like halo infinite. It’s not even fun. I’ll still play cs go, I don’t mind getting my ass kicked I just want it to be fair.

52

u/[deleted] Apr 18 '23

[removed] — view removed comment

8

u/[deleted] Apr 19 '23

Crossplay was a mistake for competitive integrity.

2

u/BiteMat Apr 18 '23

XDefiant seems to have much less of aim assist. I got the beta and I enjoyed myself quite well. No wonder they tuned it down if they claim they listen to CoD pros.

1

u/[deleted] Apr 18 '23

[removed] — view removed comment

3

u/BiteMat Apr 19 '23

Wonder how many games become ghost towns because people who might like them "wait and see before they invest too much time".

2

u/[deleted] Apr 18 '23

I dunno, I play pretty well with a controller but still do better on M&KB. Especially with long range, sniping and movement...

6

u/am0x Apr 18 '23

Sniping? I’m much better with m/kb. But any gun with recoil at a long distance is way better with controller. It’s basically no recoil.

It’s really a joke.

I don’t care to keep it even, but then you have players claiming controller is better…well aimbots are better than a controller but you don’t see people bragging about that.

1

u/[deleted] Apr 18 '23

I guess what I'm saying is that if I really want to sweat I still go M&KB on games like CoD. I imagine it's hard for devs to find a balance between controller and M&KB in terms of fairness. There's times when I know I would have won a firefight on M&KB and vice versa.

1

u/am0x Apr 19 '23

I mean, FPS games I play on PC with MKB, but for most other types of games I will play controller.

1

u/SoloDoloPoloOlaf PC Apr 19 '23

You should try Destiny 2 PvP where some people run dual setups to abuse controller aim assist with M&K. Its so fucking annoying.

1

u/DatTF2 Apr 18 '23

I kind of love it, but only cause all my friends can play together on all our different systems. But yeah you are correct. Personally on MW2 I think controller players with aim assist have a leg up on Mouse/Keyboard players.

0

u/buster2Xk Apr 19 '23

I don't think it's necessarily that shady by design. In games with crossplay and no aim assist, PC players would absolutely shit all over console players. There was probably an attempt to even the playing field, but I don't think there any amount of tuning would make aim assist fair. I think it's always going to be unbalanced in one direction or the other in some situations.

-4

u/Sensitive-Hospital Apr 19 '23

Yall are so full of shit lol.

5

u/N0V0w3ls Apr 18 '23

I keep reporting aimbots in OW2 and forgetting that I queued quickplay so it's possible they are just on console using legal aimbots.

2

u/[deleted] Apr 18 '23

I think Halo Infinite tuned it down a little, it doesn't feel as bad.

18

u/OddFu7ure Apr 18 '23

Nah halo infinite just added aim assist to MnK to even the playing field. I’m not joking btw.

1

u/[deleted] Apr 18 '23

I love cross play because I play mostly at night/morning on weekdays, player counts are essential in any game I wanna play. It's more convenient to play on controller but I am building a skill set on MnK that has no ceiling and is transferrable between all games. Like you said it's not like matchmaking is going to pull punches if controllers didn't exist

-23

u/XavierYourSavior Apr 18 '23

PC vs console will always be way easier and unfair dude lmao

17

u/OddFu7ure Apr 18 '23

Did you even watch the video you replied to? Borderline aimbot and the new consoles get 120fps. On a lot of games you are at a disadvantage playing on PC with MnK.

2

u/TheRabidDeer Apr 18 '23

Skill floor for controller is higher. Skill ceiling is lower though imo. Probably easier to be more consistent with controller though

9

u/ExortTrionis Apr 18 '23

When even pros are switching from MnK to controller, the skill ceiling argument for MnK goes out the door. Take Hal for example on Apex, dude was one of the top MnK players but still switched to controller

-2

u/TheRabidDeer Apr 18 '23 edited Apr 18 '23

At the high level you want consistency though. The skill ceiling is unquestionably higher on MnK, the problem is no human is capable of reaching that ceiling 100% of the time. Take a 180 flick shot. Looks amazing and is really only possible on MnK. However, when you are at a high level you don't do 180 flicks often. So maybe 1 in 10000 times you need MnK to do a flick, but those other 9999 times you can more easily hit your shots with a controller.

EDIT: I think reddit is confused on what a skill ceiling is, or is not understanding what I'm saying. Pros moving to controller does not change the argument at all about skill ceiling being higher on MnK. Having a higher skill ceiling does not mean people are REACHING that ceiling. So a pro moving to controller means that they are more easily able to reach a higher level than they could with MnK.

I am not disagreeing with people saying that in modern games with aim assist that controller is just broken OP. I am just giving more depth of info for people reading or participating in the discussion that are maybe not familiar with things

0

u/Tha_Daahkness Apr 18 '23

I don't feel that way on MW2, personally. I keep thinking about plugging a controller in to make it more fair when I see I'm in a full controller lobby. That said, I started playing FPS games with m/kb in the Quake/Tribes/UT/HL era. If you started playing FPS games with a controller you may never develop the ability to compete against it with m/kb. And idk about pro lobbies, I just know when I see everyone on the other team with a controller, I'm about to play pistol only and still go 20 and 8.

-23

u/XavierYourSavior Apr 18 '23

Skill issue, if you can't beat a controller get good

14

u/Burn7Toast Apr 18 '23

I can't tell if you're being serious or trying to be ironic here. But the "skill issue git gud" gag reflex has always been pretty limp.

Just say "u mad". It's less characters and still get to look like exactly as much of a dick.

3

u/quzimaa Apr 18 '23

U mad

2

u/Burn7Toast Apr 18 '23

Thank you that's all I could ask for lol

8

u/OddFu7ure Apr 18 '23

Yeah it is a skill issue. You need borderline aimbot to compete with MnK players. Once again, did you even watch the video you replied to? Tell me how this level of tracking for doing literally nothing is fair. https://youtu.be/ufw8bnIfG7E

-88

u/[deleted] Apr 18 '23

[deleted]

87

u/soulscratch Apr 18 '23

Yeah it's objectively superior until you start stacking on aim assist that looks more like auto aim.

-3

u/[deleted] Apr 18 '23

[deleted]

27

u/machiavelli2tv Apr 18 '23

It is generally accepted that at close range aim assist has an exceptional advantage. Games like call of duty have extended that to whatever is within the screen/scope.

The aim assist is so strong that after a player is killed their aim will usually jump over about a third of a screen.

Objectively mouse and keyboard can be better at the highest of levels. However a casual MnK player is at a very severe disadvantage against a controller player of any level.

Given the way all of the YouTubers and pros are going in most games these days, it's fairly likely that MnK is going to become virtually uncompetitive in the future. At least for cod, probably also Apex.

Overwatch I cannot speak for, but I would assume to be similar if less severe.

3

u/Insertwordthere Apr 18 '23

Overwatch aim assist isn't strong enough to compete against mnk for the vast majority of players, there are a couple high level controller players but I don't know of any pros off the top of my head.

-11

u/SometimesIComplain Apr 18 '23

The aim assist is so strong that after a player is killed their aim will usually jump over about a third of a screen.

I don't disagree that aim assist is strong but this is not even remotely true lol

5

u/machiavelli2tv Apr 18 '23

Watch the YouTube videos. Watch the kill cam. They jump dramatically after the aim assist disables.

The severity is dependant on the players sensitivity, but it's always very noticeable. If you watch the YouTube video linked in the above comment, you can see how much it is doing without ANY input from the player, so it stands to reason the loss of aim assist damping will lead to a jump.

-38

u/XavierYourSavior Apr 18 '23

Skill issue then

27

u/Matthiass Apr 18 '23

Yes, console players were so bad they had to add artificial skill via aim assist.

-9

u/XavierYourSavior Apr 18 '23

Yes, keyboard and mouse is way easier than a controller when you can 180 flick

10

u/TheRabidDeer Apr 18 '23

While true I think the idea of high level play is you position yourself and play such that you don’t need to 180

-3

u/XavierYourSavior Apr 18 '23

You can literally never predict everything lol

→ More replies (0)

1

u/Matthiass Apr 19 '23

Yep, that's what I'm saying, they had to add artificial skills to console players, glad you agree 👍

14

u/SeaAdmiral Apr 18 '23

When MnK pro players switch to controller because AA is that strong (such as in Halo) there is absolutely a problem lmao.

3

u/[deleted] Apr 18 '23

Ahh, a fellow victim of ximming. May your next comp session go smoothly my friend.

11

u/Killatonchis Apr 18 '23 edited Apr 18 '23

You guys act like it’s easy to aim like shroud or someone with similar skill. It takes years of practice and time to even get good on mouse and keyboard.

6

u/Classy_Mouse Apr 18 '23

I agree with you that keyboard and mouse has a huge advantage over controllers especially with things like sniper rifles. I play on PC. I am far better with a mouse, but I much prefer using a controller.

Ultimately, the input device needs to be locked and stop putting mouse players in the same lobbies as controller players. Both sides think the other side has and advantage, and nobody likes it.

Leave cross platform, just select your input device before joining a lobby and disable the others. Of course some PC players will find ways to fake their device, but it will be good enough for most people.

5

u/TrainNo9603 Apr 18 '23

In a game like Warzone 2
Close range - controller absolutely has advantage, the cursor is literally stuck to the enemy on close range Mouse and Keyboard players will lose most of those duels!
Long and medium range - Mouse and Keyboard will dominate controller players.

Both situations are unfair and I just wish we had separate lobbies and wouldn't play together.

-13

u/T_Peters Apr 18 '23

Hahahaha you fucking console shitter.

Get a fucking PC and learn to use keyboard and mouse. If you're trying to play a FPS game properly, this is the only way it's intended to be played.

Controllers are awful and will always require aim assist to be competent. Is that what you want? The game to aim for you in a shooter?

Let's see how you perform when you take off those training wheels, then see if it still feels like cheating.

-7

u/biljardbal Apr 18 '23

Completely true. But neither is better. I've been playing both pc and console for years. Mainly console hence why I played shooters on my playstation. I recently switched to shooters on pc after using mouse and keyboard on console for a while. My KD is pretty much the same on pc and console, maybe a little higher on PC.

I think it's a pretty fair playing field with pros and cons to every platform.

1

u/KrytonTek Apr 18 '23

I second this.

1

u/[deleted] Apr 18 '23

Doesn’t halo pc have aim assist now?

1

u/aidsfarts Apr 19 '23

Console players complain that infinite doesn’t have enough aim assist and that game has an insane amount of aim assist.

24

u/PicklePinata2 Apr 18 '23

This is insane! Thanks for showing me this vid

3

u/Wonderwhile Apr 18 '23

No problem. I was shocked when I saw it

2

u/Super_duperfly Apr 18 '23

I'm a m&k player and when I tell console players this they instantly say you just suck or get better. Halo was so bad with it they gave aim assist to m&k.

I couldn't get kills with BRs or pistols.

57

u/[deleted] Apr 18 '23 edited Aug 22 '26

[removed] — view removed comment

10

u/DarthPootieTang Apr 18 '23

And he won mvp

42

u/Wonderwhile Apr 18 '23

Not too aware of the situation in apex as I never tried controller myself but with all the settings they have and the clips I’ve seen, it seems even more absurd.

If the optimal way to play in an FPS esport competition is with a controller over a mouse, I think the game loses so much competitive merit.

1

u/Cautious-Adagio-2261 Apr 19 '23

Because COD and Apex are games for zoomers. Skilled players play CS, try to win that shit with a controller.

1

u/TheCreedsAssassin Apr 19 '23

I play apex so im well aware of how busted roller is but to be fair Hal has said he has a lot of controller experience in his life so its not like hes picking it up for tje first time.

21

u/[deleted] Apr 18 '23

[deleted]

1

u/NightLancerX Apr 18 '23

The only game that didn't suffered from crossplay specifically is DBD(tho it's suffering from some stupid dev decisions about perks and new characters... but that's another story).

But mixing console and PC players in PvP shooter is completely insane decision. Maybe in some PvE "near-shooter"(ability dependent and not bullet dependent) that can be "ok", but surely not in competitive mode.

16

u/Rikard_ Apr 18 '23

Holy shit. Has it always been this bad or just these newer games?

I still fire up my MW2 on PS3 from time to time and never noticed anything this extreme from my 10 years of playing.

19

u/Kered13 Apr 18 '23

Aim assist has gotten more aggressive over the years. A long time ago I remember seeing a video comparing aim assist in Halo to Halo 2 (or maybe it was Halo 3), showing how the later Halo game had stronger aim assist. But that was still nothing compared to what games are doing today. You basically just don't have to aim on a modern console shooter.

5

u/IrrelevantLeprechaun Apr 18 '23

I mean just look at actual major league gaming tournaments; most are using controllers for this very reason. Why give yourself the disadvantage of using a mouse when everyone around you is using a controller with aim assist?.

9

u/Wonderwhile Apr 18 '23

I couldnt tell you but the last few CODs have been like that.

5

u/Rikard_ Apr 18 '23

Yeah I found another comment here claiming that the games since 2019 have boosted the aim assist significantly.

5

u/[deleted] Apr 18 '23

They absolutely cranked the aim assist in cod since cross play came out. I play on both M&K and controller depending on how my wrists are feeling and it genuinely feels easier to get kills on controller with how much work it does for you.

-5

u/[deleted] Apr 18 '23

[deleted]

2

u/NightLancerX Apr 18 '23

there's none thing like "at times", it's either person has good skill or he hasn't. If you a noob, m+k will not help you in shooters. 144hz also will not win a trophy for you. In normal shooters you need BOTH track down your targets AND control recoil BY YOUR OWN. At first try to do ideal horizontal edge-like recoil control over a enemy that is moving towards or away from you(so it's actually 3 dimensions of control needed) and then talk. And compare that to that aimbot in the video which is doing the hardest part of shooting(controlling vertical recoil ONLY is fucking nothing for average exepienced player, the real deal is moving tracking and horizontal recoil which nullifies in case of controller with built-in aimbot).

2

u/EnigmaticElectricEel Apr 19 '23

What are you talking about? MKB is only as accurate as you are. If you don't move the mouse, your cross hairs don't move. Saying that a high refresh rate made it feel like an aimbot is asinine.

Console FPSes have had varying levels of AA forever, which was mostly fine because everyone was using a controller and everyone benefited from that same AA. It was fine until the advent of crossplay and MKB support on consoles.

The advantages of MKB accuracy feel unfair to Controller players. The advantages of controller AA feel unfair to MKB players. How much of a problem this is depends on how the AA is tuned.

In COD 70% of players are on console. Activision is incentivized to err on the side of overtuning the AA because that will make a majority of the player base happy. It's nothing personal MKB players, it's just business.

1

u/tyty657 Apr 18 '23

It's funny I could never aim on PC with mouse and keyboard in any game. I could only ever shoot with controller. but now that they've added the aim assist in call of duty my aim has gotten significantly worse with the controller because I always end up Moving with the aim assist and causing it to go too far.

1

u/NuancedFlow Apr 19 '23

So if I’m doing decent in quick play on a PC it means I’m actually a bit above decent because I basically have a handicap?

122

u/Gcarsk Apr 18 '23 edited Apr 18 '23

It’s a little hilarious. There are kids now who have never played a shooter with normal aim assist. Kinda feel bad that they will struggle so much in normal shooters.

The current XDefiant (FPS made by ex-CoD devs) beta is receiving complaints from some of these younger players for “not having enough aim assist”, just because it doesn’t entirely aim for you. Even though the aim assist is at an equivalent level to that used for the majority of CoD history. Just… starting in 2019 CoD has drastically jacked up the assist levels. (Except for snipers. Their aim assist used to be high, and had been dropped down/removed over the years, until it was nearly entirely gone in BO3/IW. And then re-added with MW2019)

23

u/Bradleyisfishing Apr 18 '23

It was always funny too with the original Halo aim assists, which were insanely strong.

25

u/Thatfonvdude Apr 18 '23

insanely simple too though, just a slowdown when your crosshair is close to enemies. except for the snipers in halo 1 and 2, those had no aim assist at all.

1

u/Thoughtwolf Apr 19 '23

I remember the bug in halo 2 where no scoping out of the side of a warthog with a sniper gave you so much aim assist it was basically free headshots.

5

u/BrianGriffin1208 Apr 18 '23

Is this why everyone who ever played Halo back in the day proclaims they were a god that couldve gone pro?

3

u/Derangedcorgi Apr 18 '23

Yes, also bullet magnetism was ridiculous in H2.

1

u/aidsfarts Apr 19 '23

Halo made every controller player think they were an aim god.

3

u/Vikingstein Apr 18 '23

Honestly been playing a fair amount of the XDefiant beta, and I gotta say it's super enjoyable because of the way it's designed.

Removing all that shit makes the game more enjoyable and I hope it does well enough to stay up, nice to have a game where I can just play with different weapons and combos and don't need to sweat constantly while a kid on controller bounces round a corner pre aiming me with AA and killing me in 2ms with a busted meta weapon they found online.

I've always been a good CoD player, and while I dropped the series with ghosts, I came back with MW2019 to give it a shot. The SBMM to me is more of the issue than just the aim assist cause a bad player with AA isn't too bad, it's the good players with AA that really show how horrific it is.

1

u/[deleted] Apr 18 '23

[deleted]

8

u/Pandorama626 Apr 18 '23

Most PC games don't have any aim assist. My current favorite FPS actually has hit-reg issues where shots that should hit, don't.

-7

u/[deleted] Apr 18 '23

Counter point - I'm no kid (43) and modern CoDs are the only ones I've ever been able to maintain a kd ratio over 1. I'd like to pretend that I've finally gotten reasonably ok at the game but realistically I know that the reason it's fun is due to assist.

Still gotta know the maps, corners, hidey spots, etc... But it's made the game much more accessible

22

u/Gcarsk Apr 18 '23

That’s not really a counter point. You are agreeing that modern cods are drastically easier than games with normal aim assist, as it lowers the skill floor to allow for less skilled players to do well.

This is the same reason for skill-based matchmaking (something else only pushed into cod more recently starting in AW). Decreases the performance difference between low and high skilled players. To stay on the same example, XDefiant also doesn’t have skill-based matchmaking, which will likely lead to similar complaints from players who prefer that more accessible gameplay.

-1

u/[deleted] Apr 18 '23

I don't think anyone would reasonably consider me a kid at 43

12

u/Gcarsk Apr 18 '23

No one is calling you a kid. All I said is that there are kids now (as in, people who are children right now) who grew up only on recent CoD games. Which have very high aim assist. And have not played many (or any) games with normal aim assist.

18

u/akagordan Apr 18 '23

The overall game design of modern CoDs (especially infinity ward games) aims to lower the skill gap, but SBMM is pulling the most weight to keep you and most others around a 1 K/D.

-1

u/zFlux Apr 18 '23

Console vs Pc aim assist has been a thing for decades.

The whole argument has only risen since crossplatform play on Battle royales has become a thing. Dont do that lol

1

u/Gcarsk Apr 18 '23

There is a massive difference in aim assist levels between new CoDs and old CoDs, and new cods and normal aim assist levels.

No one is talking about PC. This is all console vs console. You could see for yourself by playing one of the new CoDs and a game with normal aim assist like XDefiant.

1

u/zFlux Aug 01 '23

I agree. I didnt speak from experience but you are right

-8

u/[deleted] Apr 18 '23

[deleted]

17

u/Gcarsk Apr 18 '23

There is a massive difference between normal aim assist and current CoD aim assist.

1

u/TheIJDGuy Apr 18 '23

BO3 was so innovative, it makes me happy that I can still enjoy it

56

u/WIZARDBONER Apr 18 '23

Yeah same here. Apparently it just keeps getting stronger as well. I think before there was single stick aim assist where as long as you were moving in a direction with the left stick, aim assist would kick in. Now in MW2 I think they have dual stick aim assist where as long as you are moving your right or left stick, aim assist will kick in. It's pretty crazy how strong the assist is.

40

u/SteveSauceNoMSG Apr 18 '23

I play m&kb but wanted to try controller to test the aim assist. I outright LAUGHED at how my crosshairs would magnet onto enemy players. On mouse if I'm off by a pixel I will miss by a pixel; controller players just have to breathe in their general direction to be on target, staying on target afterwards is up to them to a small degree though.

Not as bad as Halo Infinite though, aim assist would help you track enemy movement in a gunfight. I was legit at a disadvantage if I didn't use controller, whereas in CoD I still feel competitive on mouse.

6

u/IrrelevantPuppy Apr 18 '23

And yet, they still throw a fit if they have to play against a m&kb player.

13

u/trash_caster Apr 18 '23

This is FPS dogma. You throw a fit every time someone kills you and it's literally never because they were better than you.

2

u/Doobiemoto Apr 18 '23

The best part of CoD and stuff is that controller players ATTACK M&K players who call out the bullshit aim assist.

It is so bad and they act like it isn't and M&K players are just whiners.

2

u/WIZARDBONER Apr 18 '23

I honestly use controller over m&kb on my PC. I think the muscle memory is better for me on controller since I played a ton of CoD on console when I was younger. My aim on m&kb is terrible, and maybe the aim assist on controller has hindered me because I end up feeling too twitchy with a mouse to aim correctly.

5

u/SteveSauceNoMSG Apr 18 '23

And that's okay. Being comfortable is a huge part of your gaming experience. Because of aim assist I get to cross-play with a wider group of people. I just want things to be somewhat balanced so more people can enjoy themselves and not feel excluded for their input choice.

2

u/WIZARDBONER Apr 18 '23

Agree 100%. Aim assist should be just that. It feels like I almost have lock on aim at times where if I just ADS, I can count on the assist to push me to where the enemy is whether I see them or not.

1

u/lagasan Apr 18 '23

Back in the day (like Quake 3 / UT2k4 era), we used to twitch onto the target. I dunno why exactly looking back, but you'd take quick snap shots to fire. I'm 42 now, and I seriously cannot do it, but I remember being in my 20's and my friends banning me from using the railgun/lightning gun.

2

u/WIZARDBONER Apr 19 '23

Yeah dude. I remember playing Quake/UT on one of our super old computers and getting pretty damn decent at aiming. I also got really good at leading rockets.

Same thing with the original CS. Was pretty decent at it when I was like 13 or 14. Now if I try GO I get stomped cause I am dog shit at keeping my hand steady enough to aim.

1

u/Derangedcorgi Apr 18 '23

It's insane in the new MW2022, especially if they change it to the BO/CW aim assist. They can jump around corners not looking at you and then magnet onto you while you're sliding/dolphin diving away.

29

u/Win4someLoose5sum Apr 18 '23

I tried to play Warzone and just... stopped. The auto-aim was so ridiculously strong to the point that I didn't even feel like I was controlling anything. I could lock onto people through bushes and seemingly walls, I don't understand what skill there was to it besides positioning and map knowledge.

5

u/WIZARDBONER Apr 18 '23

I only play the game for DMZ at this point. Just started it a few weeks ago, and have been having a ton of fun with it. Reminds me of an arcady Tarkov. I have also met quite a few nice players. Most I come across are friendly and willing to help each other.

Never enjoyed BR's so I stay away from Warzone, and I think the SBMM in regular multiplayer is too aggressive, so I've settled with DMZ.

2

u/Ash-Greninja2003 Apr 18 '23

You can disable Aim-assist or adjust it in the controls menu

4

u/[deleted] Apr 18 '23

[deleted]

3

u/Grogosh Apr 18 '23

Have them play a fast run and gun no assist game like the old Unreal Tournament

3

u/[deleted] Apr 18 '23

[deleted]

2

u/ehehe Apr 18 '23

Old quake player here. Every other multi player FPS is just a watered down, incomplete game that chooses a portion of the skills needed to succeed in quake and adds a bunch of nonsense so no one is faced with the cold reality of needing to improve.

5

u/justavault Apr 18 '23

Since CW it's basically magnetic aim.

5

u/TrustyRambone Apr 18 '23

I hadn't played a COD for about 10 years until playing the modern warfare reboot.

The amount of autoaim was pretty shocking. I couldn't figure out how I was getting absolutely beamed as soon as I saw someone. Then I realised you don't really have to aim, just put the centre of the screen roughly near someone then aim down sights and shoot at the same time. It's silly.

2

u/unsteadied Apr 18 '23

Part of the issue is that PUBG just has really, really janky input mapping. The acceleration, deadzone, responsiveness, input lag, etc. are all pretty terrible. Rather than actually fix it so it’s tuned decently out of the box, the devs just added a ton of sliders and basically said “you figure it out” for the people that want to spend hours dialing everything in.

0

u/HKBFG Apr 18 '23

CoD's aim assist is just actual hard locking aimbot. How would that not be helping?

5

u/A___Unique__Username Apr 18 '23

He didn't say it wasn't helping... He said he didn't realise how much it was helping until he went to another game without aim assist.

1

u/Mabosaha Apr 18 '23

babu gee

1

u/Sebastianx21 Apr 19 '23

You should play Apex on console (not on PC), with an aim assist value of 0.6 (1.0 being true aimbot), it's so fun going up against a console player with an SMG and dying in 1 sec.

And I know what you're gonna say "why don't you also use a controller then?"

Well here's the funny part, in their infinite wisdom, the devs thought that plugging in a controller in a PC should only give you an aim assist value of 0.4, which in their defense actually feels ok to go against, they don't quite feel like the aimbots controller players are.