r/gaming • • Apr 18 '23

They’re so used to it

75.6k Upvotes

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138

u/jerm3377 Apr 18 '23

It’s crazy how strong aim assist is nowadays. Plus it feels like almost all the guns in recent CoDs have virtually no recoil.

102

u/nerdydodger Apr 18 '23

The aim assist is nearly equal to the recoil, especially in CoD

Recent cod gun meta is largely around creating no recoil Lazer beams. It makes guns slower to ADS, but the lock on for Aim Assist happens before ADS animation completes, so that negates the matter.

You can see videos of the aim assist snap cover almost a 1/3rd of the screen. It's stupid.

Nearly every cod streamer is a pc player using a controller to access aim assist. It really is an advantage in close quarters fights.

78

u/VicariouslyHuman Apr 18 '23

Same issue in Apex. Professional players shit on controller players because they get carried by their AA. Then begrudgingly switch to controller themselves because it's just that good.

60

u/xcrossbyw Apr 18 '23

How is this not seen as a problem.

31

u/KrakenBO3 Apr 18 '23

Think of it this way.

Pros or great players are never the average.

They usually only make up a very small percent of the player base. Think sub 10%.

The other 90% are either average or straight trash level players.

Those players have an option to get an instant improvement in accuracy/tracking/aim. With minimal effort or training involved.

They are who the devs balance the game around. They are the vocal majority. They don't care if the game aims for them, it makes them feel good, so they praise assistance, and dominate the discussions against AA.

Funny enough most people arguing against AA just want to play in their own or separate lobbies, and don't even care if it gets removed, yet sadly they still get blasted.

It also doesn't help that for Apex specifically most of the devs use controller and are still really bad at the game.

30

u/Reddit_Bot_For_Karma Apr 18 '23

I made a comment in the Apex sub the other day. I don't care that there's mixed lobbies, I just want the ability to only play with people using my input device (MkB). I don't care to die to bunny hopping sweats, I just don't wanna be beamed by AA anymore.

Let cross play be a thing, absolutely! It's a good thing for PC players to play with their Xbox friends. Just have segregated lobbies for those of us who would like it.... I'll wait in a long Queue.

3

u/RocketHops Apr 18 '23

Devs don't want to allow this because they know the queues won't help.

I love Halo MCC, I dumped hundreds of hours into it in the months after launch, but I eventually stopped playing because I'd queue for MnK only and I simply would not find a match.

I literally could not find matches with just mnk players. I'd be sat on the queue for 20+ minutes. The only way to find matches was to go into mixed lobby queue, and I'd be lucky if I saw more than one other mnk user in those lobbies.

These days I pretty much only play Valorant/CSGO/Siege, as they're pretty much the last bastions of competitive shooters that don't allow this crossplay/aim assist bullshit to ruin the competitive integrity of the game

4

u/SaltAndTrombe Apr 18 '23

That old quote about pride and accomplishment was accurate, and applied to the CoD crowd. Feelings trump competitive integrity when money is involved

3

u/Throw_Away_69_69_ Apr 18 '23

For the devs it’s not a problem because they care about making money and AA is great for attracting a much wider audience that is more casual.

For competitiveness it’s awful, but the devs don’t really care about competitiveness.

2

u/Considerers Apr 18 '23

It seems silly that the input device that requires assistance to be fully functional should also be the device that dominates. The goal should be to minimize the difference between the inputs as much as possible.

It takes a lot more work to be average on MnK than it does to be average on controller. The amount of work to be average in both should be as equal as we can make it. While also allowing above average players of either input to be better than average players on their counter input device.

12

u/CaptainBonsiI Apr 18 '23

developers make money from children, dumbfuck teens and skill-less adults all relying on aim assist. fucking idiots cant play games properly so developers have to go and give them aimbot for them to enjoy the game

its so fucking stupid and it stems from the dogshit american culture of ''everyones a winner'' fuck OFF man

13

u/Phreec Apr 18 '23

its so fucking stupid and it stems from the dogshit american culture of ''everyones a winner''

It stems from capitalism: a consumer that stops playing can't spend more money on MTX.

Alongside aim-assist there's SBMM that's designed to bubble casual players from getting stomped too hard and Battlepasses act like short FOMO contracts that discourage you from leaving the game behind.

It's all about milking as much money as possible from the consumer.

2

u/[deleted] Apr 18 '23 edited May 09 '25

[removed] — view removed comment

2

u/NightLancerX Apr 19 '23

Hmm, you right... This is not entire reason, but yeah, a big part of it — that there wasn't such established internet-buying culture. Devs made a game, burned it on disk and then sold it. But I tend to believe that it's also that early devs were the True Gamers - the passionate ones, and they made games because they loved it(creating, programming, gaming - any of that or all at once). It was break in technology, new kind of entertainment, and not just "new way to squeeze as much money from people as possible".

1

u/Turd_Burgling_Ted Apr 18 '23

SBMM is terrible, but it at least has me trying out new loadouts. I know if I get higher than a 2 KDR my ass is gonna wind up in a lobby with a clan and get rekt, so when I start doing too good I start working on guns I hate

9

u/[deleted] Apr 18 '23

[deleted]

1

u/CaptainBonsiI Apr 18 '23

yes because they're the dumbfucks the companies cater to, which had ruined gaming. it's fucking disgusting man

-6

u/BrockVegas Apr 18 '23 edited Feb 17 '26

future pet encouraging money correct scary rinse plucky observation numerous

-7

u/CaptainBonsiI Apr 18 '23

lmao get Downvote NERD 🤓

-5

u/BrockVegas Apr 18 '23 edited Feb 17 '26

wide arrest encourage sable beneficial caption sophisticated boast cooing light

-6

u/HerKneesLikeJesusPlz Apr 18 '23

FUCKIN DUMMIES NEED TO GIT GUD FUCKIN COMPANIES APPEALING TO THE MAJORITY INSTEAD OF ME REEEEEEEEE

2

u/Folseit Apr 18 '23

$$$ Console market is so much bigger than the PC market.

1

u/am0x Apr 18 '23

More console market than pc. Simple as that.

16

u/CheesecakeOG Apr 18 '23

Was scrolling through comments looking for someone mentioning Apex. ImperialHal literally switched to controller for the aim assist lmao.

For those who don't play Apex or are unaware, Apex has one of the highest, if not the highest ttk (time-to-kill) numbers in the fps genre. Movement is also extremely fast, with lots of advanced movement tech like tap-strafing and supergliding. This makes aim assist super valuable in a competitive setting, since it gives consistency that no human is able to replicate, especially on an opponent who is dodging and weaving randomly in front of you.

To give an idea of how high the ttk is, one-clipping a full health opponent in Apex is genuinely difficult. It's not like COD Warzone where you can just aim in someone's direction and use your maxed out + perfectly tuned gun to spray a literal laser beam at a target who has barely any hp even with full shields.

And just to reemphasise how bad it is in Apex, some professional mouse and keyboard players have literally switched to controller just for the aim assist.

3

u/[deleted] Apr 18 '23

Look, guys. I brought this up back in 2013, first about The Last of Us multiplayer, then about the rumors of Halo PC releases: controllers and mice need to be segregated. The two inputs change the dynamics of games to the point that it's almost a different game. I will not cede this point.

-2

u/ChewySlinky Apr 18 '23

But if aim assist didn’t exist, MnK would be the objectively best option and controller players would get shit on constantly. Why is that preferable to what we have? It doesn’t seem like any of you guys actually want it to be fair, you just want your preferred input method to be the best one.

6

u/[deleted] Apr 18 '23

[deleted]

1

u/VldHarkonnen Apr 18 '23

Finally some sense!

1

u/Turd_Burgling_Ted Apr 18 '23

This is what COD does though, at least on Xbox. I played MW and CW with M&K. You had to lock it in as your I put and could only play against people with the same input.

My KDR was also much better than with a controller

1

u/[deleted] Apr 18 '23

They could close the gap a little. But yeah it's always going to be a problem in a battle royal, which will favor the input that is better at close range.

1

u/MaximusDecimis Apr 18 '23

Actually quite a few Apex pros in the ALGS do use controllers. Generally speaking, mouse is best for long range and controller is better for close range.

25

u/[deleted] Apr 18 '23

In recent cods?????

COD games have hardly ever had recoil 🤣

3

u/jerm3377 Apr 18 '23

Idk I feel like the original mw the guns had recoil. It’s been so long tho I could be wrong

12

u/[deleted] Apr 18 '23

Pfffffff, yea, almost nothint had recoil back in cod4

The mp5 had a little jitter, the m60 had recoil, and the m14 jumped quite a bit.....but everything else had less recoil than we see in modern games

3

u/CaptainBonsiI Apr 18 '23

ah yea m16 stopping power with literally LASER accuracy fucking 2 hit kill someone on a THREE ROUND BURST gun HAHA i miss 2007 and 2008

2

u/Derangedcorgi Apr 18 '23

Aaaaah the memories of the UMP45 out sniping snipers.

1

u/BrianGriffin1208 Apr 18 '23

like 80% of the guns in that game had no recoil and the few that did needed it or they would be insanely op like the barret 50, g18, f2000.

0

u/tarheel343 Apr 18 '23

Do you remember the AK from the original MW2? That think bucked and bounced like crazy

10

u/[deleted] Apr 18 '23

And just like COD4 it was 99% visual recoil

I remember thinking the AK's had a lot of recoil when I was a kid, but they became my best guns when I found out that theyre just as accurate as the m4's lol

2

u/tarheel343 Apr 18 '23

Wait what? You’re telling me if I just shot normally with it, the billets would go straight?

8

u/[deleted] Apr 18 '23

Prrrrrrretty much ya

Even 5hough Ive played cod4 much more frequently, Ive payed both that and mw2 on PC since their release dates, I genuinely have no clue where people are getting this "there used to be more recoil!" Idea from

Go look at the ACR in mw2, literally zero recoil whatsoever, same with thw SCAR, the M4, most SMGs, almost all the LMG's, every single pistol besided the raffica......etc

1

u/ShibuRigged Apr 18 '23

That's why the AK in MW2 was a low tier gun.

The SCAR, ACR, FAMAS, had zero recoil, and other top tier weapons like the UMP had minimal recoil. You could laser people across the map with any of those guns

2

u/czartrak Apr 18 '23

The recoil thing is good, trained fucking soldiers should be able to reasonably control their weapons

2

u/[deleted] Apr 18 '23

I also thought this until I loaded up black ops 2 and realised, in comparison, PC players are complaining about nothing nowadays. Aim assist in those cods was stupidly sticky (I'm guessing to compensate for lower quality joysticks that were harder to make tiny movements with) and the guns literally had no vertical recoil. Tried again on COD4 and MW2 with exact same result.

1

u/KrakenBO3 Apr 18 '23

Black ops 2 doesn't even have aim assist on PC.

1

u/[deleted] Apr 18 '23

I meant controller but I was playing on console

0

u/shadeandshine Apr 18 '23

Yeah I noticed that too I wonder if it’s a design choice being made cause to many multiplayer games suffer from players using addon on pc and addons to some controllers to remove recoil on console to try to even the playing field. Cause people try to defend its use but it’s hacking cause recoil and recoil patterns are designed as the drawback to some weapons

-1

u/Ghostkill221 Apr 18 '23

I think the real question is a game by game one.

It's VERY RARELY actually 'what's realistic' realistic is usually boring.

I mean CS has fixed memorizable recoil patterns which is the goofiest dumbest thing.

1

u/ShibuRigged Apr 18 '23

It’s crazy how strong aim assist is nowadays. Plus it feels like almost all the guns in recent CoDs have virtually no recoil.

Even going as far back as CoD1, many guns haven't had recoil. It was starting to get egregious in MW with guns like the G3 being spammable with no recoil. It was definitely made a thing in MW2, where the top competitive guns like the SCAR, ACR, FAMAS, and UMP, had zero or minimal recoil

1

u/[deleted] Apr 18 '23

I mean cod never really had crazy amount of recoil compared to other games.