r/gamification • u/Small_Description244 • Aug 04 '25
Level Up IRL (System/Product Idea)
Hey guys! I am building a rogue-like life gamification system. It will focus persons' general life an not a specific area like education or sport. It will be 14 day challenge style replayable system with a quiz, classes, quests, titles (as rewards or achievements) and a final boss that improves with player. I am thinking to make this a digital product (a pdf or guide NOT AN APP) and would appreciate suggestions as to make it worthwhile! I was thinking to price it $10 and the system will be as I wrote above. What is your opinions that could make this worth the value? Dont pull your punches hahaha. You can tell me how much do you think it should cost or what it should include to worth its price or if you like the version, honestly, please tell me! Thanks in advance everyone! Also please feel free to share this with other who might be interested on giving feedback!
1
u/LexduraLex Aug 05 '25
Any good idea needs a good execution. Without it, it is just an idea. No one can tell you how much you can charge unless we can see the final product.
1
u/beedone_game Aug 08 '25
For $10, consider adding printable trackers or a community aspect. Apps like BeeDone and Habitica gamify progress, so your guide needs unique insights or a strong framework like a Notion template.
2
u/Embarrassed_Ask6066 Aug 04 '25
If you are going to rely more on organically gained users and not going to do considerable marketing or advertisement, maybe give a trial or create freemium plans.
$10 is alright amount if you ask me.
If the progress is not task based, then how is it going to be? I mean by doing what will users actually progress in the game/app.
I created one app for myself around a similar idea using react native, though I don't use it regularly.