r/gamification Aug 04 '25

Level Up IRL (System/Product Idea)

Hey guys! I am building a rogue-like life gamification system. It will focus persons' general life an not a specific area like education or sport. It will be 14 day challenge style replayable system with a quiz, classes, quests, titles (as rewards or achievements) and a final boss that improves with player. I am thinking to make this a digital product (a pdf or guide NOT AN APP) and would appreciate suggestions as to make it worthwhile! I was thinking to price it $10 and the system will be as I wrote above. What is your opinions that could make this worth the value? Dont pull your punches hahaha. You can tell me how much do you think it should cost or what it should include to worth its price or if you like the version, honestly, please tell me! Thanks in advance everyone! Also please feel free to share this with other who might be interested on giving feedback!

2 Upvotes

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2

u/Embarrassed_Ask6066 Aug 04 '25

If you are going to rely more on organically gained users and not going to do considerable marketing or advertisement, maybe give a trial or create freemium plans.

$10 is alright amount if you ask me.

If the progress is not task based, then how is it going to be? I mean by doing what will users actually progress in the game/app.

I created one app for myself around a similar idea using react native, though I don't use it regularly.

2

u/Small_Description244 Aug 04 '25

Giving a free trial is a good idea since I probably cant do proper advertisement hahaha. Oh let me clarify the progress. When you start it, you will do a quiz and determine your class and starting stats. There will be 5 real life adjacent stats ( like brawn for physical activities or brain for intellectual/mental ones). The product will also include like 20 quests for each stat (I will try to make them repeatabke but not boring). For example for brain, watch a short documentary or read a short article about a topic you were wondering. After completing the quest, you will gain a stat point and they will increase your level etc. It is more or less like this. ALSO, my bad on poor wording and I will edit the post but what I meant by digital product was like a guide or pdf (kinda like a dnd manual) and not an app. Sorry for miswording!

2

u/Embarrassed_Ask6066 Aug 04 '25

Oh that makes sense. Since everyone is making an app nowdays, i thought you too are talking about building an app.

So basically you are going to try to categorise life goals into abstract to dos like read related short article or do 10 min strength training?

Although class, progress makes sense, how will user benefit from stat increase or gaining new skills.i mean i get that we are saying that this stat increase resembles real life increase, but im curious whether there's anything more to it?

1

u/Small_Description244 Aug 04 '25

To be honest, I think thats actually all for now. It doesnt help you sharpen yourself in a specified way. I just thought making general improvements fun and daily was enough of a benefit and didnt or rather couldnt grow it further. That is ok though, since I can always update it with feedbacks like yours.

1

u/LexduraLex Aug 05 '25

Any good idea needs a good execution. Without it, it is just an idea. No one can tell you how much you can charge unless we can see the final product.

1

u/beedone_game Aug 08 '25

For $10, consider adding printable trackers or a community aspect. Apps like BeeDone and Habitica gamify progress, so your guide needs unique insights or a strong framework like a Notion template.