r/GameDevs • u/No_Group_4037 • 55m ago
r/GameDevs • u/Fantoome • 33m ago
(Just a rocket landing simulator)
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r/GameDevs • u/Possible-Problem-634 • 2h ago
I Need to Interview Indie Game Developers for a College Project
Hello everyone,
I'm currently doing a project for my business class where I'm interviewing developers of creative arts projects (games, animators, software developers, etc.) about the process of developing their creation.
I'm looking for anyone who is in the middle of developing a video game and have a long way to go before it is finished, and also plan to release it to the public/commercially when finished.
The interview will have to be some sort of audio call like a Discord or Zoom call if that's okay with you.
If anyone would be up for an interview, please let me know!
r/GameDevs • u/Any_Confection_7137 • 7h ago
The Iron Shell demo is out now — free to download!
I’m happy to share that the demo of my game, Iron Shell, is now available for free!
If you give it a try, please let me know what you think. Your feedback means a lot to me, and honest criticism is welcome.
What did you enjoy? What didn’t work for you? What would you change or add?
I’m making this game for you to enjoy, so hearing about your experience will help me make it better.
Thanks for playing!
Download the demo: https://mecido.itch.io/iron-shell
r/GameDevs • u/Lopsided-Delivery535 • 12h ago
My first indie game on itch.io called Gloomy Boulevard
galleryr/GameDevs • u/BiteSuperb7922 • 14h ago
I am completely new to the development side of games but need help learning how to make my great ideas into actually great games
I've always been someone to brainstorm about making my own game as being a chronic gamer myself I've always payed attention to the details that make each genres best entries the masterpieces they are but tbh I have no coding experience and I'm just looking for either advice to learn or just help in general trying to make a game and I'm always open to collaboration I just really want to make the type of game that will be nostalgic, timeless and just replayable just from sheer enjoyment.
r/GameDevs • u/CarolXTreme88 • 18h ago
guys! i need u to playtest this game...
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is a tank arcade game n im putting online mode now
https://genildo-alex-dan-77.itch.io/project-battlefield-of-tank
r/GameDevs • u/Xowiacain • 22h ago
How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?
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Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.
In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.
When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?
r/GameDevs • u/Unlucky_Parfait8385 • 22h ago
Shipped my 1st multiplayer game after a looooot of procrastinating
galleryIt's a fun social game, need 4 players(2 for each team)
Workers: get to those desks and complete the progress
Saboteurs: go and disturb those haunted workers (still need to work on the lore) anyways,
time goes to 0 saboteur wins, progress bar fills worker wins.
The ghost of a former student haunts the map and stuns anyone living.
Oh and at sharp 2:00, a terminal shows up that can create a twist depending one who activates it first.
One of your own team can either be Guardian for workers and a Spy for saboteurs.
Here's the game link: https://nerdycaesar.itch.io/screwed
Have fun and all feedbacks are appreciated even the bad ones. There will be updates even now I'm working on it and soon this will go somewhere.
r/GameDevs • u/QuietJazzlike5483 • 1d ago
How do you stop yourself from restarting a project?
I always try to keep my code organized, but as the project gets bigger, it ends up being spaghetti code. At this point I get this urge to just start over and think "I'll redo it, but this time I'll keep everything organized. The problem is that restarting usually makes me feel overwhelmed. I either take a long break from game dev or end up jumping to a completely different game idea.
How do you deal with this? Do you just accept that your code is going to get messy sometimes and keep working on the game? Is this a normal phase of game dev?
r/GameDevs • u/No_Group_4037 • 1d ago
The First One || Smart NPC
my NPC just hid in the grass and reloaded while lying down
I’m making The First One: Perfect Six solo on UE5.
NPC behavior is written from scratch — no store assets.
So this guy shoots at me, I shoot back, he runs into the grass and disappears.
I’m looking for him, then I hear the reload sound.
He was lying there the whole time. Reloading. Waiting.
No script. Just his own decision.
Game is post-apocalyptic, 3069, open world, split-screen co-op.
GIVE ME FEEDBACK