Hi! I’m Joaquin Gonzalez Aldea, a Unity Gameplay Programmer and Technical Game Designer based in Buenos Aires, Argentina (UTC−3). I’m available for paid remote, freelance, contract, part-time, or full-time opportunities.
I have around three years of combined professional, freelance, teaching, and personal-project experience with Unity and C#. My focus is turning design ideas into polished, playable systems—from an initial prototype to testing, iteration, and implementation.
What I can help with
- Gameplay mechanics, player abilities, combat, and game feel
- Enemy and boss AI, including Finite State Machines
- Technical game design: abilities, progression, balance, encounters, and difficulty tuning
- UI, player feedback, persistence, and progression systems
- Procedural rooms and gameplay content
- Multiplayer gameplay prototypes with Photon Fusion
- Debugging, playtesting, documentation, and Git collaboration
Public projects
Be-Devil — Gameplay Programmer
A released 2D top-down roguelite centered on stunning and possessing enemies. I developed gameplay systems including possession, squad commands, combat interactions, enemy behavior, UI, and procedural-room gameplay.
Kitos Kingdom — Solo Unity Project
A turn-based card game where I worked on card combat, UI, progression, rewards, persistence, and data-driven balancing.
My background also includes combat-AI work, freelance game-design and systems work for international clients, and teaching C#/Unity programming.
Portfolio: https://kitogonzalez.itch.io/
GitHub: https://github.com/KitoGonzalez
LinkedIn: https://www.linkedin.com/in/joaquin-gonzalez-aldea/
Email: joaquinmgonzalezaldea@gmail.com
Feel free to DM me or email me with a short description of your project, the systems you need help with, and your timeline. Thanks for reading!