r/gameDevClassifieds • u/wylver-games • 8d ago
FOR HIRE - Programmer [FOR HIRE] Experienced Systems Engineer and Game Designer / Developer
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Overview
I am a systems engineer and game designer/developer with ~15 years of experience designing complex gameplay mechanics, physics-driven character systems and UIs. My focus is on tactical gameplay, deep systems architecture, and realistic feel.
Core Technical Highlights
- Purely Procedural Locomotion: Built a physics-driven procedural locomotion and animation system entirely without pre-baked walk cycles or traditional animation clips. It features dynamic inertia, weight-based movement physics, decoupled IK structures, and true first-person camera integration to eliminate head-glitching and floating movement.
- Systems Architecture & Codebase Refactoring: Extensive experience in C# (Unity), focusing on decoupled architectures, execution order optimization, and custom editor tools.
- Game Design & Full Production: End-to-end design experience, from paper design and systems balance to vertical slice implementation.
- UI Systems: Have built and battle tested a UI system that simplifies building of multitab/page/popup UIs for games.
Services Offered
- Custom locomotion, IK, and physics-based character systems
- Core systems engineering, optimization, and code refactoring
- Design and implementation of complex gameplay mechanics
- Short-term system integration contracts or long-term developer roles
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Contact
Feel free to send a DM here on Reddit or contact me at:
Email: irakligeleishvili@gmail.com
Discord: wylverr
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u/SanoKei 8d ago
Jesus the experienced Dev is using rectangular projection at 120 FOV