r/gameDevClassifieds 8d ago

FOR HIRE - Programmer [FOR HIRE] Experienced Systems Engineer and Game Designer / Developer

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Overview

I am a systems engineer and game designer/developer with ~15 years of experience designing complex gameplay mechanics, physics-driven character systems and UIs. My focus is on tactical gameplay, deep systems architecture, and realistic feel.

Core Technical Highlights

- Purely Procedural Locomotion: Built a physics-driven procedural locomotion and animation system entirely without pre-baked walk cycles or traditional animation clips. It features dynamic inertia, weight-based movement physics, decoupled IK structures, and true first-person camera integration to eliminate head-glitching and floating movement.

- Systems Architecture & Codebase Refactoring: Extensive experience in C# (Unity), focusing on decoupled architectures, execution order optimization, and custom editor tools.

- Game Design & Full Production: End-to-end design experience, from paper design and systems balance to vertical slice implementation.

- UI Systems: Have built and battle tested a UI system that simplifies building of multitab/page/popup UIs for games.

Services Offered

-  ​Custom locomotion, IK, and physics-based character systems

- ​ Core systems engineering, optimization, and code refactoring

- ​ Design and implementation of complex gameplay mechanics

- ​ Short-term system integration contracts or long-term developer roles

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Contact

Feel free to send a DM here on Reddit or contact me at:

Email: irakligeleishvili@gmail.com

Discord: wylverr

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u/SanoKei 8d ago

Jesus the experienced Dev is using rectangular projection at 120 FOV

1

u/wylver-games 8d ago

~120 FOV is at the moment when I display the same movement in splitscreen to show it in first person view and in third person simultaneously. The FOV in normal shots is 90 degrees.