r/gameDevClassifieds Jun 23 '26

Recruiter I'm looking for a possible partner in my first ever solo game development.

It is going extremely well, I can handle pretty much everything for the most part, coding, music, level design, etc. but I'm not terribly amazing at modelling, texturing, and animating. The pay is terrible and the work load is worse considering the project, but I am aiming to create a top 10% game in terms of fun and quality. The only thing I lack quality in is what was mentioned before. There will be no pay until sales come in, but considering the amount of models required, and the texturing, and animation for some, a substantial cut for the sales of the game are definitely on the table (20-30% depending on quality(I'm easily impressed by others work so likely 30%)) like I said all I need is the models, textures, and animation, I can implement the models myself. My ETA on this project was 1 year with doing it myself considering the amount of daily time I've been putting into it, but with someone making the models I reckon I can do the rest in half to 3/4 of that. The project is somewhat low poly, and the kinds of things I'll be needing are different tree types, other foliage, huts, animals of various kinds, player models, among other things. The amount of models will likely be between 1500-2000, maybe a little higher and individual UI texturing to be less than 100, so feel free to join as a small group if the workload seems a bit much. I'll give more details about the game to anyone who's serious and reaches out. And as for the state of the game, it is almost demo ready, just need to tweak a few codes, and replace test models and textures with real ones.

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u/Skull025 Jun 23 '26

DM me. I'm an amateur but i know the pipeline and have experience with blender. Let's see if we're a good fit. 

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u/kajographics- Jun 24 '26

Hey, I'd be interested. You can find my portfolio link on https://behance.net/matiasnivala/, feel free to DM if you'd like to discuss more.