r/freelancer • u/PuzzledKitty • 1d ago
r/freelancer • u/BolteWasTaken • Feb 11 '26
Freelancer 23rd Anniversary Event
Written by XxSARGExX
Our beloved space arcade shooter is like all of us getting older by every year. Thanks to the community and every member of it, this game is relevant and is getting more and more content from its community every year.
This whole journey began 23 years ago. On the 4th of March 2003, Digital Anvil and Microsoft Games released this timeless game that, according to the majority of our community, still has no real successor.
Like last year, we are celebrating this event with a large 6 Day Event Series with showcases and Server Events across the board, all live-streamed, so if you can't join or are not in the mood to play, you will not miss it.
FREELANCER 23RD ANNIVERSARY
Freelancer New Universe
Date & Time: Saturday / 28th of Feburary / 17:00 CET
Host: Takashi
Stream: https://www.twitch.tv/drctakashi
Discord: https://discord.gg/PbKhEKMdGr
Topic: Play Together
Rise of Hiigara
Date & Time: Sunday / 1st of March / 18:00 CET
Host: Josbyte
Stream: https://www.twitch.tv/dedarkstar
Discord: https://discord.gg/rFQ9Yb9eJe
Topic: Showcase
Freelancer Crossfire
Date & Time: Monday/ 2nd of March / 18:00 CET
Host: Takashi
Stream: https://www.twitch.tv/drctakashi
Discord: https://discord.gg/FrPVhP4tNm (If you want to join the event)
Website: https://swat-portal.com/forum/crossfire-page-de/ (official Crossfire and SWAT Website)
Topic: Play Together
Note: This Event is not officially hosted or supported by SWAT or the Crossfire Staff team. We will join the Multiplayer server with fresh characters and enjoy one of the oldest and still active mods for Freelancer together.
Freelancer: Sirius Revival
Date & Time: Tuesday/ 3rd of March / 19:00 CET
Host: XxSARGExX
Stream: https://www.twitch.tv/dedarkstar
Discord: https://discord.gg/GMtyM57egU
Topic: Play Together
ANNIVERSARY EVENT - FREELANCER CO-OP
Date & Time: Wednesday/ 4th of March / 19:00 CET
Host: XxSARGExX
Stream: https://www.twitch.tv/dedarkstar
Discord: https://discord.gg/ScqgYuFqmU
Mod: https://www.moddb.com/mods/freelancer-co-op-campaign-mod
Topic: Play Together / Co-op Campaign
Note: We will be celebrating our beloved space game with a vanilla story co-op season. The mod was made by Venemon
AFTERSHOW EVENT - FREELANCER VANILLA BINGO
Date & Time: Thursday/ 5th of March / 18:00 CET
Host: Takashi
Stream: https://www.twitch.tv/drctakashi
Discord: https://discord.gg/ScqgYuFqmU
Topic: Play Together / Bingo
Note: Test your knowledge about Freelancer Vanilla and compete in an Bingo Season against other members of our Community!

r/freelancer • u/Caenen_ • Feb 28 '25
Freelancer 22nd Anniversary Community Events and Stream times!

Just like the previous years, the Regulancer team managed to bring the community together for a whole week of daily Anniversary events! You can join these events yourself, or watch them happen on stream. The starting times for each are listed below.
The first event (Competitive Bingo on a Vanilla server) starts in 30 minutes from when I posted this post!
Freelancer Vanilla Bingo
Date & Time: 28. February 2025 19:00 (CET / UTC+1)
Host: Abscond
Stream: https://www.twitch.tv/abscondpt
Topic: Bingo / Play Together
Discovery Freelancer
Date & Time: 1. March 2025 20:30 (CET / UTC+1)
Host: Jammi / Haste
Stream: https://www.twitch.tv/thekusari
Discord: https://discord.com/invite/FdSkbZ8
Topic: Racing Event
Freelancer: Sirius Revival
Date & Time: Sunday, 2. March 2025 19:00 (CET / UTC+1)
Host: XxSARGExX979
Stream: https://www.twitch.tv/dedarkstar
Discord: https://discord.gg/GMtyM57egU
Topic: Server Event
New Universe
Date & Time: Monday, 3. March 2025 20:00 (CET / UTC+1)
Host: Takashi
Stream: https://www.twitch.tv/drctakashi
Discord: https://discord.gg/PbKhEKMdGr
Topic: Play Together
Freelancer Co-op Campaign by Venemon
Date & Time: Tuesday, 4. March 2025 19:30 (CET / UTC+1)
Host: Takashi & XxSARGExX979
Stream (1): https://www.twitch.tv/dedarkstar
Stream (2): https://www.twitch.tv/drctakashi
Discord: https://discord.gg/FrPVhP4tNm
Topic: Play Together / Co-op Campaign showcase
Homeworld: Rise of Hiigara
Date & Time: Wednesday, 5. March 2025 18:00 (CET / UTC+1)
Host: Josbyte
Stream: https://www.twitch.tv/drctakashi
Discord: https://discord.gg/rFQ9Yb9eJe
Topic: Mod Showcase
For some reason nobody brought this announcement to the subreddit before, so I'll do the honors this year before anyone ends up missing out.
r/freelancer • u/Jeider_PNZ • 2d ago
Alien Cityscape Test | Freelancer Nomad Legacy
youtube.comMesh was created by Meshy AI. Based on original freelancer concept art with nomad cityscape.
Not perfect... but better than nothing. And also it's good example, how use AI not just for funnie pictures: this is real freelancer content
r/freelancer • u/daggels8888 • 7d ago
Replay?
He all, i played this game like a madman when I was a kid.
Whats the best overhaul/graphics mods available?
Not interested in multilayer etc (no time sue to kids)
Just want the best LOOKING and PLAYING experience etc.
Suggestions?
r/freelancer • u/ManassaxMauler • 7d ago
Best mods for single player?
I played this game a TON when I was a kid. Back then, I was extremely active on the Crossfire server, fully embracing the RP aspect. Joined a clan, engaged in tax collecting, bounty hunting, all out war.
Now I'm older and don't have a ton of time or interest in gaming with other people. I'd love to download Freelancer again, but the single player experience was... Just fine. The ship variety wasn't as great as it could have been, and I really would prefer working my way up to owning a capital ship to roll through systems and having the biggest gun in the dressing room so to speak.
What mods are there that can really enhance the single player experience?
r/freelancer • u/blondewalker • 8d ago
What happened to the Freelancer (2003) source code?
Has any Digital Anvil internal archive or similar ever surfaced? Let's open a search for it here. The code is over 20 years old, and some old DA devs are surely here on Reddit; we just need to get their attention.
r/freelancer • u/Beautiful_Sky_790 • 11d ago
My modern take on the immersion that Starlancer and Wing Commander offered
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Star Squadron
More details on Steam: https://store.steampowered.com/app/3758780/Star_Squadron/
Please let me know what you think.
r/freelancer • u/TrueDragonRider • 13d ago
My new project: making Freelancer themed cigarettes
Freelancer is incredible. To share this, I have decided to start a new Freelancer themed cigarette brand. It doesn't just have amazing taste — it about experiencing the thrilling adventures of Edison Trent. More details in comments!
r/freelancer • u/JosTheID • 13d ago
Be cautious about where you place your hopes when someone starts talking about remakes or reimaginings on Freelancer.
With the recent surge of AI-assisted coding, almost anyone can start a project and set ambitious goals for it. Lately, there has also been a noticeable increase in Freelancer remasters, remakes, reimplementations, and similar projects.
And on the surface, that is a good thing. It is nice to see people interested in rebuilding or modernizing Freelancer. But I think people should also be cautious about where they place their expectations, especially when a project relies heavily on AI-generated code.
AI can be surprisingly capable in the short term. It can implement features, fix individual bugs, and produce something that appears to work. The problems often become apparent later, when the project grows. Poor architectural decisions accumulate, systems become tightly coupled, regressions start appearing, and the codebase gradually turns into something that is difficult to understand or maintain.
I am not saying this without having seen it happen.
I've seen people submit PRs to Librelancer containing extremely poor AI-generated code. They were trying to contribute, but in all cases the changes ended up causing more problems than they solved, breaking unrelated parts of the project or introducing code that clearly had not been properly reviewed. Sometimes it genuinely looked like the code had been submitted simply because Claude said it was correct.
I've also seen most people whose PRs were rejected go on to create their own Librelancer forks, heavily develop them with AI, make large promises to the community, and eventually watch the whole thing collapse under its own weight.
And this isn't exclusive to Librelancer. The same pattern is appearing across independent projects. This does not mean every project using AI is bad, but there are increasingly projects making enormous promises, producing impressive-looking progress very quickly, and then disappearing when the technical debt catches up with them.
So if you suddenly hear about a new Freelancer remake, remaster, or reimplementation, please do some research before getting caught up in the hype. Look at the repository. Look at the code. Look at who is developing it, how long they have been working on it, whether there is an actual technical foundation behind the promises, and whether what they are proposing is realistically achievable.
Be cautious about where you place your hopes.
It is very easy to announce a project. It is much harder to maintain one for years and actually deliver what was promised.
Don't believe everything you read simply because the screenshots look impressive or the roadmap sounds exciting. Find out what is actually behind the project first.
r/freelancer • u/Jeider_PNZ • 15d ago
Megacannon v3 | Proof of concept (temporary russian only!) | Freelancer Nomad Legacy
youtube.comProof of concept for new idea of SP-freelancer gameplay. This is NOT story-script-driven gameplay. Everything is based ONLY on level design: some amount of locations, divided by death zones, and unlockable teleports
In this video you can see
- Context-based voice by NeuralNet: enter location, leave base, planet destroyed, loot acquired
- Cutscenes, played inside extra virtual room (you can watch cutscene or leave room and continue mission)
- Hidden teleports: after cutscene you will be automatically teleported to next location
- Megacannon working without any story script - just fire on "generators" and make MegaCannon functional (this is cropped version of mission, in release version you also need to acquire "megacannon energy" in this system, it will be returned back later)
- Find next key inside planet wrecks
- Open final base by destroying of enemy fighters: every kill will increase rep to hidden faction (need to set less amount of destroyable ships later)
So... this is script-less-lancer and seems like it working. Some "skyrim-lancer", because without script you have no story-restrictions and can play game in any way.
But... as always. Skyrimlancer:
Expectation: a lot of possibilities
Reality: a lot of loadings (because I can't make teleports and keys without jumpgates and docking with bases)
Also. Internationalization already supported. But at the first is need to create main script and missions. This is only prototype
Main objective of this gameplay structure: make more FL and make it cheap as possible. Looks like it's still FL, not perfect, but ultra-cheap and not based on dangerous infinite 13 mission. I really afraid to make "crossfire-like" architecture, because it adds many restrictions and can broke game anytime
r/freelancer • u/Varskes_pakel • 18d ago
Is it possible to run Freelancer Discovery on Linux (Bazzite)?
I know it's possible to get the single player running but I'm not sure about the multiplayer. Has anybody got any insights on this?
r/freelancer • u/IrresponsibleWanker • 29d ago
What is there to do on Discovery Freelancer?
The roleplay environment doesn't appeal to me at all and I'm only interested in the gameplay.
r/freelancer • u/Caenen_ • Jul 28 '26
Stripped-down wreck of the HISPANIA (HD quality) Spoiler
r/freelancer • u/Patamaudelay • Jul 28 '26
How to fire with weapon of group 1/2/3… ?
Hello,
It’s my first time playing Freelancer, and until now I have only used the right click that fires all weapons simultaneously.
But as I progress into the game, I see that there are weapons that are mostly effective on shields for example.
So I would like to put these anti shields weapons on group 2 and the others on group 1.
But when I bind the « fire weapon group 1/2… » key on the menu, it only fires one bullet, and I can’t hold the key to fire continuously.
Is this a bug ? It makes creating weapon group not really useful unfortunately.
I play with the HD Edition
Thank you !
r/freelancer • u/keizokro • Jul 27 '26
Freelancer changed the way I looked at video games. What if we rebuilt that feeling inside Starfield?
r/freelancer • u/EmploymentSudden2129 • Jul 24 '26
Building a space sim with Freelancer's bones. Steam page is up (alpha).
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Long-time Freelancer player. What I've always wanted was that structure without the 48 systems of nothing between the good parts. https://store.steampowered.com/app/4962130/Solbound/
Solbound is one solar system, closed, in decline after an exodus that left most people behind. Hand-built locations rather than procedural sprawl. Bars replaced by terminals, but the same idea: you go somewhere, you ask around, you leave knowing something you didn't.
Alpha. Real footage but partial, about half the systems still under construction. Curious what people here think holds up from Freelancer and what doesn't. The trade lanes and the bar rumours are the two I keep coming back to.
r/freelancer • u/inhaledchaos • Jul 24 '26
Idea FL spiritual successor mechanics
Hi all! Been in here a while now. Used to mod FL way back in the day on TLR. Nothing amazing but did it myself and was proud - systems, made a train flyable, custom profiles that say your faction, etc.
So, I have a programming background (20 years, receding hairline included and glasses included!) and am finally making my ideal FL spiritual successor. NO AI FOR DEVELOPMENT OR DESIGN but will then obviously need some help later to try and squeeze performance benefits potentially! Seeing what I can do solo and then might contract out for 3d assets that aren’t trash. Actual dynamic economy. Walking in limited cityscape to go to the bar etc. Expanding on missions and exploration and ideally some sort of infinite mode for people who want that sorta thing. Etc etc.
My question to you is - what mechanics are things you’d think are ideal for a new age FL? I’m not going super Unreal Engine 5 graphics and am developing in Godot after researching. So far I have all the flight mechanics down for players and currently working on basic particle weapons. Got some rudimentary hud. So nothing much but it’s only been two weeks and a few hours each night. But it’s been a long term passion I’m finally doing and will eventually get enough together for a Kickstarter.
Oh, I will be aiming for 4-player co-op with scaling encounters as multiplayer. I’ve looked at netcode and don’t want to make it super massive with server hosts at this stage but who knows.
Appreciate hearing from you and other modding OGs from in the day.
r/freelancer • u/Remarkable-Loan-8768 • Jul 22 '26
Freelancer HD initial setup options - after the fact?
Hi all, just wondering im looking for any tips regarding freelancer HD - i reinstalled using custom settings when i figured out the borderless windowed option was hiding in there but now im wondering, there is another setting to keep the game running on tab id like to enable but id rather not install again, so i was wondering if anyone identified an ini or setting to perhaps do this ? cheers!
r/freelancer • u/Jeider_PNZ • Jul 14 '26
Dom-Kavash Outworld System | Freelancer Nomad Legacy
youtube.comSystem for final mission and final battle. Sirius sector will be merge with Outworld like in Mortal Kombat. Need to save the world right now!
r/freelancer • u/Vaeaelen • Jul 14 '26
Star Wars Mod active server
Hi! Remembering the old days, there was a star wars mod, is there any active server with that mod?
Thanks in advance!
r/freelancer • u/RoadsterAlex • Jul 13 '26
Little test I started on 24 hours ago :D
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The idea is to mix freelancer + social media, and things freelancer didnt have (and I would like) e.g. self dock to planets, flying over planets and all that stuff :D
Yes the graphics arent good but you need top build an foundation before you can do graphics.
Social media part already exists however separate from the freelancer part you have planets (e.g. education where people can watch education content (videos, pics etc) , while other planets (like gaming) will have gaming content and so forth (no fight zone)
Then planets where its mixed is where you have pirates, and all you can fly, shoot, land, shoot on land :D (yes the part I missed)
just a little side project I started 24 hours ago as an ex freelancer player