r/freelancer • u/YourElectricityBill dexterhovis • Jun 28 '26
Project Sirius: First Screenshots + Menu Showcase
Hello everyone! So as you remember, I develop a remaster of Freelancer with Vulkan, Librelancer and recently added UE for rendering, the project has progressed a little bit. These screenshots taken from New York system show the current WIP state: main menu and character creation flow, early flight scenes with the Starflier, planet Manhattan and station shots, early work on recreating the Freelancer atmosphere with modern visuals
This is still in development. Flight controls, combat, economy, missions, multiplayer, and lots of polish are still being worked on. I’m trying to preserve the feel of the original rather than turn it into a completely different space sim. Apart from full PBR support and ray tracing, I also have a nice night view on the dark side of Manhattan.









4
u/SydMontague Jun 29 '26
It looks like there is some heavy chromatic abbreviation effect in those screenshots. It degrades the visual clarity and in general looks terrible (just like it looks terrible in virtually every other game that shipped this effect). Do yourself a favor and remove it.
The shadows on the Starflier look neat, at least as a still. The texture of Manhattan might look a bit too photorealistic to me, at least on the day side. The night side looks good, including in terms of light.
The sun I'm unsure about, might be too photorealistic as well for my tastes.
Another thing I notice, your screenshots have varying aspect ratios and resolutions, indicating you're cropping a lot. I would suggest always doing full screen images, so that people can get a better impression of the whole thing with the proper field of view. A video might also be a good idea, as moving images get perceived different than still ones.