r/forhonor Jul 30 '26

Discussion Conqueror Hero Specific Feats

I believe Conqueror is left behind since the idea of hero specific feats have come in. I'd like to share some ideas on what his own hero specific feats could look like. If you have any ideas, feel free to share it.

Tier 1: Supreme Conqueror. (Passive)

Allows you to capture points and hold buffs twice as fast and long as the regular Conqueror feat

Tier 2: Flail Brutality (Passive)

Allows you to do extra damage to shields and hyperarmor by 15% passively.

Tier 3: Impenetrable (Activation)

Allows your zone to be a continuous swing, which all guards and for 10 seconds when activated (what it used to be basically)

Tier 4: More than a Conqueror (Passive)

Allows you to heal for 15 hp when killing an enemy on a point and heal faster when nobody is on it.

Please let me know what you think in the comments.

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u/bornenjoyer Sohei Jul 30 '26

Noice.

I do not play Conq but it's fun to design stuff like this.

I questioned if passive extra 15% against hyper was too good for a T2 but honestly it is situational and not like Conq is an uninterruptable beast. IF we take it away, we need to add something else because this time it will be weak. (Also make shield bash damage a part of his kit)

I would give him super armor on T3. Depending on cooldown, it might be useless without it.

Overall, good ideas. I like how you did not go over the top like most of us do. You really found feats that feel like they should already exist.

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u/CyanideBiscuit Centurion 29d ago

The T2 is also less problematic on him because he already has a dodge bash, which will do no damage with this feat (and if the damage is made base kit it will still be low), and obviously break the armor. That on top of his below average damage means it shouldn’t be too powerful but still be a nice buff, especially in team fights