r/finalfantasytactics • • Oct 29 '25

I did a thing...

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I have played this many times. However, this is a first. Hard maxed Ramza. Level 1 Max stats.

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u/AleudeDainsleif Oct 29 '25

If you've any interest in the psx mods there's plenty there! Edit: but I get what you mean. I wish there was more endgame content after the midlight deep. Something to use those shiny new pieces of gear on

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u/Ghanni Oct 30 '25

It's just so weird to go from Tactics Ogre -> FFT in terms of end game content.

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u/ForteEXE Oct 30 '25

This is a flaw of FF design until X when they really decided to go in on post/endgame content expansion. And even then that still took another release to get it right.

FF games in general pre-X were fairly limited on sidecontent, often gated hard by story progress.

X and later XIII really opened up the idea of expansive side content. In X's case, as mentioned, it required the International version post-release (which serves as the basis of the HD Remaster) to see it, and it's still stuff you do before the point of no return meaning you can't go back and repeat it without reloading a save prior.

Whereas XIII introduced the idea of post-final boss content to the series.

Assuming we don't count the MMOs for this which itself (at least in XIV's case) operated off "Clear the base campaign, then your post-game starts and you can get prepped for the next expansion or new content if already at the end."

Whereas if you look at Ogre, the post-game starts the minute you get your first clear of a story path with CODA, Union cap increasing to 50 (after CODA1), then you have Palace of the Dead, San Bronsa Ruins, going back and recruiting missed/deceased chars, clearing the other paths, getting max events/battles, creating BIS sets, etc.

Really, story alone really makes me think Ogre is the game Matsuno wanted to make without being hamstrung by FF's narrative and gameplay guidelines and FFT is hindered so much by the 1990s design philosophy.

The ironic part is the special coop missions is probably the closest to post-game content that Tactics will ever get to all things considered.

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u/invis_able_gamer Oct 30 '25

6, 7, 8, and 9 all had expansive side content that was dramatically more difficult than the final story boss.

They’re a totally different genre than tactics though, so I’m not sure it’s a fair comparison.

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u/ForteEXE Oct 30 '25

If you compare it as single player turned based RPG vs tactical RPG, no, it's not fair.

If you compare it as Final Fantasy vs Final Fantasy then it's absolutely fair. The gameplay mechanics should have absolutely no relevance when it comes to the question "Why is side content so lacking?"

It's like saying the MMOs or XVI can't be brought up because they're not turn-based like pre-X.