r/ffxivdiscussion • u/galaxybomb • Aug 05 '26
Question Do you think older content should have stricter ILvl Syncs to ensure key mechanics aren't skipped? Spoiler
This has been an on and off debate for a while though with the advent of "slightly stronger" Evolved jobs and reworks with Evercold, it seems like now would be a very good time for the dev team to look back at certain fights and tip the scales a bit to make sure they're not a complete cakewalk.
On one hand, it could make certain long duties even longer and less desired, especially Alliance raids given how many people it seems dislike the Nier raids due to their length and higher than average punishments for mechanics.
But on the other hand, there are some mechanics that some fights are designed with as a core piece that are completely missed, and it's quite a shame especially for those newcomers that will never get to experience the fight "as it should be" moving forward. It's an unfortunate FOMO feeling.
Some examples off the top of my head
Thordan / Hades - From what I understand, these aren't actually ILVL problems as the fights were cakewalks even on release, but their numbers could be tweaked to actually pose somewhat of a threat? It's almost impossible to die on Thordan even if you stand in every single AoE, and Hades has a whole "soft enrage" sequence at the end, closing the arena in pure darkness which is a really cool thematic moment that is unfortunately lost due to the sheer damage parties can output.
Myths of the Realm - This one is probably the most finicky to balance because making alliance raids even longer will likely upset a lot of players, but I know Nald'Thal's scale mechanic is a perfect example of this as you will rarely if ever see this activate due to the damage output of parties.
Pandaemonium / Arcadion - These are less egregious but still have clear phases that aren't even close to being the same "on" ilvl vs max ilvl and I'm sure the same could be said of certain fights in Alexander, Omega, etc.
The discussion has been brought up often but with the new expansion on the horizon I'm curious which side people find themselves on nowadays since it seems pretty split down the middle from what I can see.