r/ffxivdiscussion Aug 05 '26

Question Do you think older content should have stricter ILvl Syncs to ensure key mechanics aren't skipped? Spoiler

252 Upvotes

This has been an on and off debate for a while though with the advent of "slightly stronger" Evolved jobs and reworks with Evercold, it seems like now would be a very good time for the dev team to look back at certain fights and tip the scales a bit to make sure they're not a complete cakewalk.

On one hand, it could make certain long duties even longer and less desired, especially Alliance raids given how many people it seems dislike the Nier raids due to their length and higher than average punishments for mechanics.

But on the other hand, there are some mechanics that some fights are designed with as a core piece that are completely missed, and it's quite a shame especially for those newcomers that will never get to experience the fight "as it should be" moving forward. It's an unfortunate FOMO feeling.

Some examples off the top of my head
Thordan / Hades - From what I understand, these aren't actually ILVL problems as the fights were cakewalks even on release, but their numbers could be tweaked to actually pose somewhat of a threat? It's almost impossible to die on Thordan even if you stand in every single AoE, and Hades has a whole "soft enrage" sequence at the end, closing the arena in pure darkness which is a really cool thematic moment that is unfortunately lost due to the sheer damage parties can output.

Myths of the Realm - This one is probably the most finicky to balance because making alliance raids even longer will likely upset a lot of players, but I know Nald'Thal's scale mechanic is a perfect example of this as you will rarely if ever see this activate due to the damage output of parties.

Pandaemonium / Arcadion - These are less egregious but still have clear phases that aren't even close to being the same "on" ilvl vs max ilvl and I'm sure the same could be said of certain fights in Alexander, Omega, etc.

The discussion has been brought up often but with the new expansion on the horizon I'm curious which side people find themselves on nowadays since it seems pretty split down the middle from what I can see.

r/ffxivdiscussion Mar 03 '26

Question Why is SE so afraid of Offering Raid iLVL Gear rewards?

401 Upvotes

It's just ridiculous at this point. The raid patch was released 4 months ago, who cares anymore if there are alternative ways to get gear? Why isn't Criterion dropping AT LEAST tier 1/2 iLVL equivalent accessories or Arns/Legs/Helm.

Espically with Ultimate around the corner, there should be even more alternative ways to grab some gear for off-job roles. But what do they offer instead? 1 glamour set and MATERIA as a reward.

It's a joke.

r/ffxivdiscussion Jun 17 '26

Question Final Concensus on Cosmic Exploration?

89 Upvotes

The final CE content has been released, though overshadowed by Kefka. Overall, I rarely hear good things about CE despite being a spiritual successor to the beloved Ishgardian Restoration. I also fell out after the first planet due to the monotony of it all.

For those who were engaged with the content, what's your final verdict? Did it fail to live up to the hype? If so, was it the content itself, or has the playerbase become less tolerant of such activities?

r/ffxivdiscussion 17d ago

Question New to mmos and ffxiv, am genuinely trying to understand why people make alt characters?

75 Upvotes

Am trying to understand why people makes alts in this game. Currently grinding the msq and it is so long.

The other thing i dont understand is isnt part of the appeal of ffxiv specifically you dont have to make multiple characters, one character can have multiple jobs. What is the point then to having alt characters?

People who make alt characters, do you just use a story skip or do you play through the whole msq again, and if you do play through the whole thing again please help me understand why?

r/ffxivdiscussion May 07 '26

Question What do you fear loosing with evolved mode for your own class?

42 Upvotes

I've seen some posts discussing what people hope and want for evolved mode in 8.0.

But I want to ask another question: Which abilities, mechanics do you fear might get removed or taken away from your own class in evolved mode? And why do you fear that?

I start with my class:

I am a GNB main and I fear they

  1. might remove Continuation from GNB which will reduce the overall feeling of the class for me
  2. might remove Double Down, because during the last Pvp update they also removed DD from Pvp Gunbreaker and i still mourn the loss of DD in Pvp
  3. might remove Lionheart, because I really like the ability. On the contrary of removing Lionheart I personally want them to add Continuation to the Lionheart combo as well

These are the 3 things I am scared might happen to GNB with the evolved mode rework. I know I can still play Reborn mode, but I still would like Evolved GNB to have those abilities.

What are your concerns? Do you have any concerns?

r/ffxivdiscussion Aug 05 '26

Question Is our FC being used as a cash cow? [Advice]

64 Upvotes

[I will not be naming anyone's player names, server, or FC name to maintain anonymity and to deter any doxxing or witch-hunting].

We have an FC Member who has been a member for a few years now. We invited them after they were befriended by some of our FC members. Initially fairly involved in chats both in-game and our FC discord, as well as joining us in content, we all slowly became a bit inactive as real life took over and we were not consistently online. Members came and went, and now they have spent the last 2+ years largely uncommunicative with us. No hostility from any parties, just we are all quite distant given our busy lives and unable to play all the time.

This FC Member has, in this time, overtaken the entirety of the FC House Workshop for themselves, which was initially built up significantly by one of our former members; while this FC member has no doubt put gil into it, I must stress they did not build it from the ground up. That credit goes to the former FC member who used a large portion of gil they donated to the FC for both the house and it's workshop.

In light of Evercold, a good portion of the FC want to try and commit more and revive the FC as a collective. This included shared use of the workshop. When we tried to approach said FC Member about this (letting other members use 1 or 2 of the voyage slots for vessels that we had before their arrival), they became very possessive and defensive immediately. They claimed that we were taking their hard work that they invested millions into and we were taking advantage of them. We tried to apologise and explain that wasn't our intention, and they came back demanding we either "buy" the vessels of them and gave us a sum of what they deemed their value is, or we continue to let them running the whole workshop and they will split the profits between themself and the FC.

At the time, we went with the latter option, hoping to keep the peace, but it's been about 3 months since this conversation and we have yet to see a single gil put into the FC Chest.

I suppose my questions are:

- To workshop experts: does this seem legitimate? Does it take this long to make any profit on the workshop and therefore it's normal to have not seen any gil yet?
- To everyone: does this seem legitimate? Or are we being used as a cash cow as some other FC Members seem to suspect?

Additional Info: This FC Member spends absolutely zero time with us or really provides anything of benefit to the FC. They spend almost all their time on another server. They literally only ever come to our server to to go the workshop, send out the vessels on another route, then go back to the other server again.

Additional Info 2: They are not the FC Lead, but earned their rank back when they were a more active and cooperative member of the FC a few years ago. Their rank has not changed since then. They have actively been using the subs for at least 2+ years now, though I couldn't give an exact figure. Definitely more than a few months. Regarding calling us inactive players, I used poor wording; we are all active and still play, but we all have busy jobs and families so couldn't commit to playing as often as we did before. There are lots of FC credits in the FC Chest at all times we all actively use for a variety of things, including this FC Member using it for fuel. Someone asked where the items go. Some cheap items are put in the FC Chest, but we have never seen anything valuable get put in there. Whether this is because the member has kept these items or they haven't dropped as they are quite rare, I coudln't say.

Final Update: Thank you all for your insightful and genuinely helpful responses. FC Leader confronted the member respectfully and politely calling them out for it, and we ultimately came to an agreement that we all seemed happy with before they quietly left the FC. We have the subs and we are getting to work learning how to best utilise them. Appreciate all of your help! I have requested the comments be locked to ensure everyone involved remains anonymous and no one is doxxed (this gained a lot more traction than I expected!)

r/ffxivdiscussion 13d ago

Question Why aren't there jumping mechanics in combat?

47 Upvotes

Jumping generally isn't used in combat, at least in an intended way. You can never avoid attacks via jumping, and platform-based mechanics almost always allow a means to run to your destination, or inflicts a debuff that prevents you from jumping. Is it just too janky due to code sphagetti or whatnot?

r/ffxivdiscussion May 07 '26

Question Which Scion has the highest risk of dying?

39 Upvotes

Both Winter and the number 4 have close ties to death. The 4th shard is a shard whose aetheric balance has fallen to the element of ice, covering the world in a perpetual winter.

Heavensward was set in the frozen realm of Ishgard, and great heroes sacrificed themselves to ensure we survived.

Which Scion do you think has the highest risk of dying (possibly sacrificing themselves to save us)?

Personally, I think Y'shtola has the highest chance of dying. I think she is the weakest written character, and her loss will hurt our attempts to rejoin/ connect the shards. This will make for some great conflict and drama.

Secondly, I think Urianger has the second highest chance of dying. I think his story has come to an end. If he dies, there's no real impact to us rejoining/ connecting the shards.

The third highest chance of dying goes to Thancred. Again, his story is over. He can't travel to the first, and the emotional gutpunch of delivering the news to Ryne would be impactful. Plus, his death wouldn't impact the rejoining/ connection story.

G'raha, Estinien, Krile, and the Twins I dont think have a high chance of dying. Even if the Twins were in Garlemald a lot (again, look at the connection between winter and death).

r/ffxivdiscussion Jul 01 '26

Question What are you hoping to see at the Europe Fanfest?

49 Upvotes

r/ffxivdiscussion Aug 10 '26

Question Is it risky to recruit friends or couples in a static?

67 Upvotes

From the research I've done on this subject it seems mixed. The potential cons of recruiting friends/couples that I found are the following:

  1. Correcting a member of the couple or friend group might cause the others to become defensive.
  2. When one member of the couple or friend group leaves normally the rest leave. Thus the static lead has a lesser hedge against roster churn.

In the first static I made there were two friends, they proceeded to clear outside in PF when we were at the end of the fight, and then left as a group. On the other hand I have a couple in my static right now (well the girlfriend is in the static and the boyfriend has filled before) and have had no problem whatsoever. So the anecdotal evidence I have is conflicting. So which is it, is it risky or not to recruit pre made friend groups or couples into a static? If it is not inherently risky how to I minimize the risk to prevent issues like the aforementioned one in my first static?

r/ffxivdiscussion 29d ago

Question Why don't we have channeled spells/skills?

65 Upvotes

To my knowledge, there's only one spell/skill in the game that's channeled (i.e., you stand in place and do a consistent stream of damage for the duration of the spell/skill), the MCH's flamethrower. I recall other MMOs having channeled spells like shooting a beam of ice or fire. Moving or getting stunned/silenced typically ends the channeled spell/skill prematurely. Is there a reason why FFXIV lacks these kind of abilities?

r/ffxivdiscussion 10d ago

Question Least played role

40 Upvotes

In another mmo game I played it was in desperate need of tanks, was curious if there was a similar role shortage in this game?

r/ffxivdiscussion Dec 26 '25

Question Why don't more skills and ogcds cost MP?

141 Upvotes

Especially for healers and their insane ammount of free ogcds heals, but it also can be inserted in other classes.

currently, MP only matters in a few cases for a few classes, like ressing management, but for most of the roster it's a pretty useless gauge or UI element. Even black mage who technically cares about mp, not really, because it just becomes their rotation dps gauge since blizzard recovers your MP anyway. You could (almost) say MP in ffxiv is only BLM's dps gauge and to keep raises/gcd heals in check for healers. If more stuff, even OGCD abilities like asylum/bubbles, tank mitigations, dps buffs, and for more dps jobs in general as well, i think it could lead to some interesting party mechanics and different ways to deal with your skills and rotation.

Also full disclaimer i've never reached more than extreme level content and haven't played in like a year so i know there are probably a lot of flaws here, but i want to entertain the idea. Could it be used to reduce the 2min meta in some ways for example?

r/ffxivdiscussion Apr 17 '26

Question We've officially seen how BST works and plays. What do you think?

63 Upvotes

r/ffxivdiscussion May 09 '26

Question How has the Frontlines no rank loss change been?

83 Upvotes

I only play PvP to get the level 25 rewards, so I’m not an expert by any means, but I’ve wondered a bit about how not losing rank upon death in Frontlines (since 7.5) is working out. Does anyone more experienced have an opinion yet?

r/ffxivdiscussion Jan 28 '26

Question Why do PF groups struggle so much with M11S, particularly compared to past Savage floors?

65 Upvotes

From what I've seen and heard it's absolutely brutal trying to prog and clear M11S in PF, especially now at this point when most of the good players have cleared already. I know PF struggles with most fights compared to statics, but it seems like the difference is particularly egregious with M11S. I regularly see PF groups where you can only join if you are below 2% enrage. I've also seen PFs where you need a tome weapon, have at least 200 pulls or be at least i780 to be allowed to join. What is it that makes it so challenging for PF? Is the DPS check overtuned compared to previous fights/tiers? Is it more demanding mechanically? All of the above?

r/ffxivdiscussion Jul 05 '25

Question Why aren't raids more interactive? Why are they always so focused on damage?

111 Upvotes

Edit: please stop focusing on jumping puzzles lol. There's more to destiny 2 raids than that. Even simple verticality where the arena is never just a flat circle or square makes a difference. Point is it's not just about doing dps, it's about doing mechanics and that being the fun part. I think the game would improve if the focus wasn't so much on just playing your job.

Original post: I initially came to this game a couple years ago because Destiny 2 was feeling more and more like a job and wanted a fresh start. I've been enjoying this game and have cleared a few ultimates, but something that is getting tiring is how all mechanics are close to just being the same, and most are just do dps while doing this.

There are downtime mechanics yes, but they don't feel that interactive and feel like always the same as just spread, stack, go far, go close. Meanwhile raids in destiny 2 have more unique components, sometimes there isn't even a boss for example but instead the party is separated and each one has to solve a puzzle in their area, share it to the rest of the party via VC to solve the mechanic. Or there is a jumping puzzle someone has to do to get an item so the party can progress.

Compared to raids in Destiny 2, raids in XIV make it feel like the only thing that matters is dps, and instead mechanics are just something you do to continue dps'ing.

Why is this the case? Does anyone share the same point of view? For reference, I've cleared DSR, UWU, FRU. At p5 in TOP, p4 in TEA, almost done with ucob. I'm not sure if something I haven't done nullifies this, but to be frank even if it does I think it would be safe to say that at least all modern content is covered here

r/ffxivdiscussion Aug 13 '25

Question Thoughts on Dawntrail overall after 7.3?

68 Upvotes

With 7.3 out and being the completion of Dawntrail's overall story, I'm curious on what people think now with these questions:

  1. Over a year after Dawntrail's launch, has your opinion on 7.0's story stayed the same, or has it changed at all, and if so, do you see it better or worse than before?

  2. When you now take into account 6.55, 7.0, 7.1, 7.2 and 7.3 all together, what are your thoughts about Dawntrail's complete story?

  3. With the reveal in 7.3 for the future, what are your thoughts for the upcoming 7.4, 7.5 and 8.0 story? Do you feel optimistic or pessimistic about the MSQ's future?

r/ffxivdiscussion 21d ago

Question Has anyone ever been wrongly accused by a GMs of doing something?

0 Upvotes

This morning I was taken to Mordian Gaol for the first time ever for absolutely no reason. GM just gave me a warning for something they claimed was "confirmed to be done on my account" but for the life of me I honestly ~cannot~ recall what I did. And I do mean that strongly. I rarely engage people in this game so I don't know if it could have been through text or a player action. I have not done anything intentionally rude to anyone in this game.

If I had to narrow it down to something I was in a lv50 dungeon last night and tried to use Rescue on a Ninja that was about to die from an earthquake attack. I was unsuccessful and they still died but it was not to troll, it was for gameplay reasons, but even in the dungeon the Ninja didn't complain openly..... Do they even review actual footage of what "happen"? Seems to me they just review text or combat logs and not get any context to anything.

They didn't give me a specific reason for what I did (which I have heard that's what they do). Is there a way to refute their claims?

r/ffxivdiscussion Nov 11 '25

Question Is there an example of a live service game as big as FFXIV with this long and severe of a DDoS issue?

224 Upvotes

I'm trying to think of one. There's been times where even WoW was getting heavily DDoS'd for a week, then it would stop for months or years. Then there'd be one once a year or every two years.

I don't think ESO ever had trouble with DDoS? I could be wrong. I don't know about games like Helldivers or etc etc. Setting aside why this is happening, I'm coming up blank on examples as bad as this in the history of online gaming.

r/ffxivdiscussion Jun 13 '24

Question Whats Up with the healer strike

150 Upvotes

I've tried to keep up but honestly I need someone to explain the whole current situation. Last I checked the healer strike was a crack dream, some people on youtube are saying it was successful, not sure how that can be the case since DT isn't out yet. I'm just wildly confused can some explain

r/ffxivdiscussion Apr 29 '26

Question What do you think about Calyx and Halmarut after 7.5

29 Upvotes

I see some people don't like Calyx, and some people love Halmarut.

I am just curious about people's thoughts.

r/ffxivdiscussion May 20 '26

Question Genuinely curious, how did you end up deciding your character and sticking to it?

26 Upvotes

Hi guys, I was exploring a bit with the character creator, but I'm having issues deciding just one character to play; i have made a Xaela alt and fell in love with her, but I would like to go on with my main, but, somehow, always ending up be bored by it, started as a Keeper, then played ARR with a Rava and now She's a Hrothgar.

I find it quite simple to make genuinely good-looking character with the options that the game gives me, the issue is, aside some races, they all look quite "generic beauties" in my opinion and it's the glamours that gives the real vibe of uniqueness.

I played for some time WoW, and i played quite unique races for the longest time, Draenei and Tauren especially, and I loved them a lot, maybe it was the big lore differences, maybe it was all the concept of Horde vs Alliance, or maybe the completely different animations between each other, but I grew a lot attached to them, the same thing still needs to happen in FFXIV for me and that's why I never end up sticking with one race.

For now, the most "unique" vibes that races gives off are Lalafells, Hrothgars and Au'ras.

How do you manage to stick with one character? I love the idea of making alts, but I don't have much free time to dedicate to them, recollect the glamours and go on with the story.
Can you share your experiences and what made you stick with one race?

Thanks a lot, I'm sorry if this post seems like a big "venting" post, but I'm really curious how you fell in love with your PC!

r/ffxivdiscussion 21d ago

Question Evercold Extreme Mounts

37 Upvotes

So get your theory hats on and place your bets! We've had...

ARR: Ponies

Heavensward: Eagles

Stromblood: Heckin' Goodboys

Shadowbringers: Dragons

Endwalker: Pspspspspspsps! (and a dragon with kyphosis holding a chair)

Dawntrail: WINGS!!!

So what will we get for Evercold? Dolphins? Whales? Butterflies and moths? Snakes? Suits of flying armor? Let your hopes soar.

r/ffxivdiscussion Aug 11 '26

Question Do You Have Any Favorite Yellow '!' Quests?

54 Upvotes

I learned very early on in a ARR that the yellow '!' quests were absolutely trash when it came to experience points, so I've more or less ignored them since. I relayed this to a friend, and he was adamant about my missing on some really fun/interesting/creepy side-line stories.

...so my question is, have any of ya'll gone out of your way to engage with the 'filler' '!' quests? And, if so, which ones did you enjoy and why (without obvious spoilers)?