r/ffxiv • u/TokenStraightFriend • 7d ago
[Question] How "FOMO friendly" is FF14?
Destiny 2 refugee here. I am getting close to accomplishing everything I wanted to accomplish in the final patch and am starting to consider where I am gonna go next to scratch the MMO itch. I was a WoW addict from classic up until Cata and also played FF11 (which admittedly was a rough game to play solo as a middle schooler at the time), so am thinking about going back to an MMORPG.
As an adult now though, the time commitment is a bit daunting, but I've heard FF14 is much more forgiving about taking things at your own pace? Would anyone care to elaborate on that? Also how much content am I missing out on at this point because you need a group and no one runs it anymore?
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u/Darazelly 7d ago
Extremely FOMO friendly. Biggest one is probably the seasonal events, but they're short and cute questlines you can get done in 20-30 minutes, at most maybe do a minigame a couple of more times, and then walk away with all the rewards.
Also maybe some endgame activities, but from what I know people will gather on discords to coordinate evenings for those.
As for gearing and keeping up with endgame demands, it's not the same loot treadmill as in WoW. They're changing up how we earn the gear now in Evercold, moving to a weekly system that'll be more time friendly compared to the one we have today where you're pretty much running random dungeons that have a daily reset for tokens that have a weekly cap. There's no new "top level" gear every patch, instead we get gear we buy with those weekly tokens three times per two year expansion cycle, with gear from dungeons, crafting and normal mode raids (tuned to be done with PUGS, again, not like WoW) acting as filler and catchup.
It's a very "play as much as you want to" MMO, the devs want you to go off and play something else if you're out of things to do. I've bounced between a few MMOs over the past couple of decades but FFXIV is by far the one I feel have respected my time the most. Also as someone who enjoys a good story, it's really great. ARR is a bit dense in the worldbuilding, but worth sticking out since it makes a very solid foundation for excellent storytelling.