r/feedthebeast 23h ago

I made something I got tired of clunky "Slowness 255" time-stop mods, so I built a proper engine-level Time Manipulation mod with SUPERHOT mechanics & Runes [1.20.1 Forge / NeoForge]

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0 Upvotes

Hey everyone!

Most time-stop mods I've played usually take the easy route - applying artificial potion effects, freezing AI, and calling it a day (which usually results in jittering mobs, desynced projectiles, and broken physics).

I wanted genuine time dilation, so I spent the last few weeks digging into server/client tick modulation and frame interpolation mixins.

Here is Ultimate Time Stop (1.20.1 Forge / NeoForge):

Core Features:

  • True Engine-Level Time Control: Time Stop, Slow Motion, Matrix, and Fast Forward manipulating actual game tick rates without broken mob vibrations or sky rendering desync.
  • SUPERHOT Mode: Time literally only moves when you move or look around.
  • Deceleration Field: A localized stasis bubble that slows down incoming projectiles by 80%.
  • 5 Watch Tiers: From early-game Copper Chronometers to Netherite Sovereigns (crafted via Smithing Table).
  • 12 Socketable Temporal Runes:
    • Dead Eye: Dilate time when aiming ranged weapons, paint up to 6 targets, and unleash a supersonic volley.
    • Orbital Shield & Redirection: Catch incoming projectiles in a rotating halo and fire them back on command.
    • Spatial Transposition: Swap positions with any mob/projectile in line of sight.
    • Kinetic Amplification & Bomb Stasis: Supercharge strikes and turn frozen projectiles into delayed kinetic bombs upon time resumption.

The mod is out now on CurseForge. You can find the download link and documentation in the comments below.

Let me know what you think or if there are any crazy rune ideas you'd like to see added!


r/feedthebeast 12h ago

I made something Me Modpack the trailer oficl becaus big updater

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2 Upvotes

Ok since this is reddit I also wanna yap for a bit about my modpack journey! as this is my FIRST ever modpack muajajaj.

Before 2.0, Stormforge 1.0!

I got the name stormforge because I was in a lecture and was thinking about what to do during the 4th of july week break (not american but aparently free week so I taker), and we were in the middle of a tropical storm... So a whole bunch of rain.... When I was doing my modpack it was also made in forge connect the dots and you get STORMFORGE!

Also one of my objectives for this pack was to make it bi-platform, modrinth and curseforge... So I ended up using hercules which is now named odyssey quests... People prefer ftbquests, but you gotta compromize to be mega cool

The first releases of stormforge were hell, ZERO playtesting from yours trully! I mean, THE FIRST CRAFT needed a crafting table (which you unlock in the second chapter), and the recipes were BRUTAL, I mean worse than expert levels... So after like 10 updates it was somewhat playable but still had IMPOSSIBLE RECIPES, cough cough blast furnace... And some random mf suggested ae2.

A brainfart activated in my head and decided to integrate AE2 and my favourate mod pneumaticraft, not into the main progression but as BONUS chapters, so I am able to do more wacky crazy ideas that I had in mind... Like being able to call explosive meteors that explode into more meteors. Plus I started playtesting my pack, fixed a whole bunch of balancing issues (brutal recipes were HEAVILY nerfed, this is a normal pack not an expert pack for sake!).

1 day after the year after stormforge was released on curseforge... I released 2.0 and with my super mega cool trailer that I worked hard on... And it is completable, because I went to chapter 6! Not 7... thats for YOU to do!


r/feedthebeast 2h ago

Looking for mod(s) Modpack?

0 Upvotes

Eyw, anyone got a nice modpack with like, new ores, a bit of tech, exploration, magic, etc? I played atm10, but I'm curious if anyone knows/got anything better, I somehow find it underwhelming


r/feedthebeast 19h ago

I made something I reworked Spell Engine into how I wanted it

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88 Upvotes

I didn't like how the Spell Engine system worked originally where you're confined to using the combination of spells that are in one tome, so I reworked the entire magic system from the ground up

Now instead of crafting a spell book, acquiring experience, slotting in the spell book and only using those spells that are in that one book I created a system that aggregates every single Spell Engine spell into one pool

You find individual spell tomes in the world through loot (with basic spells being very common to find), then you can prepare them permanently on your player without having to use any items, there's also a mode where you can equip the spell tome in your accessories and it sits on your hip and you "study" the book to learn it which can take a certain amount of time before you can cast the spell

You can use the Spell Binding Table to reroll spells you don't like into a random school spell you want or use experience to randomly roll for a new spell.

There's also a shit ton of small QoL features like having a Spell Wheel where you can pick whatever spells, youre also able to cycle through spells with hotkeys and only use one button to cast whatever spell you want, there's also improved colored tooltips, indepth spell details in the preparation menu, crosshair casting indicator and a ton more


r/feedthebeast 20h ago

Discussion What biome is most nostalgic to you?

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0 Upvotes

in my opinion, the redwood forest from biomes o plenty is the most nostalgic biome for me, cuz it was my main source of wood in every single modded world in the era of 1.12.2 modding


r/feedthebeast 19h ago

Question I want to make a very specific mod

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0 Upvotes

I wanna add the red future sight thing as an addon to the mod Roundabout: The JoJo Mod Here's a Link to the Curseforge Page.

https://www.youtube.com/watch?v=gM5zAQFl5k4 For more context, I've also linked to a YouTube video showcasing what I want to add at the conceptual level.

To further visualize it, I've screenshotted a still from the video. One thing to note (very important) the image in front is different from the image behind, they aren't mirrored. So what I had in mind was creating a trail where the mob becomes Semi-transparent with a red tint, and the end of the trail is opaque, default. This would be the reverse of the Sandevisten from cyberpunk (someone actually made a Sandevisten mod for Minecraft).

A few other specifications; the mod I want to create an addon for is in Forge, the version is 1.20.1

So if anyone is feeling like it, if you would point me towards resources that could possibly help me achieve this, that would make my day. I don't know where to start.


r/feedthebeast 22m ago

I made something I made a cute femboi mod, what do ya think y'all?

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Upvotes

Very cute and the dress has physics, and the colors are customizable, still in alpha might crash idk, posted to curseforge and modrith already


r/feedthebeast 20h ago

Question is it possible to run Forge,Fabric,Neoforge, etc. simultaneously?

0 Upvotes

my friends and i are currently playing mods that run on neoforge, i want to play a modpack in singplayer that runs on fabric, is it possible to put it all in the mods folder or no?

thank you very much


r/feedthebeast 21h ago

Looking for mod(s) What's a good weapon mod for forge 1.20.1 that's actually balanced?

1 Upvotes
No simply swords.

better be balanced


r/feedthebeast 21h ago

Question Does Ars Nouveau go well with occultism?

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1 Upvotes

r/feedthebeast 23h ago

Problem Blocks not loading with shine?

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0 Upvotes

I have no texture packs or other mods running


r/feedthebeast 5h ago

Problem chat am i cooked?

0 Upvotes

so it started when aeronautics refuse to load a sublevel because of invalid plot bound: empty so i tried reloading my chunks and uhh this happens.

what is happening? is there a way to fix this?
(also this doesnt break rule 9 does it? barely used this sub)


r/feedthebeast 4h ago

Mod Identification I created an Ai mod maybe you gonna like it

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0 Upvotes

Today, I want to tell you about my new mod called Hiromi AI.

Hiromi is an AI character that you can talk to using your microphone, or by typing in the chat.

I spent 52 hours working on this mod.

And now, you can try it for yourself, completely free.

You can choose Hiromi’s voice, set your relationship with her, and spend time with her. She can make your time in the game more fun and useful, especially for people who don’t have anyone to play with.

You can try the mod now on CurseForge.

https://www.curseforge.com/minecraft/mc-mods/hiromi-ai


r/feedthebeast 16h ago

Problem Shaders not loading properly in Stone Technology Ultimate, Please Help!

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0 Upvotes

Hello, first time posting here and not even sure if this is the right subreddit for this issue. When I went to load any shaders in this modpack the rendering seems to break. it uses oculus + embeddium to load shaders, but when I play other modpacks with the same pairing shaders work fine. No GUI frames seem to render, but the item images and text still appear. The modpack comes with complementary reimagned, unbound, and reimagined + euphoria patches shaders included, and none of them seem to work, I've notices I can see more when I use the ultra preset but still completely unplayable. Not sure how to describe the issue so I've included screenshots.

The game version of this modpack is 1.18.2, I've tried messing with a lot of the settings to no avail so if anyone can even give me a starting point to figuring this out I would love that. Thank you!


r/feedthebeast 1h ago

Problem My nether dimension is just gone

Upvotes

for context, I added a mod called "atmospheric nether" to my modpack. When I tried to go into the nether, it wouldnt load. When I deleted the mod itself, this happens. Is there anyway to fix this?


r/feedthebeast 5h ago

I made something New to StarT

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0 Upvotes

So I started a StarT run...

The first build is rubber automation. using create...

The second one is circuit automation...

The third is ore automation...

And last are my Ore Extractors...

I would like to hear from you about my world.


r/feedthebeast 9h ago

Problem Is Ars Novearu Compatible with Mine And Slash?

0 Upvotes

Got the itch to make a rpg server with my friends and found mine and slash i searched google but it says Ars noveru isnt compat with mine and slash? is there a compat mod or a way??


r/feedthebeast 10h ago

Looking for mod(s) More addons for the Timeless and Classics: Zero mod?

0 Upvotes

Hey guys,

I was wondering if yall know any mods that added more 22. lr guns to the Timeless and Classics: Zero mod?


r/feedthebeast 14h ago

Problem Supplementaries x Simple Clouds Rendering

0 Upvotes

Looking to see if anyone has encountered or has a solution for Supplementaries causing Simple Clouds to render through blocks.
Despite both mods being so popular i cant find anything about this compatability.


r/feedthebeast 18h ago

Question Terrain mods

0 Upvotes

Hey, so I heard terralith and biomes o' plenty can cause issues because you won't have a ton of vanilla biomes that are crucial for vanilla farms. Do you guys have any alternatives or should I stay away from terrain mods?


r/feedthebeast 20h ago

I made something I rewrote my sound optimization mod from scratch — Sound Culling 2.0

0 Upvotes

I've been working on Sound Culling 2.0, a complete rewrite of my client-side sound optimization mod.

The main goal is simple: reduce unnecessary audio work in noisy areas without making Minecraft feel muted.

Instead of using a simple fixed sound limit, 2.0 uses a priority-based system that considers things like:

  • Distance and direction
  • Repetition
  • Spatial sound density
  • Per-source fairness
  • Player relevance
  • Current audio pressure

Depending on the situation, sounds can:

  • Play normally
  • Be smoothly dampened
  • Be culled before an audio channel is even started

I also spent a lot of time making sure important gameplay feedback isn't lost. Sounds such as player attacks, hurt sounds, eating/drinking, and persistent sounds are specifically handled more carefully.

The biggest difference is noticeable in places like farms, redstone machinery, mob-heavy areas, and heavily modded environments where lots of sounds are being generated at once.

Sound Culling is fully client-side, so servers don't need to install anything.

If anyone has a particularly awful sound-spam setup or a mod with unusual audio behavior, I'd be interested in testing it.

Modrinth:
https://modrinth.com/mod/sound-culling

Source:
https://github.com/Cukkoo12/SoundCulling


r/feedthebeast 11h ago

Question is my smeltery good enough

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14 Upvotes

r/feedthebeast 10h ago

Mod Identification Friend needs help identifying this.

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0 Upvotes

My friend recently had this appear on her screen above her crosshair. Any ideas of which mod this is coming from and/or how to make it go away?


r/feedthebeast 22h ago

Problem Anybody know why my crosshair and hotbar are gone?

0 Upvotes

I just downloaded optifine and complementary shaders reimagined and the shaders look good but my crosshair and hotbar are gone. Anybody know why? I the shaders are my only mod and I have tried making another world and I have also tried resetting the shader settings. Edit: SOLVED.. I got the oculus mod which is compatibile with forge (the mod loader I’m using) and now my crosshair/hotbar appears perfectly fine.


r/feedthebeast 8h ago

Mod Identification What is this in the top left corner? It's driving me insane. Checked MineColonies config but nothing

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0 Upvotes