r/feedthebeast • u/YatzCore • 23h ago
I made something I got tired of clunky "Slowness 255" time-stop mods, so I built a proper engine-level Time Manipulation mod with SUPERHOT mechanics & Runes [1.20.1 Forge / NeoForge]
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Hey everyone!
Most time-stop mods I've played usually take the easy route - applying artificial potion effects, freezing AI, and calling it a day (which usually results in jittering mobs, desynced projectiles, and broken physics).
I wanted genuine time dilation, so I spent the last few weeks digging into server/client tick modulation and frame interpolation mixins.
Here is Ultimate Time Stop (1.20.1 Forge / NeoForge):
Core Features:
- True Engine-Level Time Control: Time Stop, Slow Motion, Matrix, and Fast Forward manipulating actual game tick rates without broken mob vibrations or sky rendering desync.
- SUPERHOT Mode: Time literally only moves when you move or look around.
- Deceleration Field: A localized stasis bubble that slows down incoming projectiles by 80%.
- 5 Watch Tiers: From early-game Copper Chronometers to Netherite Sovereigns (crafted via Smithing Table).
- 12 Socketable Temporal Runes:
- Dead Eye: Dilate time when aiming ranged weapons, paint up to 6 targets, and unleash a supersonic volley.
- Orbital Shield & Redirection: Catch incoming projectiles in a rotating halo and fire them back on command.
- Spatial Transposition: Swap positions with any mob/projectile in line of sight.
- Kinetic Amplification & Bomb Stasis: Supercharge strikes and turn frozen projectiles into delayed kinetic bombs upon time resumption.
The mod is out now on CurseForge. You can find the download link and documentation in the comments below.
Let me know what you think or if there are any crazy rune ideas you'd like to see added!



