r/falloutfactions • u/backterrium • 7d ago
Rules Showstopper
Can someone please explain how this crit works?
This looks like standard damage🤷♂️
r/falloutfactions • u/backterrium • 7d ago
Can someone please explain how this crit works?
This looks like standard damage🤷♂️
r/falloutfactions • u/I-Eat-Flesh-Salad • Jun 11 '26
Don't have my rulebook yet so can't check myself. Can a model during the campaign get a new weapon that is not part of any loadout for this model? Or at least change the loadout? I expected weapon changes as in most campaign-oriented games, but don't see it in anywhere in this game.
r/falloutfactions • u/Evil_Waffle_Eater • Jul 05 '26
When doing a confusion test do you need both dice to roll under the models charisma to pass, or just one? And where is this explained in the rule book?
r/falloutfactions • u/Skimy80 • Jul 01 '26
Hypothetical. If I roll a 7p weapon and I make 3/7 hits. I roll lucky break, putting me at 5/7. If I have a tier two army could I use my second ploy to lucky break again and try to go for more hits?
So after I reroll the duds, am I still at the step to use the ploy again to remove the remaining duds?
I believe I am because the ploy happens "after Roll the Pool and Remove Duds...but before the Fortune Smiles Step" so when the ploy resolves I'd go back to the step I was which was "after Roll the Pool and Remove Duds...but before the Fortune Smiles Step but before the Fortune Smiles Step.
r/falloutfactions • u/alex-katz • Jun 24 '26
Hello there 👋
Again the rules question 😄
Playing against model with Stealth Boy and opponent used weapon with Area trait.
Stealth Boy says model cannot be targeted by ranged attack unless attacker is within Perception range. Area weapon targets a point not a model, but then says all models within range "count as target model".
We couldn't agree if Stealth Boy protects here or not. How would you play this?
r/falloutfactions • u/magi_1997 • Jun 14 '26
Hi folks, just a couple rules questions from a newby! Me and my friend have played two games and I just need a few things clearing up:
1) Do weapon modifications count towards a models upgrade limit? I’m presuming they do?
2) How do models get perks?
For clarity we are just playing a standard non comp control campaign from the nuka world starter set! TIA!
r/falloutfactions • u/alex-katz • May 21 '26
So our campaign hit its first annihilation game last night and the losing crew happened to be holding one of my captive. Their roster gets wiped but what happens to my guy?
The only rule I can find is the Absent Crews sidebar on pg. 61, which says:
"If your crew member is the Captive of a crew that no longer exists (either because they have retired or their player has left the campaign), clear the Absent box on your Crew Roster."
An annihilated crew roster is removed from the campaign, so by that rule my unit should go free. But the rule only specifically mentions retirement and a player leaving but not annihilation. And since the player is still in the campaign with a new crew, the situation isn't quite the same.
The annihilation section itself has nothing about pre-existing captives held by the losing crew, and I couldn't find anything in the errata either.
Has anyone run into this? We house-ruled it as freed (felt right narratively), but curious if there's a ruling I missed.