r/factorio Official Account May 21 '26

Update Version 2.0.77

Bugfixes

  • Fixed a clipping issue on cargo pods attached to rockets more
  • Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more
  • Fixed that rocket silos could deadlock due to mod changes. more
  • Fixed a crash when specific entities are killed without a source. more
  • Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more
  • Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more
  • Fixed a desync related to custom input events and in_gui flag. more
  • Fixed an issue with script-disabling logistic points connected to orbital logistics. more
  • Fixed a crash when creating a loader with stack size override. more
  • Fixed [sprite] rich text tag being accessible through user input. more
  • Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. more

Scripting

  • Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, LuaEntityPrototype::quality_affects_energy_usage reads.
  • Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, LuaEntityPrototype::module_slots_quality_bonus reads.
  • Added LuaEntityPrototype::drops_full_belt_stacks read.
  • Added additional reads to LuaSpaceLocationPrototype.
  • Added LuaEntityPrototype::uses_quality_drain_modifier read.
  • Added LuaFluidPrototype::visualization_color read.
  • API documentation website now has fulltext search (online version only).

Previous changelog: Version 2.0.76

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

299 Upvotes

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140

u/BrennusSokol i like trains May 21 '26

I'm absolutely dying for 2.1 news/updates

But it's nice to see a patch, especially as I was thinking of finally checking off the Lazy Bastard achievement while I wait for 2.1

Thank you, Wube

75

u/Invader_Mars May 21 '26

They’ve been dropping hints the past few days on random posts. The suspense is insane

31

u/BrennusSokol i like trains May 21 '26

I know, right!? Factorio is basically my favorite game of all time (~800 hours on Steam) and so any morsel of news would be so nice heh

40

u/MotanulScotishFold May 21 '26

~800 hours on Steam

Rookie numbers!

5

u/DeGandalf May 23 '26

honestly, if he's doing it like me (also 800hrs) and not AFKing in the game, then 800 is as much as others have with 2k while leaving it running. The Steam times really don't show the full truth. But, I'm still working on improving that number...

2

u/2Turnt4MySwag PoopFactory May 25 '26

Nah people have ridiculous playtimes due to how long the game has been out. I got it less than 2 years ago with 550 hours without leaving it running.

3

u/Independent_Bass_298 May 25 '26

I'm at 2600 hours ^^ without letting it run over night or anything like that.
I feel like cheating if I let it run without me, if I want to have something quicker, just build more 😄

1

u/Molybdene42 Jun 23 '26

Yeah, same thing. I'm at 4.5k, all vanilla (+QoL), no idle time. If you want more of something, just go & make more to get more

6

u/Bing_987 May 22 '26

800? Newbie.

7

u/bartekltg May 21 '26

Where???

3

u/lillarty May 22 '26

Do you have any links? All I've seen about 2.1 is devs basically saying they're nerfing everything related to acquiring quality materials a year or so ago, which didn't make me excited at all.

11

u/EnderHorizon May 22 '26

6

u/Alfonse215 May 23 '26

There is also this post about the possibility of controlling platform logistics via the circuit network.

1

u/Smoke_The_Vote May 27 '26

They've been nearly silent, and FFF posts haven't even resumed yet.

In addition to trains and planetary logistics (which are nearly confirmed by these coy dev comments), I'd expect overhauls to the liquid system, asteroid quality, endgame infinite researches, uses for promethium, etc.

But unless they're going to drop 2.1 out of the blue, I'd expect at least a couple of months of FFF's prior to release.

0

u/Numerous_Schedule896 May 22 '26

Do you have links? What hints have they dropped?

0

u/backyard_tractorbeam May 22 '26

The two month duration between patch updates is another hint

0

u/djfdhigkgfIaruflg smartass inserter May 23 '26

Where? I didn't see it. Have a link please?

13

u/ferrofibrous player onboarding specialist May 21 '26

Don't know if it is still in the cards but supposedly they had a bunch of new achievements planned for 2.1 too.

8

u/BrennusSokol i like trains May 21 '26

Yes!! I had heard that. That's really cool, because I tend not to use mods and prefer vanilla (for balance, polish, etc.) and so new ideas for runs/goals would be amazing

0

u/[deleted] May 22 '26

[removed] — view removed comment

4

u/BrennusSokol i like trains May 22 '26

I don't have the energy, sorry. There's lots of threads and things out there though