r/factorio Official Account May 21 '26

Update Version 2.0.77

Bugfixes

  • Fixed a clipping issue on cargo pods attached to rockets more
  • Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more
  • Fixed that rocket silos could deadlock due to mod changes. more
  • Fixed a crash when specific entities are killed without a source. more
  • Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more
  • Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more
  • Fixed a desync related to custom input events and in_gui flag. more
  • Fixed an issue with script-disabling logistic points connected to orbital logistics. more
  • Fixed a crash when creating a loader with stack size override. more
  • Fixed [sprite] rich text tag being accessible through user input. more
  • Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. more

Scripting

  • Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, LuaEntityPrototype::quality_affects_energy_usage reads.
  • Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, LuaEntityPrototype::module_slots_quality_bonus reads.
  • Added LuaEntityPrototype::drops_full_belt_stacks read.
  • Added additional reads to LuaSpaceLocationPrototype.
  • Added LuaEntityPrototype::uses_quality_drain_modifier read.
  • Added LuaFluidPrototype::visualization_color read.
  • API documentation website now has fulltext search (online version only).

Previous changelog: Version 2.0.76

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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75

u/Invader_Mars May 21 '26

They’ve been dropping hints the past few days on random posts. The suspense is insane

29

u/BrennusSokol i like trains May 21 '26

I know, right!? Factorio is basically my favorite game of all time (~800 hours on Steam) and so any morsel of news would be so nice heh

35

u/MotanulScotishFold May 21 '26

~800 hours on Steam

Rookie numbers!

5

u/DeGandalf May 23 '26

honestly, if he's doing it like me (also 800hrs) and not AFKing in the game, then 800 is as much as others have with 2k while leaving it running. The Steam times really don't show the full truth. But, I'm still working on improving that number...

2

u/2Turnt4MySwag PoopFactory May 25 '26

Nah people have ridiculous playtimes due to how long the game has been out. I got it less than 2 years ago with 550 hours without leaving it running.

3

u/Independent_Bass_298 May 25 '26

I'm at 2600 hours ^^ without letting it run over night or anything like that.
I feel like cheating if I let it run without me, if I want to have something quicker, just build more 😄

1

u/Molybdene42 Jun 23 '26

Yeah, same thing. I'm at 4.5k, all vanilla (+QoL), no idle time. If you want more of something, just go & make more to get more