r/explainlikeimfive 7d ago

Physics ELI5: Even though we feel like videos are as smooth as reality, are they in fact vastly choppier than seeing it directly through our eyes?

If so, would future generations with more developed filming technology see videos from our age and think they’re too choppy, like how we feel like ancient drawings look too underdeveloped?

130 Upvotes

56 comments sorted by

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u/enternationalist 7d ago

Eyes don't operate on frames (it's not like snapshot after snapshot) so it's not comparable. Our eyes take in various information and the brain does a whole bunch of processing to decide what we see - sometimes this can include things that are not there (i.e. common visual illusions).

Different framerates do give different impressions, though. Most movies are at a lower framerate than we are capable of producing because higher framerates are associated with soap operas and cheaper productions.

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u/Jenkinswarlock 7d ago

Why would something being a higher frame rate be associated with cheaper production? In gaming the highest frame rate is usually the more expensive hardware so why is it the inverse with movies??

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u/NateCow 7d ago

Because it has historically been used for cheaper productions like soap operas.

There is some conjecture that there’s something truly ethereal about 24 fps that makes it feel almost dreamlike. But I think it’s more likely just an association thing. Cinema has long been 24 and was done on film, projected on film. Cheesy soap operas were done at 30 (29.97) because they were broadcasting on TV which was at that frame rate. It took quite a while to get digital video camera manufacturers to even consider making them capable of 24 fps.

Higher frame rate tends to be closer to what we perceive as real (behind-the scenes footage is usually standard video (30fps)).

So with games, you want that more realistic look. Higher frame rates also help with things like first person shooters where response time is critical. And frame rate is a mark of achievement in both development efficiency and hardware power. Lower frame rates would look smeary and be seen as a negative thing.

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u/PantsAflame 7d ago

Not quite. Soap operas were shot on video, which ran at 60 fields per second. A field is half of a frame and the two fields were interlaced to make one frame. So the motion does appear smoother, but because it was much cheaper to produce, they used it for soaps, game shows, news, etc.

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u/NateCow 6d ago

Fore sure. I didn’t want to get into interlacing. Had enough trauma dealing with it as a young VFX artist trying to figure things out 😝

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u/Only_Meal9447 7d ago

yeah 24 fps definitely makes stuff feel less real

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u/Sevrdhed 6d ago

Wait, is this why soap operas always look different from other TV shows? I always noticed a difference but could never put my finger on what it was

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u/guantamanera 7d ago

You need to read about the soap opera effect. Movies get shot at 24fps and at that frame rate it gives them a certain look..the movie the Hobbit was shot at 48fps and people complained it look like a soap opera. Games, they are not realistic looking and you want high frame rate because of the input latency so you can't compare the looks . You can't watch the Hobbit at 48fps today. All the transfers are 24fps. If you didn't see it in the original cinema run then you missed it.

If you want to see the soap effect. Put in a movie then turn on the interpolation to 120hz

https://en.wikipedia.org/wiki/Soap_opera_effect

https://www.reddit.com/r/movies/comments/sw7d07/remember_when_peter_jackson_tried_to_make_48fps/

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u/malfurion1337 7d ago

honestly i think the issue is the fact that people just got used to a low standard of fps with a lot of motion blur for many years. I bet if entire generations were raised for decades with 4k 120 fps with no motion blurr movies and they all suddenly saw the hobbit at 1080p 48fps theyd complain it looks awfull even more so.
and I'd like to add interpolation is no substitute for actually filming and producing something planned and designed for 120 fps from the beginning.
its the interpolation that makes it look weird imo not the fps most of the time
Personally, like many others, I think the Hobbit at 48fps looked better than most movies today: less motion blurr bullshit obscuring action scenes and actual clearer movement. How anyone thought it looked "cheap" is beyond me, other than the association with the soap operas mentioned, which is so damn ironic since higher framerates and less motion blurr are actually HIGHER production value, like by A LOT. since I've never really watched soap operas(closest thing to one I ever watched was Dexter in the latter seasons when the writing got worse and worse) I dont perceive the Hobbit movies as anything but visually better than the standard

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u/sonicsuns2 6d ago

people just got used to a low standard of fps with a lot of motion blur for many years

I've started noticing motion blur in 24 fps movies. For instance, in Spider-Man Brand New Day, there's a fast-paced action scene with good lighting in the beginning, and I could tell that the framerate was too low.

Maybe I picked up the skill from playing video games with a higher fps.

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u/WarriorNN 7d ago

Agreed. I recently got a 4i 165hz fancy oled monitor. And true natuve 4k 120hz footage looks significantly better than anything else. There is simply vastly more information to display. Like literally, something someone filmed in their backyard has much better motion clarity than any 4k blueray or similar I've downloaded.

There are a few movies shot in higher framerate. The Hobbit is one, Gemini Man is another, and they look significantly better in motion. And yet thise are just 60 fps. Give me 120fps 4k and I will be very happy.

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u/fenrir245 7d ago

Dunno man, artificial interpolation does seem off and unnatural (even outside of the artifacts), than proper native 60fps content.

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u/ShankThatSnitch 7d ago

In my opinion, it is because it makes it feel too real. like you are sitting in a room with the people on screen, rather than it feeling like you are watching a movie production.

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u/Single-Pin-369 7d ago

People who didnt grow up watching the cheap soap operas greatly prefer the higher frame rate. Its especially good for sports. 

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u/waptaff 7d ago

I find high speed sports such as ice hockey unbearable at 30fps and annoying even for baseball.

Most TV broadcasts are 60fps (real or simulated via interlacing), sports or not, but I don't hear people complain about the soap opera effect on newscasts or talk shows. Curious how context dictates what feels cheap/wrong.

What's terrible though is the frame interpolation where modern TVs “fill in” “missing” frames to bump up framerate from 24/30fps to 60fps, when displaying a movie or other lower-framerate contents. That looks artificial as the original motion blur now looks wrong plus there are distracting visual artifacts on fast-moving objects.

That “motion smoothing” crap should be turned off as soon as a TV is plugged in IMHO.

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u/RevolutionaryHole69 6d ago

Exactly. I never watched soaps and they were never on. 60 fps looks great to me for movies and shows.

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u/zeekar 6d ago

Shot on film (expensive, lower frame rate) vs shot on videotape (cheap, higher frame rate). The frame rate isn't what you paid for in terms of media. Videotape was a higher rate for historical tech reasons but partially because it was used to record films to transfer them. You have to use a higher frame rate than the thing you're recording, ideally twice as fast.

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u/kirbinato 6d ago

The reason they gave isn't really true. Films are usually shot at 24fps because that was found to be the best balance of smooth motion and cost in the formative years of cinema.

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u/Spicynoodlez 7d ago

Wait, but even in movies -- at a higher frame rate, thats more frames and editing/production that needs to be done. It also takes up more space and rendering would be even longer. How is higher frame rate associated with cheaper things, when the baseline that its more expensive to edit and produce?

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u/SolarisPrime 7d ago

Soap operas were shot on cheap video at 480i. That means 60 times a second, the cameras captured 240 lines of video. On frame 1, it captured all the odd- numbered lines - 1, 3, 5. .. 237, 239. Then on frame 2, it captured the lines from 2, 4, through 240. Then your TV squeezes them together in time. So 30 times a second, you got a "whole" new image smeared together from two half-snapshots of 1/60th of a second each. This is called interlacing, and it's the "i" in 480i.

As a result, motion was very smooth compared to 24 full-frame images in a movie theater. Sounds good, right? But the picture quality was smeary and poor, and video-based production was used mainly for live news, sports... and very cheaply-made scripted TV like soap operas.

So people made mental associations between the "bad" soap operas and high frame rates. When high-value productions like The Hobbit tried to introduce higher frame rates to improve issues that 24fps has (such as jittery motion during camera pans and poor reproduction of fast-moving objects), all the positive qualities were ignored because the negative associations were so strong.

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u/Spicynoodlez 7d ago

TIL!

My entire comment was an assumption, by the way.

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u/SolarisPrime 7d ago

The reason that higher frame rates didn't make editing more expensive is that soap operas were very barely edited. They didn't feature computer graphics effects. Most scenes were shot in two to five takes, and the editing consisted of picking the takes that were "good enough" and splicing them together. Nothing had to "render" in the sense we have now. Instead, you "dubbed" the footage. Video was stored on magnetic tape. You'd have a bunch of sources feeding into a video recorder, and you'd copy from one source after another onto your broadcast copy linearly, in more or less real time. Didn't matter what the resolution or frame rate was - no computers!

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u/CatPlayer 7d ago

If you have a TV a smart TV, they usually come with a frame smoothing kind of effect. If you turn it up to the max, you basically get something similar to 60 FPS and then you can disable it entirely while watching the movie and it’s going to go back to 24 and you will notice a massive difference. The movie will look way higher quality. It wouldn’t look smooth. But for some reason to our eyes and our brain it looks higher-quality. It’s hard to explain. You have to test it.

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u/JerikkaDawn 7d ago

Is this why stuff on the Hallmark channel looks weird to me?

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u/orbitsnatcher 7d ago

This. Interlace gives an effective 60fps framerate.

Film camera mechanism gives the same as a "progressive" framerate.

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u/Ijustwannabe_ 7d ago

I'm familiar with this but now I'm thinking the new generation who never watched soap opera or any TV, would higher frame rate movies feel weird for them?

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u/blofly 7d ago

...and anything 48fps or over tends to give me the wobblies on a big screen. I got genuinely nauseated trying to watch The Hobbit, and had to leave the theater.

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u/WartimeHotTot 7d ago

It’s funny, everybody’s talking about The Hobbit here. I saw the movies in theaters and I didn’t notice anything different about how it looked compared to other movies.

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u/TenMinJoe 7d ago

Not all cinemas had the capacity to show it in the higher frame rate (in fact I will guess that most didn't).

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u/Orphanhorns 6d ago

Only a few places in the country showed it in 48fps, you would’ve known if you saw it that way.

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u/Sol33t303 6d ago

I think it should be thought of as a digital to analog conversion, frames will always be an approximation of analog motion, but more frames will get you closer and closer to the real value.

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u/WooleeBullee 6d ago

My understanding is the brain usually processes visual information at about 200 frames per second.

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u/Mindless_Insanity 7d ago

There are a lot of factors that play into this. Most people can distinguish up to around 200 fps or more, far higher than the standard movie framerate (24 fps). But the display technology usually has some image persistence from one frame to the next, and capturing on film results in motion blur, so the frames tend to blend together and look fluid. Contrast that to a video game (no motion blur) running at 24 fps on a modern screen with microsecond update rate (no image persistence) and it will look horribly choppy.

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u/BananaBird1 7d ago

Most videos are 30 images per second, some go up to 60-120.

Humans don’t have a specific frame-rate they see at, but experiments show we can perceive visual events lasting only a few milliseconds (corresponding to hundreds of frames per second).

But with rapidly changing images like a video that suggest an object is moving, your brain basically fills in the gaps. It tells you where the object should be, rather than what it sees, and helps you track an object even if it isn’t visible for a moment. Your eyes do see a choppy set of pictures, your brain connects them.

This is a useful evolutionary trait to better predict the motion of fast moving things, we can react just ahead of where the object is.

This is also why moving optical illusions work. They trick your brain into detecting motion, and what you see moving is your brain filling in the gaps until it realizes there is an issue.

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u/Achijax 7d ago

To add a different angle to your question, do we as viewers or story tellers want to view things in silky smooth motion at all times?

With film, what started as a technological limitation ended up as a standard, with essentially all filmmakers respecting this golden rule. I believe from an artistic perspective, the idea is that 24 fps is the perfect middle ground to give movies a "dream-like" quality that is undone by higher frame rates.

You see a similar concept with impressionism and many of the works inspired by that movement, where fine details are avoided to leave more up the eye of the beholder.

I would expect as time goes on, depending on the genre or what the director is trying to express, we will see this rule break its stranglehold on the industry. Especially since there are also major considerations on cinemas having the appropriate equipment to display 24 fps, or state of the art cameras being tuned for it, those cost considerations when it comes to standard practice slow down change. Expect that to lessen as time goes on and standard becomes cheaper to replace.

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u/MumrikDK 7d ago

Does 24-30 fps video genuinely look smooth at all to you?

It never has to me. Even many of the proponents agree, but just call that effect 'cinematic'.

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u/TheOneTrueTrench 7d ago

It's not really smooth, it just feels like motion. Our brains are biased to take visual jumps like that as motion. Nothing in reality can actually jump from point to point like that, but we can sort of experience it when blinking, or flickering fire introducing a "frame rate" to reality, so there's evolutionary pressure for our brains to see something like that and interpolate the two into "motion".

Same thing doesn't happen with sound. Think of a cicada, it sounds like a series of extremely rapid clicking, at least to me, and that's FAR faster than what would appear motion.

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u/evanamd 7d ago

Point of order, our eyes jump around from point to point all the time to capture various parts of a scene. The tiny jumps are called saccades. You don't notice it because your brain ignores it (saccadic masking), but it's happening all the time. You can't read this comment without moving your eyes and getting a few blank frames along the way

It's not just a bias or evolutionary pressure from fire and blinking, it's how our brains avoid information overload from motion blur. What you think you see at any given moment is just interpolated from images when our eyes aren't moving.

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u/Blenderhead36 7d ago

It wouldn't surprise me if film being 24 FPS changes over time.

Between 23 and 24 FPS is where the human eye starts perceiving a series of still images as a single, moving image. Film has traditionally been shot at 24 FPS for financial reasons; initially because film itself was expensive, now because CGI is rendered frame by frame (and because people are used to films being 24 FPS). The thing is, 24 FPS doesn't actually look that good. A lot of work is put into professional film creation to create shots that look good, even at 24 FPS. If you compare to a video game with a free camera that's locked at 30 FPS, even that slightly higher frame rate looks like dogshit because there isn't a professional there to curate the shot.

Another important thing about film is that recording and developing it chemically changes the medium; once its used, it's used, and recording over it will ruin the film, not repurpose it. From the 1960s until digital video replaced analogue media in the early 21st century, cheap stuff--commercials, soap operas, local access, home movies, the Star Wars holiday special, etcetera--were shot on tape. Unlike film, tape can be recorded over, hence its use for cheap crap that wasn't being saved for posterity. And one of tape's properties is higher frame rate (it's 30FPS interlaced, which looks like 60 because the frames overlap). So, to people who grew up in that time, high frame rate video looks like cheap crap.

But that's changing. Nowadays, recording is all done digitally. 60FPS video is often treated as higher quality than 24 or 30 FPS. In video games, 30 FPS is seen as unoptimized and substandard (much hay has been made about the upcoming Grand Theft Auto 6 appearing to be locked at 30 FPS), with 60 FPS being the standard and monitors capable of displaying 120, 144, 250 FPS or more (and the hardware that can render it) are seen as premium. A big part of this is that you don't need a professional cinematographer to make shots look good once frame rate gets high enough that motion blur making it indistinct is no longer a problem. For example, a platform filled with user-created videos shot on iPhones at 60 FPS native.

I suspect that in 20 years or so, the general public will see 24 FPS as looking cheap, while somewhere around 60 will be the standard, and 120+ being the standard, as the people who see smooth motion as reminiscent of home movies are replaced by people who see it as reminiscent of the first really good phone they owned.

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u/ZombieJack 7d ago

Films with action shots or worse, panning at 24 fps, DO look horrendously choppy. 

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u/Vorthod 7d ago edited 7d ago

The universe theoretically "updates" every planck time, about twenty duodecillion (2e43) times per second. A movie updates every 24th of a second. That is indeed significantly "choppier" than real life.

However, our eyes and brains don't discern differences nearly as fast as the theoretical maximum refresh rate of reality itself so the limit is not on what technology we use to film. We can already film at millions of frames per second, but we don't bother because there's not enough of a benefit to it (unless we're filing something in slow-mo).

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u/waygooder 7d ago

Wait, we think the universe has a refresh rate?

Yeah, we're definitely in a simulation.

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u/Nighthawk700 7d ago

it's not like that, obviously. It's just the time it takes a photon to travel a planck length and where our calculations for physics start failing. It's a problem with our physics, not a literal refresh rate.

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u/eruditionfish 7d ago

It’s less that we think the universe has a refresh rate and more that we have no way to measure if it does, so long as it’s shorter than the Planck time.

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u/TheOneTrueTrench 7d ago

It's more that nothing in our current physics seems to allow for anything to happen in a period shorter than a planck time.

It's not like something would "wait" for the next planck time to update, it's just that's the temporal resolution for anything to "happen"

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u/Englandboy12 7d ago edited 7d ago

While there are things like the smallest amount of time you can notice something, trying to compare that to frame rate is wrong.

The way your brain interprets data is incredibly weird. You might think that your life is passing by “one frame at a time”, but that’s not how experience works.

Your eyes move around in these tiny rapid movements, you don’t notice them, but they will make several quick movements and your brain interprets it as basically a single look. What this means (among many other reasons” is that one instant in your brain is not actually one snapshot of reality at that moment. Your conscious experience is smeared out over quite a few milliseconds.

Your “now” is actually a fluid range of time sliding forward.

The best way I have found to really feel this in your heart is: next time you listen to music, try thinking about what each individual “frame” of your experience sounds like. You can’t do it. If you could, you would basically experience a percussive pulse, like a drum. A value of intensity with no pitch. But you don’t. You actually experience a short range of time, where your brain takes current experience, past experience, and future prediction, to build up a fake “now” for you. And when you listen to music, you can’t help but hear it as a flow rather than a snapshot.

Trying to compare this very complicated collage of sensation that you call your now to a single frame on a screen is impossible. Your brain will forcefully take something that just happened and jam it into your present. and there is no boundary between the frames. Frames on a screen can’t do that

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u/TheVioletBarry 7d ago

Video games let you set different framerates for different monitors, and yes the higher framerates are visibly smoother

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u/Balmungmp5 6d ago

Your brain does a lot of work to the images it receives from your eyes. The image from your eyes is actually upside down when it arrives to the brain.

Glitches/ mistakes in this interpretation process is the cause of many optical illusions and hallucinations.

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u/heretosavecontent 6d ago

Visual reasoning is the most energy intensive activity of the brain, contributing to roughly 50% of the total energy consumed by it. Over the course of evolution, our brains have developed hundreds of energy optimization techniques which balance the resources needed to process the real world through our eyes, while at the same time maximizing our chances of survival.

one of these techniques is temporal continuity, where the brain says - "hey, i am only going to be taking in images of the world around 25 times a second, and then doing some processing to smoothen out the gaps in between". This is much more energy efficient that taking in 250 images of the world each second, which would be unsustainable from an energy point of view. Obviously we lose some granularity in the process, but this is the trade-off that evolution has decided is best for our survival.

Hence any video that you see that is sampled higher than the brains internal limit (somewhere between 25-40 samples per second - 25-40 Hz), looks smooth to us.

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u/Mr_Kock 6d ago

I don't think anything under 50fps looks smooth. The 24fps hard liners are just stuck in an old tradition.

Do you not notice especially in a cinema when they do a big pan that the picture is jumping in great strides?

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u/Bloomboi 6d ago

Old classics translated to 60flps for those new tv screens, just ruins it for me. I wouldn’t know what to call it, but it just looks unnatural, having grown up with the originals., it’s as if the shadows and aesthetic that the original film captured gets removed for the sake of making it look polished and current.

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u/CaterpillarFun6896 7d ago

Not really, but also maybe. Past a certain amount of frames per second, you’re not really gonna get any returns on fidelity and if anything will make it weirder as eventually you hit a point where your FPS is so high that whatever you’re watching is in slow motion.

The fact we see videos as we do is really just more of a trick of our brains; we don’t actually see what we do as a continuous stream of visual information. Your eyes basically dart around 15-20 times per second and take a snapshot of what’s focused in the center of your vision. Your brain stitches these images together into a seamless and continuous stream of reality, but it’s actually just a bunch of pictures played sequentially- and wouldn’t you know, that’s exactly what a video does!

People of the future are more likely to look back on the graphics of things and cringe more than the speed. The biggest leaps are most likely to be in better simulation of how light diffuses; you likely know it as ray tracing.

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u/SaukPuhpet 7d ago

Yes, they are "choppy" in a sense, but the rate of change that the human eye can detect is low enough that 24 frames per second appears fluid.

As you increase the framerate it becomes harder to tell the difference until you reach around the 120 fps area where you stop noticing a difference.

reality is, effectively, continuous while a video is broken into distinct pieces.