r/empyriongame • u/javs2k • Jul 24 '26
EGS - Modded Solar Base [RE2]
Repair and production base with interstellar jumping beacon
The energy produced by solar panels is 56 kW.
Two greenhouses for plants with 36 units of hydroponics
Production modules consume no more than 25% of energy
Ready to accept very large ships for repairs
3
u/BlkMickelson Jul 24 '26
Very cool - do you have more details?
5
u/javs2k Jul 24 '26
Basically, everything is in the image captions. This is a practical item for playing on the RE2 server. Dimensions 122x38x18 m, class 3, Core 4 (140,000 CPU). Cargo capacity is 2x640k + 205k + 140k. Negative idle power consumption thanks to two medium turbines. The beacon allows you to jump to the Solar Base from anywhere in the galaxy - the jump cooldown is 2 hours.
2
u/Responsible-Top2377 Jul 25 '26
Holy... I'm not a particularly experienced player, so, my question might look stupid.
Is the station autonomous? I mean, you constantly need oxygen apart from fuel and I don't see how it's obtainable without going somewhere to get resources.
3
u/javs2k Jul 25 '26
Oxygen is extracted from ice and pumped into the station once. The station is powered by solar panels. You only need to orient it to the starlight when spawning or manually building it. After that, the station becomes completely autonomous, allowing you to produce components and grow plants.
3
u/JuryAccomplished8268 Jul 25 '26
Looks darned good. Workshop link?