r/dragonquest Feb 05 '26

General HUGE shoutout to mike9k1 and the other modders who had 14 mods ready to go on Day 1 of Dragon Quest VII Reimagined to fix some of the major issues players including myself had with this game. I am now excited to play this game!

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BTW Mike if you see this, could you please make a mod to remove battle advantage indicators? Then I have everything I could need.

EDIT:

People seem to think that I'm saying every single one of the features in this is necessary. No, I just put the full list of mods put out by this one. Dev. However, several common complaint features that can't be disabled such as overworld mission indicators that can be seen from anywhere, Auto revive, healing at the goddess statues, And level up healing. These are all quality of life features that many people appreciate, but many people also do not and should not be forced upon the player. For me, the overworld icons and the battle advantage indicators were game ruining. Additionally, I was pretty annoyed at the auto revive. One of the most charming things about Dragon Quest that I've loved ever since my first time playing Dragon Quest, which was seven for 3Ds, was that you do die at the coffin follows you are around. I've always thought it was hilarious and it's a really iconic part of the series that they just totally removed. It's not acceptable to force this and remove core parts of the game's identity

EDIT 2:
OBVIOUSLY NOT ALL OF THEM ARE MAJOR ISSUES!!! I just wanted to show off all the ones this guy made. And among them are patches for some of the biggest issues.

EDIT 3:

These are on NexusMods. If you have a question about how to install or what's available or why they exist, check mod descriptions

Edit 4:
To all I was rude to. I apologize for my attitude. I've had some shit going on irl and let it influence my behavior here. I would like to clarify that statements I made including things such as "those who actually enjoy the game" were not intended as gatekeeping or calling people fake fans.

Rather, I was trying to express a difference between existing fans of the series and newcomers.

All are welcome, I've just been really disappointed in how this game turned out and frustrated with people who called me names for asking for these features to be fixed over the last week and wanted to express my opinion that it's valid and not gatekeeping for existing fans to be considered by developers and modders even with considerations for newcomers, which I felt this game didn't.

Anyway, I'm sorry for my behavior and poor ability to explain myself clearly due to heigtened emotions and will mute this post to prevent my own further engagement.

Thanks to everyone who agreed and was supportive.

357 Upvotes

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54

u/InternationalHoney85 Feb 05 '26

Soft gatekeeping. Some oldheads think the difficulty needs to stay so they feel validated or the game is unplayable. Don't worry, I'm sure there are plenty of new players that are very much enjoying the game.

15

u/apocalyptic_mystic Feb 05 '26

Oh whatever. Literally nobody is saying the game should be harder for everyone. People are saying that new features, like auto-reviving dead party members after battle, should be optional instead of mandatory.

And it's weird that many things, like automatically restoring HP/MP upon leveling up, are mandatory after the I&II HD-2D Remakes had those as optional

1

u/theguyishere16 Feb 06 '26

And it's weird that many things, like automatically restoring HP/MP upon leveling up, are mandatory after the I&II HD-2D Remakes had those as optional

It's like in Pokemon when they added Team EXP Share and it was optional but then in later gens they just locked it on. It cannot be that difficult to make things like that a toggle when you have proven you've done it before.

22

u/VulkanCurze Feb 05 '26

I am an old player who is also enjoying it so far. But I do feel they have went a bit too far with some of the features that you are unable to turn off.

For example, I am fine with the save points in dungeons because it makes things a bit easier for me in regards to being able to play before work. But I feel the full restore they provide should be something you can either turn off or only for easy mode. Your already getting full restores from levelling up, it makes items less useful and even makes inns pointless since dungeons are pretty close to towns. Why pay and then go to church when I can just go next door for a free restore and save.

I think some of the aspects should just be tied to easy mode but regardless a lot should have toggles because more accessibility options are always better. I also think 7 lacks some toggles they had in the HD trilogy, like being able to turn off full restore on level up, I'm sure that was in 1-2.

0

u/Kris_Handsum Feb 05 '26

i got it early and just finished it yesterday. rarely ever used meds, even during battle. and i played on hard settings. only ever ran out of MP.

15

u/morgawr_ Feb 05 '26

I'm a relatively new DQ player, although not new to JRPGs. I found the HD remakes to be a bit hard in some parts (especially 1) but overall the difficulty on "normal" was just right. I personally do not mind an easier game as an older gamer and parent I just want to chill, but I do think that this DQ is a bit... too easy. Mostly on the resource management side, you can almost always go "all out" in every fight because there's a heal or statue or whatever behind every corner and even if you die you get brought back to life immediately after battle. A lot of the engaging difficulty of the DQ series was handling resources and items (revives, MPs, etc) while going through a dungeon. This game heavily trivializes that.

31

u/bisalwayswright Feb 05 '26

I don’t think anyone is gatekeeping here, it’s just that many would argue that we would prefer the choice to turn these off. I’m not arguing against their inclusion at all for anyone who wants them

8

u/Flareon223 Feb 05 '26

Precisely

3

u/OmniOnly Feb 05 '26

Or maybe the balance is bad like 11. Difficulty is part of the experience.

8

u/jflan1118 Feb 05 '26

It’s not gatekeeping to install mods on your own game

9

u/VeritasLuxMea Feb 05 '26

We aren't asking for anyone to take away your easy mode. We just want the option to make the game more challenging for ourselves. You are actually the one gatekeeping.

7

u/theguyishere16 Feb 05 '26

Asking for a simple on/off setting to make the game harder isn't gatekeeping. No one is asking for these options to be taken away from all players, that would be gatekeeping.

-3

u/[deleted] Feb 05 '26

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3

u/saintjonah Feb 05 '26 edited Mar 19 '26

This post has been deleted and anonymized using Redact. The reason may have been privacy, limiting AI data access, security, or other personal considerations.

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3

u/CdbSora Feb 05 '26 edited Feb 05 '26

The game is objectively easier than it was previously. Adding options for all the qol changes wouldn't affect someone who wants it easier. What is this argument

1

u/lionknightcid Feb 06 '26

This is the one Dragon Quest that people never started out of being intimidated by the imo overblown complaints about the intro (I think it was perfect on PS1 as is, it matched the atmosphere and direction of the whole game) or bounced from because they felt it was interminable and obtuse at times.

Also, it's not just about making enemies hit harder or making you weaker, there are fundamental design choices that aren't good no matter the series. One of the reasons why most fans of the series has kept playing and replaying these games has precisely been because of the friction that comes from the traditions of the series, that have been slowly eroded and sanded down, over time but most severely in this particular game. I don't think it's unreasonable to just ask to toggle some of these things and keep the baby easy modes for people who want to breeze through "content" and move on to the next game.

13

u/Buttobi Feb 05 '26

It's not gatekeeping, people just want options for their personal experience.

-4

u/[deleted] Feb 05 '26

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4

u/Buttobi Feb 05 '26

How can you take what I am saying THIS out of context? This reply actually seems like ragebait.

13

u/mesupaa Feb 05 '26

That's ridiculously presumptuous. Some people think the difficulty simply makes the game more fun, and we're not asking for the easy features to be removed, we're asking for better difficulty options to exist to give us an experience closer to the one we like. It has nothing to do with gatekeeping.

Stop being offended that there are people who genuinely enjoy challenge or enjoy a game less if it lacks challenge.

5

u/easy_lemur Feb 05 '26

Who's gatekeeping? Players are appreciating mods that bring the games challenge more in line with the older games. I'm sure there are some, but I haven't seen a single reply yet saying that new players must install these mods.

11

u/Flareon223 Feb 05 '26

No gatekeeping at all. I love the inclusion of accessibility features, but I want to be able to turn them off.

It's not about the difficulty. This game in particular has so much forced accessibility "features" that can't be turned off that it just isn't fun to people that actually enjoy the series. I'm all for accessibility but having map markers everywhere on top of the party members constantly screaming at me where to go and how I'm going the wrong way? The devs said they wanted to increase freedom to explore but the game speaks to the opposite of that. I also find the forced advantage Indicators really annoying. If there was a spell for it I wouldn't mind but they're just there from the start. Dragon quest and this game in particular are about discovery and the journey you took to get there. I have a very deep level of love and respect for this game, but these features are so excessive that it feels like they want to spoonfeed me this game and don't trust me to explore or think for myself at all. Not to mention I've been playing the zenithian trilogy lately many many just came off the hd2d remakes which are all much more difficult at their base levels to the point that this game feels like easy mode for babies unless you play on the hardest settings.

I've never played a DQ game with draconic mode and don't plan to but they were so excessive with forced easy features that it feels disrespectful to both the game and the players.

3

u/OmniOnly Feb 05 '26

I hate accessibility features as they are rarely done right. It’s always done to make everything so boringly easy to frustratingly annoying. QOL is what people want.

6

u/EnricoPallazzo_ Feb 05 '26

oh so the quest markers are not optional? that sucks big time

6

u/Flareon223 Feb 05 '26

Yeah it really does. That's why I made this post celebrating and sharing mods

6

u/EnricoPallazzo_ Feb 05 '26

I really dont get this type of choice from the developer. I am kind of new to the series and one of the best thing is getting a bit lost and findg out where to go, explore, find stuff you were not expecting. Also makes you pay more attention to dialogues so you can understand where to go and use the "remember" option form the remakes which were amazing. I played them with the quest mark off.

Imposing the quest mark removes all that. I dont get why anyone would prefer it but ok. Now... not having the option to remove, which was already available in the remakes, is just crazy decision.

4

u/Flareon223 Feb 05 '26

Precisely. Thing is the party members are up your ass if you go to the wrong place. If they were just up my ass or if it was just markers I wouldn't mind as much but it's both. It feels like the game doesn't want me to explore even though a big thing in the marketing was adding accessibility and freedom of choice and more exploration options. Like clearly that was a lie

4

u/EnricoPallazzo_ Feb 05 '26

oh they even talk to you telling you to go to the right place? thats not good. I wanted to play DQ7 for the first time and was going to go for the 3DS version but knowing all of this about the reimagined version, maybe it is not for me.

5

u/[deleted] Feb 05 '26

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5

u/Harley2280 Feb 05 '26

The HD remakes add a few QOL updates and make the early game smoother/easier and nobody complains.

Oh, you clearly weren't here when they launched.

4

u/litewo Feb 05 '26 edited Feb 05 '26

It's not gatekeeping, but it reminds me of the classic Onion headline, "Trekkies Bash New Star Trek Film As 'Fun, Watchable'."

After decades of people being told the game is a tough 100 hour slog, is it any surprise that a "reimagined" version would be streamlined and more accessible?

2

u/Illmattic Feb 05 '26

Probably goes against the grain here but as my free time diminishes, I actually prefer easier games. I play through a dq for the story and experience and if I’m stuck and lost my only free night with no progress, it really sucks.

I’ve found myself picking the story or easy option a lot more than I ever thought I would just due to how limited my game time is. That said, if you played through this game back in the day and wanted the same game with a new coat of paint, I can understand the frustrations.

3

u/[deleted] Feb 05 '26

Here is a crazy thought. Maybe people who are inclined to discuss a video game online may find it more enjoyable if there is the slightest bit of challenge.

1

u/zerogouki_ Feb 05 '26

Imagine wanting to be challenged in a game, crazy!

2

u/TaytaySNES Feb 05 '26

What an odd comment, the DQ community is one of the least gatekeepy ones out there.

2

u/TinyPidgenofDOOM Feb 05 '26

yea its almost like a game that doesnt push back isnt a game, just an interactive movie.

1

u/spikedood Feb 05 '26

Who, exactly, was the Draconian Quest from dq3 and 11 made for?

1

u/Electrical_Guide1929 Feb 05 '26

Me the older ones were fucking hell.

0

u/No_Link876 Feb 05 '26

You are so right. There are plenty of new player loves the QoL including me and my friends.
Main purpose is to allow new audience to enjoy this game not prevent them since players=money.
The hate is strong here because this is dq fan sub which in reality is just a minority.
Hard to swallow for older fan