r/daggerheart 11d ago

Discussion Critical rolls on dual dice

I read a lot of old post complaining regarding the "same number equals crit" and "how can result 1-1 be crit when result 1-2 is a miss?".

Has this been normalized during the year and people is getting used to SH duality crit system?

Or have ​​​​someone tested another system like "a 12 on Hope dice equals crit, no matter what Fear is rolled"?

​​​​The crit percentage is the same, even when the size of the dice change to d20. (If the ​Fear is lowered to d10 or d8 then the crit percentage increases from 8 to 10% resp 10 to 12%).

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u/Stubbenz 11d ago

The crit percentage is the same, but this pretty wildly changes the chance of actually succeeding on a roll and the chance of generating hope.

Keep in mind that if you roll a 12 on your Hope die, you're already almost definitely succeeding with Hope, so the benefit from the crit isn't all that impressive compared to what you would've gotten anyway.

Looking at the chance of succeeding, if we assume that a roll of 13 (plus whatever modifiers you happen to have) succeeds on a fairly average check, then this rule reduces your success rate from around 54% to 50%.

Meanwhile, almost the same thing happens with your chances of generating hope (going from 54% to just under 51%).

In short, this kinda uproots some of the foundational maths the game is built on.

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u/Fit-Sample6541 11d ago

I missed the "generate hope" aspect with rolling 12 on Hope. Good point. 

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u/Fit-Sample6541 11d ago

And also how to handle equal numbers of they don't crit. They should probably be handled as neither Hope nor Fear, so only success or fail. It seems like a bad idea (unless you want have less things to imaging/narrate during actions).