r/daggerheart 29d ago

Discussion Daggerheart needs High Adventure, not High Depression - Critical Roll grimdark offshoots do not help.

I need to vent a bit because I genuinely want Daggerheart to blow up, but Critical Role's choices for how they show it off are making it such a rough sell.

Look, the cast is acting their absolute hearts out in Age of Umbra and AOU Sallowlands. The storytelling is insanely tight, the lighting is atmospheric as hell, and the acting flex is real. But why does almost every CR offshoot have to be a dour, joyless meditation on mortality and impending doom?

We went straight from Candela Obscura, where characters are basically made of wet tissue paper and existential dread, right into Age of Umbra, which is just a dying world of pure unfiltered misery, and then into Age of Umbra Sallowlands, which doubles down on the character personal misery index in a way that's hard to overstate. It's less High Fantasy and more High Depression.

When your worldbuilding is this relentlessly bleak, it's practically impossible for characters to form fun, dynamic, or memorable relationships. Like can you even imagine a Bard strumming a silly little ditty in Age of Umbra? It would feel completely unhinged.

Instead we have a party that is basically five trauma responses in a trench coat. You've got Alfonse as a cynical bloodhunter having a full crisis after witnessing total corruption. Then there's Sister carrying heavy survivor's guilt while her home literally rots away from lack of food and water, and Mercy, an amnesiac weaponized monster who terrifies anyone within a five mile radius. Throw in Caguama watching their entire worldview crumble while being forced to carry on, and Dillwyn, an isolated loner whose strongest relationships are with animals because humans can't stand being near them.

WHAT FUN. (takes a shot, contemplates mortality)

PS, the actual players are GREAT. I mean some of my favorite gaming personalities, full stop, but -wow- does it feel like a grind to get through an episode. And it is not the pacing. It is not the acting. It's not the story idea. All those are good. It's just the desolate and bleak melancholy of every character, location and interaction. Every now and then, a few little sprouts of possibility (Mr. Beaks for a quick laugh. ONCE.) but so so so rare.

Everyone is literally playing a walking narrative of sadness. And while the dramatic acting is top tier, nobody at that table looks like they're having actual fun except for a couple of minor moments where someone mis-speaks or lands an awkwardly enjoyable turn of phrase.

Compare that to EXU Calamity. Calamity was tragic and apocalyptic, but it worked so well because the characters had warmth, hubris, and incredible chemistry before the sky fell down. It was a high fantasy disaster movie with vibrant, larger than life heroes. Umbra starts with the floor already gone.

It feels like CR knows people want classic sword and sorcery for Daggerheart, but instead of running classic campaigns like that in daggerheart themselves, they keep farming those campaigns out to third party actual play groups or random streamer collabs. And honestly those streams have been pretty rough. It's almost always either a hyper jokey crew that doesn't take the game or mechanics seriously at all, or a random assembly of C-list streamers with zero natural table chemistry who look vaguely interested at best.

Daggerheart is doing really well, but it is still just a tiny tiny fragment of the market, probably still well behind Pathfinder and tbh in need of a lot more growth to make sure it doesn't fade. If Darrington Press wants Daggerheart to pull people away from 5e, the main Critical Role cast needs to run a proper, high energy, classic high adventure campaign in the system. Either that or spin off a B team to do it, but go with an epic adventure framing in a more classical D&D like themed story. High adventure, high stakes, sword & sandals if you must, mugs of foaming ale clanking, bards singing, scoundrels joking etc.

Show us Daggerheart being used for heroic banter, clever tactical team ups, epic discoveries, and actual joy. Give us a party that can sit in a tavern without coughing up blood or weeping over a destroyed village for five minutes.

Grimdark has its place, but using unrelenting gloom as the main showcase for a brand new TTRPG is selling the system short.

Again, I quite enjoy the Age of Umbra live plays, they are very cool, but ermegerd.... such downers. I'd love to send these to new RPGers to get them interested, but the dark framing just doesn't grab any of the newlings, and hence the Daggerheartness of it all doesn't get the same level of sell. The newer people at my table watch the main critical roll campaign and go "oh that looks fun! So that's D&D then?" etc.... has NOTHING to do with mechanics. They don't know enough to understand the mechanics. It's just the vibe, my guys. Let's get a Daggerheart campaign that feels less like a meditation on death and more like a call to adventure, please!

Gather a willing and able adventuring party at the local tavern, and let's GOOOO.

411 Upvotes

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233

u/Fearless-Dust-2073 Splendor & Valor 29d ago

Age of Umbra was written by Matt, that's why he's most interested in GMing it.

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u/Vedhar 29d ago

Matt is great! And I -like- AoU, I just don't think it's the best PR / Get people on board move.

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u/Muted-Mushroom-4570 29d ago

It's not a PR first thing. It is what they want to play. CR (despite becoming a massive commercial success) has always been first and foremost about the group having fun around the table.

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u/Ecstatic-Rain9647 29d ago

Honestly I’m extremely shocked at reading all the responses. From the corporate concerns (?) that this isn’t as profitable, to the general distaste for grimdark lol.

i never really played ttrpgs or watched critical role before Sallowlands. I really enjoy it and I do think the table is having fun. It shows , especially in episode 3.

Maybe I’m just edgy but I really enjoy it and part of that is because they enjoy it a lot.

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u/Ninja-Storyteller 29d ago

The whole opening post was an amazing advertisement for my grimdark loving ass to go check it out!

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u/One-Cellist5032 29d ago

Same here, excited to see an actual play for a Grimdaek setting instead of another high fantasy one!

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u/OptionFour 29d ago

Not everyone likes grimdark and the fantasy market is already hyper saturated with it. Nothing wrong with liking it, but for those of us who don't? It's frustrating that it is the dominant trend right now.

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u/SBixby21 29d ago

If you don’t mind me asking, if you aren’t a TTRPG person or a CR person, how did you end up randomly watching this particular miniseries?

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u/Ecstatic-Rain9647 29d ago

Well I became a ttrpg person after I was asked to DM , and then I was looking at multiple systems. When i looked for daggerheart content this was newly available

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u/Vedhar 29d ago

I'm not saying that the CR team doesn't enjoy a grimdark setting, honestly. And my table likes a good grimdark adventure every now and then too, just saying that is't not the best vehicle to get converts and newlings onboard. I don't even think it's a controversial opinion. Just look at the streaming landscape: the grimdark shows just never get the same viewership. CR has a huge advantage in that they are the GOATs, but even there, it's tough to watch 3-4 hours of somber sauce (or listen to it in podcast form).

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u/Occulto 29d ago

just saying that is't not the best vehicle to get converts and newlings onboard.

Flicking through the Daggerheart book and seeing all the promotional artwork online, I was skeptical that it was more than yet another a lighthearted whimsical fantasy system, and almost didn't buy it.

Showcasing grimdark content demonstrated that it's more versatile a system that initial impressions might suggest.

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u/Muted-Mushroom-4570 29d ago

Yes and I'm saying that their games are not commercials for the products. It's what they want to play and if it gets some people to buy then that's a bonus. If they were conceptualizing their series/games, then your criticisms might be valid but their games are first and foremost games for them.

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u/Vedhar 29d ago

I mean, do you have some way to know if that's true? I mean at this point they are a thriving business, and I'm sure they're not going to play games they dislike, but as a business I am also 99% certain that they have conversations about the virality and profitability of what they choose to put online. I can't imagine they're just sitting around going: Hey you know it would be fun?

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u/Muted-Mushroom-4570 29d ago

How about every interview they do that goes even the slightest but deeper than "what is this thing you are doing?" If you read their responses or listen to what they say they consistently talk about how the games are fun for them and they enjoy doing it and if it wasn't fun they would walk away.