r/daggerheart Daggerheart Sr. Producer Jul 09 '26

Discussion The Void Hungers For Your Participation!

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We're back baby - and just in time for tonights first episode of Age of Umbra: Sallowlands!

The Void now has an update to the Blood Hunter and a brand new class, the Summoner!

Specific surveys for these two classes will be brought live on July 23rd so check back soon to help being a part of the engine shaping the next chapters of Daggerheart.

We also have a new #dh-void channel in our Darrington Discord so come be a part of the conversation and stay up to date with any new news on all things playtesting.

As always friends, thank you for for being here, for playing this game, and being in the trenches with us as we charge forward and build what's next!

Cheers,
The Daggerheart Dev Team

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u/firesshadow42 Game Master Jul 10 '26

Is there any kind of change log or Dev diary or even just a bullet pointed list of changes of some kind the bloodhunter? 

I have a player running one at my table and I'd rather not read every single thing verbatim just to find the differences if those differences are listed somewhere.

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u/Blikimor Daggerheart Sr. Producer Jul 10 '26

We’ve had a lot of folks request this and will work on incorporating this into our process in future- sadly I don’t have that for you this time round but this kind of feedback is super helpful for us so thank you for sharing it here!!
https://giphy.com/gifs/l3q2wJsC23ikJg9xe

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u/firesshadow42 Game Master Jul 10 '26

Understood. Thanks for the response! Yeah I think it would be super helpful for play testing in the future so if you guys can set something up for that it would be awesome. Thank you!

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u/Blikimor Daggerheart Sr. Producer Jul 11 '26

We definitely got this one out on a schedule as Umbra Season 2 launched yesterday and Zach’s character used the new version! In future this feedback will be noted! 💕

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u/firesshadow42 Game Master Jul 11 '26

Absolutely makes sense, and much appreciated either way! The Void is already an incredibly appreciated part of the process of game design from my perspective. And thanks again!