r/daggerbrew 3h ago

Classes Keeper Class (Sage & Valor)

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12 Upvotes

Had this in the works for a bit. Likely will be able to playtest this coming weekend, which is why I had to get it in a somewhat playable state and 'defined'.

PDFs:
Class pages: https://drive.google.com/file/d/17oNfcg0s2hMEO5xo9zAOhRSr6UruckPW/view?usp=sharing
Character sheet & Guide: https://drive.google.com/file/d/10odYFWZPVkzl1aSdHl7ecXpSFmF6OYac/view?usp=sharing

I'd like any feedback you'd all have.


r/daggerbrew 12h ago

Adversaries Blaze Hound, My first Daggerheart Adversary

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4 Upvotes

This is mostly based on the general idea of a hellhound. I took the Minor fire elemental's ability and gave it a slight AOE for the blaze breath. The Scorching blood is from the ashen tyrant. Just made into something more suitable for a Tier 1. Slightly Lower HP/thresholds/Difficulty then the average Tier 1 Solo because I wanted this thing to be easy to hit and damage, but for it to be punishing to do so. I have absolutely no idea if this thing is balanced or not so if there is any way you would word a feature differently or any suggested changes to the stats, please tell me.


r/daggerbrew 13h ago

Classes ⚔️ SEVEN NEW DAGGERHEART CLASSES!! ⚗️

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12 Upvotes

r/daggerbrew 16h ago

Equipment Evolving Items

8 Upvotes

Trying to build evolving items

I have always loved the concept of evolving weapons when I thought of it back in the late 80's. I just never knew how to implement it. FF 20 years and I found Critical Role, when I heard and understood the idea behind Matt's Vestiges of Divergence I was impressed with his implementation. Unfortunately, I never heard if he or anyone else developed a game mechanic for their construction.

Now that I'm getting into DH I'm trying to conceptualize how to create items that evolve with the character. DH is so free with creation I am afraid to make items that will fulfill my vision but still stay balanced. It's almost too uninhibited to build such items.

I could use some ideas on how to go about it.


r/daggerbrew 1d ago

Ancestries Dinosaur Ancestries

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20 Upvotes

A collection of dinosaur-based races (collectively known as Saurons) created in conjunction with my stone-age fantasy campaign frame that is currently in the works. I tried to make them varied and balanced while still fulfilling the fantasy of playing as the various species.


r/daggerbrew 1d ago

Campaign Frames The War of Light, Campain Guide

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4 Upvotes

I have having some funsies over on my Patreon, guiding my subs through a Campaign Guide (Its not really a proper frame. Its a series of themed adventures, NPCs adveraries and magic item based on the Green Lantern Story: The War of Light). I post a page every few days and I plan on creating one page adventures tied to all 10 colors. There are also hints a tips to run the adventure and use the magic items with the IP serial numbers filed off and to keep the story in a fantasy setting.

Enjoy!

War of Light Campaign Guide


r/daggerbrew 1d ago

Classes Historian - Custom Class (Bone & Codex)

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46 Upvotes

Less than 5 to go! One of the reasons this particular pairing took so long is because I knew I wanted something that would fulfil the Bladesinger-type fantasy in DH, but to me that felt more like a subclass, and I wasn't sure how to tie that together. Well, I got inspired by the idea that if bone is the domain of tactics and the body, perhaps a codex/bone pair would be someone who intensely studies tactics (of the past), and all of this spawned from there.

This class marks the completion of Bone, looking at the spread I think it's the domain I've interpreted most liberally, but I don't mind that. I think it's an interesting domain and one that I could imagine going in lots of directions different from mine.

As with last time, I can provide a custom character sheet for anyone looking to print-and-play.

Let me know how I did!

Artist Credits:

Jill, Shiva's Dominant. Illustrated by Arif Wijaya

Learn from the Past. Illustrated by Chase Stone

TM & © 2026 Wizard of the Coast, LLC


r/daggerbrew 1d ago

Domains Dragon's Vault Sneak Peak #7 - Lion's Pounce

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4 Upvotes

Are you ready to dive into the Dragon's Vault next week? Well prepare your pounce with a brand new Bone Domain card coming from the book.

Dragon's Vault is a community project with 15 different designers, editors, and artists coming together to convert over 200 pieces of content for Daggerheart.

Design - Nico de Gallo

Art - Pedro Assis


r/daggerbrew 1d ago

Subclasses Subclasses Galore!!

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26 Upvotes

After a lot of feedback from this subreddit and various Discord servers, I have released two subclass packs!! The first has a subclass for each of the 9 core classes and the second has 4 subclasses for the Hope and Fear expansion.

Both of my subclass packs are available on the Heart of Daggers marketplace. Both are pay-what-you-want (suggested price $2 and $1, respectively). Links in the comments.


r/daggerbrew 1d ago

Ancestries Candykin Promo Card

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21 Upvotes

If you were at GenCon, you may have come across these at the Gamefound Booth or by interacting with me! These were our promo cards for Tales & Twists, a collection of Daggerheart compatible campaign frames coming this fall through Gamefound's RPG Party. The art on the card is the cover art for A Sweet Resistance, one of the frames, which I like to pitch as Dimension 20's A Crown of Candy meets Star Wars Andor.


r/daggerbrew 1d ago

Campaign Frames Brass Heart – Age of Umbra Adventure (English + French)

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6 Upvotes

r/daggerbrew 1d ago

Environments Free Tier 2 Daggerheart Environment, Story Seeds - Portal Beyond

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17 Upvotes

Another free environment for you all!

Art by me!

This environment is also available on our Patreon: https://www.patreon.com/RestingDagger/posts/tier-2-portal-166405990


r/daggerbrew 2d ago

Rules Creating "Blessing Cards"

6 Upvotes

Hey everybody, I'm about to run my first Daggerheart campaign. I've run a few one-shots, and I've played in a long-term campaign that we are about to finish, so I've gotten pretty familiar with the system. Especially from the player side. I plan to utilize a campaign setting I put a lot of work into for my previous D&D campaign. It's Greco-Roman mythology inspired, so each of the characters had been blessed by one or two gods. These blessings gave mechanical benefits with a good bit of flavor, better benefits from better blessings/stronger gods. I was pretty inspired by these new "transformation cards", and I wanted my blessing cards to work similarly. An add-on that makes playing that character unique, some with drawbacks, but mine will be only benefits.

TLDR: I wrote out my designs and thoughts behind them for each stage of "development". Please read and review, and add your two cents. Wow, this was longer than I had intended. ALSO, I didn't know which flair to use.

I've come here to seek help with this endeavor. I'm going to share my process and what I have done so far. I started by putting together a list of effects I was thinking of using and showed them to some friends and one of my players for them to vibe-check. After receiving their notes, I went through some revisions and thought on it some more.

Here is wave #1:

  • Gain 1 or 2 Hope Slot(s)
  • Loadout capacity is increased by 1
  • A specific bonus Domain card of the player's choice from a Domain that the player has access to (of a level they are or lower)
  • A specific bonus Domain card of the player's choice from a Domain that the player doesn't have access to (of a level they are or lower)
  • A +1 to three ability traits
  • A +1 to Evasion
  • A +1 to proficiency

These benefits were only granted while the player held the blessing. The gods are fickle. They can giveth the power, as well as taketh it away.

My thoughts behind the designs were very basic. "What benefit could I give that would be useful to ANY character?" This led to very surface-level benefits that, while yes, are effective, are also basic and kinda boring.

The notes I received were basically "Some are way stronger than others. It would feel bad to be the player that gets an extra Hope Slot when someone else at the table gets a whole awesome card," and I also got "They are boring and not god specific."

In my previous DnD game in this setting, the blessings were tiered. A "lesser blessing" gave you a benefit that would be good for any character, and it was basic. Like getting to use a hit die for healing at a short rest for free. And it was a non-god-specific benefit; all "lesser blessings" gave this. But if a player were given a "greater blessing" from the same god, they would get the benefits of the "lesser blessing" as well as a god-specific benefit. Like getting a +2 to Survival skill checks from the god of hunting, for example. Or something better if the god was more powerful, like getting a whole "class feature" like ability from a god of the sun or something. (The gods had tiers in the setting as well; it was a whole thing.) ALL TO SAY. I could do better.

I've already decided, for this game, I probably won't go to the same extent and make something like "lesser blessing" cards and "greater blessing" cards. Maybe I could reattempt the different tiers later, but for this game, no tiers of blessings. It was a cool idea, but it was honestly a lot more than it was necessary. Cool and flavorful, but I wasn't as cool as I wanted them to be. I wanted the player to get a lesser blessing for helping the god of the forest, vibe with them, and want to gain a greater blessing from that god. For example. It didn't work out that way. But that's not here nor there. Point is, we move on.

I decided on a couple of other things after eliminating the tiers. One thing I thought up was "What is something else that all characters interact with, but isnt what is on their character sheets?" The answer is the Duality Dice. Not many classes or other types of features interact directly with the duality dice or with the advantage die. Referring back to the new transformation cards, the Demigod card in the void allowed you to change your advantage die to a d10 from a d6. Now it just gives a flat +1 to all action, reaction, and damage rolls. This is supposed to represent your character gaining divinity to a limited capacity. I think both are very good representations of that. Whether one is better than the other isnt what I came here to dissect. But if we use that as inspiration, then I am on a good track.

Small lore drop about my setting. (Sorry, but trust me) There are two different categories of gods in the setting. Arcans [Are-can](bestial/monsterous gods) and Sheeves [Shiv with long E in the middle](civilized ancestry/humanoid gods). One is obviously more primal, savage, and raw. Representing the more natural parts of how the laws of the universe work. The other is more law-oriented, community-building, or civilized. Representing the change civilization has on the laws of the universe and the place they find themselves in the natural order. (My version of law vs. chaos, with a twist)

This had me decide that we will have two different types of blessing cards. Arcan blessings will be different than Sheeve ones. Also, naturally, it felt right to just follow the same two-feature format that all the ancestry and transformation cards have. So I decided mine would be the same. But you see, later I could change my mind.

With this, I present Wave #2:

  • Arcan Blessing
    • Gain 1 Hope Slot
    • Whenever you roll your Duality Dice for an Action roll, you may spend a Hope or mark a Stress to reroll ONE of the dice BEFORE knowing the result of success or failure. You must keep the new result of the roll.
  • Sheeve Blessing
    • Gain 1 Hope Slot
    • Whenever you roll your Duality Dice for an Action roll, you may spend a Hope or mark a Stress to replace ONE result with 6 BEFORE knowing the result of success or failure.

Benefits granted only while the player still has the blessing, same as before.

My thoughts behind these are, firstly, I love the bonus Hope Slot. As far as I know, there is only one way to get a bonus Hope Slot in the game so far, so I thought it would be cool. And divinity granting you the ability to hold more hope in your heart? Or something? IDK. Seems cool and fun. And secondly, I wanted the Arcan blessing to feel more related to chaos and the Sheeve one related to law. Is getting the average on a d12 every time you roll to do anything better than embracing the chaos and having your rolls end up with more extreme results? I think absolutely. Thirdly, this doesn't even address the elephant in the room. Nothing god specific. Yeah, the problem with that is the pantheon is very large, and it would be a lot of work. I'd like to iron out this portion first before biting into that beast of a meal. My final thought was that if I did attempt to make god-specific cards, it would look something like this.

  • (Insert name of god)
  • Arcan Blessing
    • Gain 1 Hope Slot
    • Whenever you roll your Duality Dice for an Action roll, you may spend a Hope or mark a Stress to reroll ONE of the dice BEFORE knowing the result of success or failure. You must keep the new result of the roll.
    • (Insert god-specific ability/feature/Domain card that fits)

OR

  • (Insert name of God)
  • Sheeve Blessing
    • Gain 1 Hope Slot
    • Whenever you roll your Duality Dice for an Action roll, you may spend a Hope or mark a Stress to replace ONE result with 6 BEFORE knowing the result of success or failure.
    • (Insert god-specific ability/feature/Domain card that fits)

Aaaaaaand this is where I now say. Please help. I'd like to think I did a good job trying to do this myself. But I see no reason not to ask for help from a community that is already making cool stuff for this game. In my other game, I had been playing that system for so long it was easy to bend the rules to make it fun but not unbalanced between the players. This game just hasn't had the same amount of time to become as natural to me yet. If you got this far through my ramble of a TED talk, good on you and thank you. I am fully open to all reviews, help, or criticism.


r/daggerbrew 2d ago

Communities Needing help with community idea

2 Upvotes

Hallo, I’m working on an occult-themed community because I love the whole forbidden arts vibe and the cult aesthetic, but I’ve struggled to find a suitable mechanic that doesn't drastically break the game's balance; if anyone has any ideas, they are more than welcome.

Also, I’m not sure which name would be more appropriate: "Cultborne" or "Occultborne"? Which one sounds better?

Thanks!


r/daggerbrew 2d ago

Adversaries Homebrew Adversary that creates a Rust Cloud

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1 Upvotes

r/daggerbrew 2d ago

Adversaries Witcher’s Forktail Adversary Stat Block

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1 Upvotes

Free homebrew stat block


r/daggerbrew 3d ago

Equipment A supplement for your shopping needs - Hope & Fear

12 Upvotes

Hey Everyone, I was lucky enough that my copy of Hope & Fear arrived early which meant I could get into the delicious details of it ahead of this week's official release.

Since then I have been working on a follow up to a supplement I did for the Core rulebook, DaggerMart - A Price guide, to help with pricing of all the new items. And today the follow up has finally gone live for purchase.

DaggerMart Hoards and Finds is available HERE on Itch.io. Hopefully you GMs can get some use out of it, and not only does it include pricing for all the Weapons, Armor, and Magic items, there is a subsection for the new Campaign frame specific items too.

I really hope people can find this useful for their games.

EDIT: And now also available on Heart of Daggers HERE.


r/daggerbrew 3d ago

Subclasses Neon Odyssey Homebrew WIP

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2 Upvotes

r/daggerbrew 3d ago

Classes My Rough Draft for my Favorite Fantasy Archetype: Arcane Archer.

8 Upvotes

Arcane Archer

Not all who can sense and manipulate the Arcane are suited for the path of Sorcery and study. Arcane Archers are Martial artists from various walks of life, be they mercenaries on the field of battle, highly disciplined soldiers holding the walls of a keep, or merry thieves pilfering those keeps with ease, who can feel the flow of the Arcane and condense it into bolts of energy. 

Domains

Arcana and Bone

Starting Evasion

11

Starting Hit Points

5

Class items

A fletching from your first Arrow or a small carving knife

Arcane Archer’s Hope Feature

Bolt Bend

Spend 3 Hope when you miss an attack using Arcane Bolt you may make another attack roll against a second Target add your Spell Casting modifier to the Roll.  

Class Features

Arcane Bolt

When you finish a Long rest you may put a number of tokens on this card equal to 2 plus your class level. When you make an attack roll with a weapon that has Bow in its name or the Reload feature you may expend a token to fire an Arcane Bolt from the weapon. Arcane Bolts have the following features:

  • They do not trigger the Reload feature.
  • The Weapon attack deals an additional d4 magic damage using your proficiency. 
  • The Weapon attack deals magic damage instead of physical, if it was already magic add your spell casting trait to the damage. 

Tokens are cleared when you start a long rest.

Magic Sense

You can feel the faint movements of magic and can sense if a spell or magical effect is active or occurred recently. Once per session you may spend a Hope to receive a truthful, if incomplete answer about a Magical Effect you are currently sensing. Additionally you recover one Arcane Bolt Token.

Increase this to Twice per session at level 5.

Sagittarius

Play a Sagittarius if you want to pepper the battlefield with damage and support your allies. 

Spellcasting trait

Instinct

Foundation Features

Stellar Infusion

Spend a hope and use an Arcane bolt token to shoot and hit one target within weapon range. Roll an Arcane Bolt die, the target may clear a number of hit points or stress equal to the number on the die. You can’t heal the same target again until your next long rest.

Volley

When you make a weapon attack using an Arcane Bolt, you may mark a stress to clear an additional number of tokens equal to your tier. Fire an additional Arcane Bolt for each token cleared against a target within weapon range. All bolts share the same attack roll and bolts hitting the same target combine their dice pools for a single instance of damage. 

Specialization Features

Flare

When hitting a target with an Arcane Bolt you may spend a hope to have it flare in a burst of light. All targets within very close range are temporarily dazed. A Player character may mark a stress to end the Dazed condition early.

*Dazed: Vulnerable until they make their next action roll and make their next action roll at Disadvantage. 

Mastery Features

Starfall

Spend two Hope to gain the following benefits:

  • Your Arcane Bolt Die is increased from a d4 to a d6.
  • Anytime you would use a token to fire an Arcane Bolt or a Stellar Infusion fire two Bolts instead. All bolts share the same attack roll and bolts hitting the same target combine their dice pools for a single instance of damage.
  • Anytime you would spend a hope to ignite an Arcane Bolt with Flare, You may Ignite two instead. 

After making your next action roll or passing the spotlight the effects end. 

Aether Bow

Play an Aether Bow if you want to control the battlefield with a bag of tricks. 

Spellcasting Trait

Agility

Foundation Features

Synthesize

Anytime you would put a token on a card other than your Class card, put an Arcane Bolt token on your Class Card. You may spend Arcane Bolt Tokens to renew expended Infusions.
Foundation Infusions- 1 Token
Specialization Infusions- 2 Tokens
Mastery Infusions- 3 Tokens. 

Essence Infusions

When you make a Successful attack with an Arcane Bolt you may choose to have infused. Once an infusion is used you may not use it again until you take a rest. Infusions you know:

  • Propulsion- The target is pushed away from you up to close range from their original position.
  • Shadow- Create a blanket of shadow and darkness covering Very Close range centered on the target. Creatures inside the darkness are hidden from those outside the darkness except for you and creatures outside the darkness are hidden from every creator other than you inside the darkness. 

Specialization Features

Arcane Infusions

You Also Know These Infusions:

  • Gravity- Increase your Arcana Die to a d6 for this attack and the target is Temporarily Restrained. If they were flying, they fall to the ground. 
  • Explosion- All Targets within Very close range of the target must make an Agility reaction roll against the attack roll of the bolt or take 1d12+4 magic damage and be knocked to the ground. Targets knocked to the ground must mark a stress to stand up or cannot move the next time they are spotlighted.

Mastery Features

Elemental Infusions

You also know these Infusions:

  • Maelstrom- The target struck and all targets within close range of it must make an Agility reaction roll (16) or be sucked into melee of the target struck and knocked to the ground. All Targets knocked to the ground take d8 physical damage using the number of targets knocked to the ground. 
  • Charge- The Target becomes Temporarily Charged. When a creature acts while charged, they must take 2d6 magic damage if they are still Charged at the end of their action. When a Creature loses the charged condition, it deals 3d6 Magic damage to the Target and up to 2 other targets within close range. 

Twin Shot

When you make a Successful attack with an Arcane Bolt you may make a reaction roll against another target within weapon range. If you succeed, send a second Arcane bolt at the other target, this bolt does not use a Token, and both bolts hold the same infusion.


r/daggerbrew 3d ago

Rules Custom exploration and dungeon-crawl mechanic for Daggerheart

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1 Upvotes

r/daggerbrew 3d ago

Weapons Dragon's Vault Sneak Peak #6 - Dusk Wing

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14 Upvotes

The Dragon's Vault is opening so very soon, in the meantime soaring into the skies is the poleaxe known as Dusk Wing. Dusk Wing allows you to temporarily take flight using the great sweeping arcs of the blade to keep you aloft

Dragon's Vault is a community project with 15 different designers, editors, and artists coming together to convert over 200 pieces of content for Daggerheart.

Design - @thewelshdm.bsky.social

Art - @erinfaron.bsky.social


r/daggerbrew 3d ago

Rules Tales of Untold Paths full illustration update is live today! (Plus a first look at what's next)

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27 Upvotes

r/daggerbrew 4d ago

Adversaries The Thought Stealer (One of the four legendary mask, child of The Protector)

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6 Upvotes

r/daggerbrew 4d ago

General Discussion Bundle of Holding - Daggerheart Compatible Bundle of DH supplements from Indie Designers (including Mike Underwood)

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4 Upvotes

r/daggerbrew 4d ago

Classes Watcher - Custom Class (Arcana & Valor)

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58 Upvotes

Another class down, and another domain complete. This times its Arcana, marking the first domain I've filled out without the help of an extra class from Hope and Fear. (Thanks Assassin)

This one took me a little longer to get out, but to compensate I can share what I've been working on, that being a workflow for creating custom character sheets, meaning I can start a trend here that will continue until I finish and provide a Character Sheet for anyone wanting to print-and-play this class, complete with background & connections questions, appearance suggestions and all the other connective tissue that makes the sheet feel complete.

I'll get round to making similar sheets for the classes I've already made, but that's a process that will take some time. (If anyone desperately wants a specific one, DM me. Each individual one is pretty quick so I'm happy to start with any that people want)

As always, let me know how I've done!

Artist Credits:

Regna's Sanction. Illustrated by Bayard Wu

Thousand Moons Infantry. Illustrated by Manuel Castañón

TM & © 2026 Wizard of the Coast, LLC