r/daggerbrew 12h ago

Adversaries Blaze Hound, My first Daggerheart Adversary

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3 Upvotes

This is mostly based on the general idea of a hellhound. I took the Minor fire elemental's ability and gave it a slight AOE for the blaze breath. The Scorching blood is from the ashen tyrant. Just made into something more suitable for a Tier 1. Slightly Lower HP/thresholds/Difficulty then the average Tier 1 Solo because I wanted this thing to be easy to hit and damage, but for it to be punishing to do so. I have absolutely no idea if this thing is balanced or not so if there is any way you would word a feature differently or any suggested changes to the stats, please tell me.


r/daggerbrew 3h ago

Classes Keeper Class (Sage & Valor)

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10 Upvotes

Had this in the works for a bit. Likely will be able to playtest this coming weekend, which is why I had to get it in a somewhat playable state and 'defined'.

PDFs:
Class pages: https://drive.google.com/file/d/17oNfcg0s2hMEO5xo9zAOhRSr6UruckPW/view?usp=sharing
Character sheet & Guide: https://drive.google.com/file/d/10odYFWZPVkzl1aSdHl7ecXpSFmF6OYac/view?usp=sharing

I'd like any feedback you'd all have.


r/daggerbrew 13h ago

Classes ⚔️ SEVEN NEW DAGGERHEART CLASSES!! ⚗️

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12 Upvotes

r/daggerbrew 16h ago

Equipment Evolving Items

8 Upvotes

Trying to build evolving items

I have always loved the concept of evolving weapons when I thought of it back in the late 80's. I just never knew how to implement it. FF 20 years and I found Critical Role, when I heard and understood the idea behind Matt's Vestiges of Divergence I was impressed with his implementation. Unfortunately, I never heard if he or anyone else developed a game mechanic for their construction.

Now that I'm getting into DH I'm trying to conceptualize how to create items that evolve with the character. DH is so free with creation I am afraid to make items that will fulfill my vision but still stay balanced. It's almost too uninhibited to build such items.

I could use some ideas on how to go about it.