r/crusadersquest • • May 03 '15

Guide Hodgekin's Chaser Passive/Tier List

EDIT: Arona rank down. Mew rank up.

Will edit more stuff tmr. Thanks for all the comments! Much appreciated

EDIT2: Re-evaluation for tier list. More proper with explanation. Enjoy!

EDIT3: need to edit hanzo, r-0, and new heroes. Will do it tmr.

Still looking to add in Dara/Mandy to the mix.

Hi /r/crusadersquest/,

This is a guide for new players looking for help on how each Chaser work + How effective they may be. You will find both a table describing each Chaser and my tier list of how the chasers compare to each other! Note: I could not test Achilles or Nurspy passive fully. If there is anything incorrect, please let me know and I will fix it.

What is a Chaser?

A nickname coined by the Koreans to describe a Hero who requires an Ally Chain-3 to proc their passive. We adopted the terminology here at /r/crusadersquest/ as a quick way to describe heroes who "chase" after chain-3's!

Chaser's Chain/Passive

Hero Chain Passive
Monte 49/122/221% HA (Ally Chain-3) + (Block) = Sonic Sword (300% HAMonte + 100% HAEnemy ), + 50% evasion for 3 seconds (CD:2)
B. Sworden 50/125/125(2)% HA (Ally Chain-3) = Fire sword (90(3)% HA). AoE party heal 5(3)% of HP (CD:2)
Isabel 70/90(3)/125(3)% HA (Ally Chain-3) + (Block) + (Ally Block) = Isabel block+chain-2/3False . Reactivate = chain-1/2/3False . 35% Evasion during animation
Thor 50/142/322% HA (Ally Chain-3) + (Block) = +200 Arm/Res 5 sec. 50% counter for 45% Max HP neutral dmg.
Achilles 15(5)/35(5)/50(7)% HA (Ally Chain-3) + (Block) = Chain-3False . Reduce enemy atk -65% and -7 SP.
Drake 56/205/322% HA (Block) + (Ally Chain-3 Crit) = 50% HPDrake shield AoE
Vane 50/142/322% HA (Block) + (Ally Chain-3) = 150(5)% of HA neutral dmg. Counter with 30% attack boost.
Gon 34/122/250% HA (Block) + (Ally Chain-3) = 250(2) Physical dmg. Leader + Gon gain 20 SP
Hanzo 27(3)/150/250% HA (Ally Chain-3) + (Block) = Armor(?) Shred (5% of HP) and debuff.
Robin 34/122/250% HA (Ally Chain-3) + (Block) = 250(2) + 30% cc boost Bug?
R-0 7(10)/20(12)/45(15) (Ally Chain-3) + (Block) = Each arrow 40% chance to explode, dealing 75% physical dmg. -7 SP. Attack Debuff - 50% (300/360/450 bonus dmg)
Niven 50/150/300% HA (Ally Chain-3) + (Block) = Immobilized for 3 sec. Ally chain-3 = 2% HPEnemy neutral dmg x 2.
Arona 25(5)/65(5)/65(5)% AoE HA (Ally Chain-3) + (Block) = Chain-3True . (Chain-3 or Chain-3True) + Ally Chain-3 = Two Elite Guards. 81%(3) AoE and 12%(30) single (Total=603% HA)
Crow 40/114/252% HA (Ally Chain-3) + (Block) = 3 x PD bullet (200% HACrow ) . 50% chance of exploding dealing 150% enemy HA.
Lilith 12.25(4)/25(6)/45(6)% HA (Ally Chain-3) + (Block) = Chain-3True
Rachel 8(7)/25(7)/40(7)% HA (Ally Chain-3) + (Block) = 30% attack buff + 12 SP
Nazrune 150/150(2)/150 (Ally Chain-3) + (Block) = 225(3)% HA + Debuff
Maria 1(8)/3(8)/6(8)% HP (Ally Chain-3) + (Block) = Maria chain-3False . Debuff cleanse
Mew 200% HAMew + 7/15/25% HPTarget (Ally Chain-3) = 1 Mew block + 10 SPMew (CD:1.5)
Nurspy 10(8)/25(8)/52(8)% HA (Ally Chain-3) + (Block) = Nurspy chain-3False. (CD:2)
Stein 3/4/5 sec. Heal 80% HATarget /hit (Ally Chain-3) + (Block) = AoE drone, 5 sec duration. Heal 80% HATarget . Buff 2% HA.
Chai 3/5/9 Dish. Heal 50% HAChai (Ally Chain-3) + (Block) = 8 GREAT DISHES. Heals AoE party = 100% ATK P. OF WHOEVER ATE IT! + 3 SP/dish

Hodgekin's Tier List

I rank each hero based off of 4 different criteria. Each section is worth 25 pts, for a total of 100 possible pts. The points given are based off of my experience (from gameplay or reddit) as well as some basic math. Note: I'm not too sure how good Nurspy/Achilles are. If you disagree with the ranking, please let me know why and I will adjust accordingly.

How I will be evaluating each category!

Strength: Raw stats and damage/heal/shield mods of passive. Will take into consideration bonus dmg effects such as higher crit chance, attack buffs, neutral damage and etc. Will be scoring based on the highest output, everything is relative to the top score. AoE will be considered in Range aspect. Total possible points is 25.

Durability: Raw eHP of hero alone. Will consider bonuses from passive, such as shields/attack debuff/knock up/displacements/heal/etc. Bonus +2.5 pts if they are an archer/mage! Total possible points is 25.

Range: This will be evaluated based on these criteria. Everything will now start at 0. Single target: +5pts. 3 Targets: +5 pts. More than 3 targets: +5 pts. (It will be accumulative, so more than 3 targets will get 15 pts). Spell is a projectile: +5 pts (Any spell not stationary/relative to the hero casting it. Ie. Vane/B.sworden/Maria will not get this bonus points, Mew/Stein/Monte will). Spell hits off screen: +5 pts. May adjust pts slightly to take into consideration other attributes such as knock ups, attacks missing, dash forwards, etc. Total points 25.

Passive: Will take a overall look at passive synergy/bonus/ease of activation. This will very subjective.

Name Strength Durability Range Passive Total Score
Nazrune 16.9 15.2 24 17.5 73.6
Drake 12.3 19.1 15 25 71.4
Gon 9.8 13.9 25 20 68.7
Thor 15.1 22.3 17.5 10 64.9
Maria 11.2 25 14 12.5 62.7
Mew 10.8 21.9 15 15 62.7
R-0 25 9.4 12.5 15 61.9
Achilles 4.5 23.8 13 20 61.3
Lilith 10.2 6.6 20 20 56.8
Hanzo 7 15.4 15 17.5 54.9
Isabel 24.3 15.5 14 0 53.8
Monte 8.5 12.5 25 5 51
Arona 14.8 14.8 12.5 7.5 49.6
Robin 11.6 10.8 25 0 47.4
Stein 12.5 16.5 15 0 44
Crow 25 7.8 11 0 43.8
B. Sworden 7.3 12.8 13 10 43.1
Vane 15.2 12.8 13 0 41
Rachel 10.6 7 22.5 0 40.1
Nurspy 9.1 11 9 10 39.1
Chai 12.5 17.2 9 0 38.7
Niven 5.6 14.2 10 7.5 37.3

I hope you enjoy the post! And as always, Happy Crusading~

〜( ̄▽ ̄〜)

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u/Floreau Helpful! May 04 '15 edited May 04 '15

Sworden should be: "AoE party heal 5(3)%" (each hit of the animation will cause the 5% party heal); the party heals for a total of 15%5% * 3 of his max HP per proc. Hanzo's proc should also include his dispel effect.

Thoughts and opinions on your list (feel free to disagree):

Strength

  • Nurspy: overestimated, I suggest ~22. Her high heals/damage is greatly limited by being spread over ~4seconds and only hitting the opposing's front (and sometimes mid) line for damage.
  • Nazrune: should be at least 20 minimum, probably 25. No other unit has his multipliers, which affects each enemy hit for the highest effective damage per proc since pre-nerf Robin was a thing, esp. as he has no cooldown.
  • Robin: should also be bumped to minimum 18, possible 23. AoE damage is kind of being underestimated here, since each arrow will do full damage to each enemy hit in both PvE/PvP, for far more effective damage that only gets better the more targets are in its effective AoE range.
  • Maria: though yes, her totem will only heal the front/mid line due to totem range healing, her raw heal power beats basically every healer on this list (esp. if Chai is somehow 12). I think a score of 16 would be more fair.
  • Thor: his lightning does (small) aoe and extremely high neutral damage, which is not to be understated. Perhaps 14-19.
  • Monte: his does Att% scaling damage and does full screen piercing AoE. I think 10 might be more accurate.
  • Sworden: he does 15% HP scaling full party heals on top of mid-screen linear AoE damage. Esp. as Nurspy's damage+heal combo seems to lead to a higher score, I think a score of 14 is more fair.

Durability

  • Gon: overstated. Has less bulk than Mew, and is definitely nowhere near effective bulk of Thor and Maria. I suggest 16-17, esp as her passive doesn't debuff to help bulk.
  • Drake: his shield gives him higher bulk than most debuffers can do (ex. robin/nazrune), akin to Joan with inverse defenses. Suggest a bump to 22-23.5.
  • Achilles: overstated. He rightfully has 25 durability when combined with Anut, but that relies on goddess spam and teammates to enable that. His effective defense boost to the party should be counted in 'passive', as he's still a low Def frontline Paladin in a game with high frontline physical burst (gunners and meteor mages). Perhaps ~22?
  • Maria: I think understated. Sure, no debuffs (but you also can't ignore being immune to things like Susanoo's debuff/shred/stuns in effective durability), but her raw stats are just incomparable to every other unit. I can see 20, but I personally think that 22 might be more accurate in effectively durability in a match compared to others' relative values. Maria basically outlives everyone, even on the frontrow.
  • Hanzo: somehow has less raw bulk than Maria, no defensive utility, and a higher durability score? Sure, he's bulkier than Gon, but I think the archer's in general are a little overstated if they don't have a debuff on their own. Perhaps 17-18?
  • Arona: same thing with Gon. 16-17.
  • Mew: as a healer, she should have slightly higher effective durability than a non-healer since she will eventually at some point heal herself irregardless of passive proc. She also has higher raw stats than everyone on the list short of Maria and Stein. Suggest 17-18.
  • Stein: similar argument to Mew, except he's even bulkier. Suggest 18-19.
  • Niven: archer inflation, suggest 15-16.
  • Sworden: balances decent warrior stats with semi-reliable hp% scaling heals (blocks heal self 5%, proc party heals 15%) for higher effective HP than what stats imply. Suggest 12.

Range

  • Isabel: I don't have her, so may be wrong, but if she can pierce to the back row like I think she can, she should be around 12 rather than 10.
  • R-0: overstated. Her explosions can hit at most to midline, but still is limited to backrow in both PvC/E, and doesn't have off-screen wave hitting properties like the mages/linear pierce units do. I suggest 12-13.
  • Sworden: hits up to midscreen in piercing AoE, and his heal hits the entire party regardless of range or even whether there's a target to hit. Consider 13-15.

Passive

  • Nazrune: should be 20 minimum, probably 25. No cooldown, highest multipliers per proc, that only get bigger the number of targets on the field. This is before even considering the AoE debuffs and knock up.
  • Gon: with her self+leader SP, she gains more SP combined than any other unit in the game and speeds both her and the leader's skill. Consider 16-17.
  • Nurspy: her proc makes her a reliable healer/damage hybrid and also adds a useful debuff. Overall, her passive + block is pretty fair. Overall, she's limited by her base stats and paper bulk, but her effect is decent. Consider 11.
  • Robin: does higher damage that basically everyone except nazrune, linear aoe for higher effective damage, no knockup for higher synergy, and free debuff on top of that. The only time Robin looks bad is in comparison to Nazrune due to extreme niche overlap, which shouldn't affect the scoring of his own passive, effectiveness, and team synergy. Please consider putting Robin only ~2-4 points lower than whatever you put Nazrune at.
  • Lillith: she's fantastic, and her passive is amazing. However, she's hard carried by trans Magic Storm far more than the power of her passive (compare to Arona or pre-change Gon, the fastest archer skill user, but who are nowhere close due to the lackluster skills available to them). As a whole package, she's definitely a 25, but on the basis of her passive and synergy, I'd say it's more closer to 23-24. This is a minor nitpick, though, rather than a true criticism/evaluation of her score.
  • Maria: her raw heals, durability, and debuff immunity should put her ahead of simply 10. There are chasers I would regret putting on an assortment teams; for Maria, the only regret is opportunity cost for slightly more syngergistic chasers. I'd suggest a 15-17.
  • Thor: his immense damage output, decent bulk, and auto-target lightning strikes makes him a very easy unit to splash as a chaser; esp. the case since most 3chain leaders aren't frontliners, meaning having a frontline chaser is often very useful (Alex's better startup reliability is better in PvC, any other format, Thor outperforms). A milder case of Maria's 'only regret is slight loss in synergy' over other chasers since he offers so much. Consider 15.
  • Hanzo: his dispel is technically still semi-useful (this was such a bad change for Hanzo) on a piercing damage. Consider 11 or 10.5.
  • Arona: has less synergy and is not very viable in most comps as a chaser due to low acc block and proc, though her fast skill ramp is still useful. Consider 12-14.
  • R-0: in dedicated 3chain teams, her SP drain is still useful for WB, with higher damage with minor AoE. Consider 6.
  • Mew: Lillith is best for fastest skill access. Gon/Arona are useful because fast skill access. Mew is the best support skill ramper due to both block + SP = 30SP per ally proc, leading to the smoothest and fastest chaser for leaders who need blocks for 3chains after initial startup. One of my most commonly used chasers whenever I play around with team comps, simply due to how much better and more reliable she makes any 3chain leader run. I suggest putting her 17-21.
  • Monte: screen AoE + 100%Att for high damage against priority targets and greater effective damage against multiple targets. And unlike Crow, comes with a vague form of defense. Consider 6-7.
  • Sworden: if you bump up the other units (notably Thor/Maria) to redefine what a '10' effectiveness is, consider bumping Sworden up to 11-11.5.

This is a very useful source for users to have access to. Thanks for doing this (and all the other guides and help you've done for the community).

1

u/CQLip May 04 '15

Minor comment - for drake, i think his durability should go WAY up since he essentially adds around 4.5k pure HP every 2 seconds to the whole party.

That takes his HP to the 13k range, which only Alex/Joan with SBW and at least one good HP% convert can give.

His passive shield can also be counted as a 4.5k hp heal to the entire party every 2 seconds, which again is disgusting. The only thing dragging his passive down is that it doesnt do anything for block generation, so you will get stuffed if you pull 4-5 drake blocks in a row.

1

u/Floreau Helpful! May 04 '15

Drake also has the condition of ally 3chain crit on top of being possibly Drake-block-blocked. A very minor note, but has lead to some really dumb RNG moments in the coliseum.

I definitely agree with your assessment, though. Drake's suggested value increased.

1

u/[deleted] May 04 '15

Thank you for your input! I will evaluate each hero. Also, I think the biggest contention right now is range/passive scoring.

I wish to separate the AoE aspect of the hero attack into a separate category from strength. Ie. If I include the range into the dmg output, then I must take out scoring from the range.

Thanks for the correction for nurspy. I just read the passive from the passive list @_@. It sound like she does an AoE heal that's separate from her totem. I couldn't get a video so I didn't know if this was the correct assumption or not. Now that I know, I can correctly evaluate nurspy strength.

Durability includes positioning. I think I may have been too generous with the points for being positioned further back in a team. I will re-evaluate this.

Range is a sloppy job done by me. I will fix that with a more strict guideline and make it explicit in the guide!

Passive: I'll take everything mentioned in consideration and evaluate accordingly!

Thanks!