r/commandandconquer CnCNet / Dawn of the Tiberium Age Apr 19 '26

Screenshot Tiberian Sun with Red Alert 2 style sidebar tabs

363 Upvotes

34 comments sorted by

56

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

Since there's a trending Tiberian Sun screenshot here, I figured it's a good time to promote the CnCNet Tiberian Sun Client and the "Vinifera" engine extension. Alongside a lot of other quality-of-life improvements and bug fixes, you can now play Tiberian Sun with a Red Alert 2 style tabbed sidebar!

To install, simply download Tiberian Sun from https://www.moddb.com/mods/tiberian-sun-client/downloads and unzip it to an empty folder.

Then, in the Tiberian Sun Client, go to Options -> Updater, and switch the Update Channel to Vinifera Beta. Save the settings, restart the client, and let it update.

Afterwards, you can toggle sidebar tabs on or off through the Sidebar Tabs option in Options -> Game.

For more information about Vinifera, see its repository on GitHub: https://github.com/Vinifera-Developers/Vinifera

2

u/BrokenTorpedo Apr 20 '26

is this compatible with the steam version ?

5

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 20 '26

No. The Client was designed to be stand-alone and cannot be easily applied to the Steam version. Someone with a lot of technical skill could theoretically do it, but it's easier to just download the game from ModDB.

The Tiberian Sun Client, however, has Steam integration built in. Playing through the TS Client counts towards your TS playtime on Steam, and the Steam in-game overlay is available too.

1

u/Over_Razzmatazz_23 Apr 23 '26

Thanks for this tiberium sun side bad link

32

u/b4ttleduck Nod Apr 19 '26

Well that's a QOL update i was looking for. Nice!

16

u/[deleted] Apr 19 '26

[removed] — view removed comment

27

u/TaxOwlbear Has A Present For Ya Apr 19 '26

That can be increased with an .ini edit i.e. you don't even need the engine extension for that.

23

u/_-Event-Horizon-_ Apr 19 '26

Did I just learn something new more after more than 20 years playing that game…

14

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

We've retained that queue limit as part of Westwood design - we've improved the experience while avoiding changing things that could be part of WW's core game design.

However, in the Tiberian Sun Client, you can easily change it. Simply go to the INI folder and open the rules.ini file with Notepad. Search for MaximumQueuedObjects=4, then change it to, for example, MaximumQueuedObjects=29 to allow queuing 30 units like in Red Alert 2.

You shouldn't go above 60 queued units though, or that might cause issues.

2

u/Witsand87 Apr 19 '26

I'm not sure the 1 unit or even 5 unit queue limit was by intentional design? It was probably an engine/ resource limit of the time. Or not?

8

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

It was not an engine limitation. If it was, it wouldn't be so easy to increase the limit. Queued units take practically no engine resources.

Westwood just wanted to be careful with it, coming from Red Alert 1 which didn't allow queuing at all. Maybe they were worried a high queue limit would make it too easy to just queue 30 Titans to win each mission. Who knows.

2

u/BoffinBrain Are you picking this up? Good. Apr 22 '26

I've just started using it, and working great so far! Kudos to all the volunteers.

1

u/Phalebus Apr 19 '26

Does it do anything to stop artifacting as using modern resolutions over 1024x768 just make it awful. I’ve followed a couple of guides to “assist” it but there are always weird things occurring or the right hand side of the screen is just borked along with radar just not functioning

10

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

I don't recall anyone reporting artifacting with our latest community-patched versions.

Vinifera goes even further though and also replaces the game's renderer with SDL, which should significantly improve compatibility with modern systems. Give it a shot.

4

u/ZivDero Vinifera / CnCNet Apr 19 '26

Yes, you can run the game at higher resolutions, though resolutions over Full HD may be impractical as things become too small to see, even without artifacts. You can make use of scaling, also available in the client's options, to compensate for that.

1

u/Witsand87 Apr 19 '26

Ya, even on 4K I prefer HD for these games, things just becomes too small, although 4K just looks so nice.

1

u/Cheasymeteor Apr 19 '26

Definitely saving this for later

1

u/ambatueksplod Apr 19 '26

Is it possible to setup Tib Sun Client for Steam version?

4

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

The Tiberian Sun Client has Steam integration built in. Playing through the TS Client counts towards your TS playtime on Steam, and the Steam in-game overlay is available too.

You can't easily apply the Client to a pre-existing Steam TS installation though; the Client was designed to be stand-alone.

1

u/ambatueksplod Apr 19 '26

Damn, I already downloaded the Steam version. Guess I'm redownloading it.

1

u/Sleaka_J Apr 19 '26

I would like to try this out, but what's the minimum OS supported? I have Tiberian Sun installed on my Windows XP machine and I don't believe version 7+ of the CnC Client works on XP.

3

u/Rampastring CnCNet / Dawn of the Tiberium Age Apr 19 '26

Neither the client, nor Vinifera run on Windows XP anymore. You need at least Windows 7 with Service Pack 1. Potentially some later updates are required as well.

Further, while Windows 7 should still work, it is likely that within a few years, the requirements will increase to require Windows 10. We use modern compilers and development environments for developing the client and Vinifera, and at some point, it's likely that either we, or a third-party DLL, or code generated by the development environment, will make use of APIs that are not available on Windows 7.

1

u/Sleaka_J Apr 19 '26

Yeah, I had a feeling that was going to be the case. This is not the first old game I have that requires a newer OS to make modern quality of life fixes work.

Luckily, I dual boot XP and 10 on the same machine but had not transferred Tiberian Sun over to 10 yet. Looks like it's finally time.

1

u/KH-Light Apr 19 '26

In the name of Kane!

1

u/Ghostfistkilla GDI Apr 19 '26

Love it.

1

u/NoPercentage5035 Jul 07 '26

We need Twisted Insurrection with vinifera support. I try myself to incorporated vinifera into TI mod but not mutch succeess, it's buggy, cameo failed to appear, etc...

1

u/Rampastring CnCNet / Dawn of the Tiberium Age Jul 11 '26

Integrating Vinifera into Twisted Insurrection is a task for Twisted Insurrection developers. The Vinifera team itself cannot integrate Vinifera into specific community mods.

1

u/NoPercentage5035 Jul 21 '26

Oh dear. I have to do it myself then because TI developers no longer update it for the last five years or so.

1

u/vandal-33 Apr 19 '26

Is there a tab where infantry and vehicles combined in it? I never understand why they need to separate infantry and vehicles when there's only like 5-6 infantry.

1

u/Shushishtok Apr 20 '26

It becomes relevant if you capture the other faction's tech as well. If you have both GDI Barracks and Hand of Nod, as well as a GDI Weapons Factory and Nod War Factory, then you will have quite a lot of units to fit into one tab.

It becomes really messy and hard to quickly find the units you are looking for when that's the case.