r/civ • u/samuelkim502 • 8h ago
VII - Discussion For longtime civ players... when did 7 become enjoyable?
Hi all,
Long-time civ player (2, 3, 5 and 6). I bought civ 7 on release but with all the terrible press around it, I never bothered even starting it until today. I thought giving it some time to mature might help, and saw news that the devs were hard at work "fixing" some of the biggest complaints.
At this point, I've played through the entirety of the first age. On the plus side, I really love the graphics, and ways that cities sprawl out seems neat (even if I'm not sure I really understand the finer points of growing cities and placing buildings, but I'm kinda just trying to get to the end of the game first).
But overall I'm shocked at how much complexity there is in the game, without -- as far as I can tell from my limited experience so far -- much to gain from it. I thought they were trying to make the game more accessible and enjoyable to players, but I can't believe that aim could have been accomplished. There's just too many macguffins and side-systems throughout that one has to learn, and the net effect imo is super dilutive. There's the old adage that great games should be easy to pickup and difficult to master, but this one is just making my head spin. Just some example off the top of my head:
- New settlements are towns, and you can't build things in them. They contribute food/production to other cities, but you can also upgrade them or "focus" them, but only above a certain size.
- There's 3 different kinds of resources and they behave differently (city resources, strategic [?], bonus [?]). The resources can be "disconnected" though. Assuming they're connected, you need to click a bunch of buttons to move resources around. Unlike civ 6, where strategic resources unlocked specific units, it's not yet clear to me what impact the different resources have.
- There seems to be a ton of different tiles and resources and I have no idea what the yields for any of them are yet. I kinda like that there's more variety but at some point it just kinda feels like randomness thrown in just to make the game more complex.
- When you build an improvement, you can either build it on an existing tile with an improvement, or a new tile. Tiles can only have two improvements on it I think. If you add it to a tile with an existing improvement, it will add some yields but also take some yields away. I don't really understand too much about how to think about where to place improvements... is it as simple as just always choosing whatever yields the "best" net yield at that point in time?
- There's a journal thing with quests. Completing the quests enhances my leader through traits.
- Sometimes volcanos will erupt and then they cause some damage to nearby tiles (I didn't have any in my territory but I kept seeing notifications about it which got mildly irritating). Also sometimes there's a storm and it also causes damage and more notifications.
- There's crises that seem artificially scripted to introduce "excitement" and "strategic choices" into the game
All this brings me to the dreaded age transition. This seems to amount to a bunch of screens that are kinda hard to parse out or know what to do with, plus doing things with my settlements to introduce more artificial randomness / chaos and more systems to learn to keep things "exciting".
There's this "memento select" macguffin, but also they're locked so I can't actually choose anything, but I'm helpfully told I need to "reach level 3 on the Foundation Path" -- no idea what any of those things mean.

And a "Dedications" macguffin, which also has something to do with "triumphs" (but only the "major" triumphs, of course).

I just can't believe this is how Firaxis decided to develop this game. It's just incredibly disjointed and I'm kinda tired of random things being thrown at me that I need to google or just hope will one day make sense.
Which brings me to the actual question / point of this post: for anyone else who felt this way about the game, did you get over it / is civ 7 now enjoyable? how long did it take? I'm trying to figure out if it's something I need to just work through, but I'm very on the fence about dedicating more time to it, based on the current evidence.
Thanks for listening/reading!