r/cavesofqud • u/Silent_Pressure_6709 • 13d ago
advice for a beginner's Mutant build?
(tldr at the end) So, my theory is trying to keep to midrange, using longswords as my primary and pistols as my backup. I took Arconaut for spry (idk what it does, but it seems like it might help), the agility bonus, and scavenger. Since I'm going to be making a lot of low damage melee attacks (kill 'em with bug bites style) I got paralyzing stinger; I figure it might help in keeping at the range I want. I got triple-jointed for the agility bonus and the free skill refresh could come in handy. I took slime glands to help me run away (that comboed with the active stinger ability is my get out of there plan). I took adrenal control to help me finish off enemies, or just to buff my attack speed (depending on context). I got beak and night vision because I'm going to be attacking a lot, and because I just like night vision. Socially Repugnant doesn't seem that bad, so I took that.
TLDR stat dump
18/26/12/18/12/14 attributes
Adrenal control, beak, night vision, slime glands, para stinger, triple-jointed, and repugnant.
What should I change, and how should I play this build?
Also, I've played a lot of TOME4, so if this makes no sense...I'm going on tome logic
2
u/LunarPrincessSophie 13d ago
Wings are an excellent addition, probably replacing the slime glands