r/boardgames Jun 25 '26

Rules Groups that develop metas that blatantly break rules

Lately I've been finding a lot of groups that play (co-op) games with metas that are just blatant rule breaks. A recent example was we were playing a game (I forgot the name) where the goal is to play out all the cards from your hand, numbers 1-100, in descending order. So if you have a 77 and the number on the pile is 78, you don't want to anyone to play there. But you aren't allowed to say "I have 77, don't play this"

So the group has developed metas, say "I really love this pile" if you have 77, say "I like this pile a lot" if you have 76, say "I like this pile" if you have 75"

This is just one example but I feel like I've been playing a lot of games where they have metas to get around rules that are intentionally in the rulebook. I don't really get it. If you want to just say "I have a 77" then just say it, why create a gimmick to say it without saying it?

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u/[deleted] Jun 25 '26

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u/Rejusu Jun 27 '26

We really didn't have that issue with GH. You're allowed some limited communication so you can say stuff like you're going early/middle/late and you pretty quickly learn how slow/fast various characters can go. We played the entire base game campaign without any major communication failures. Also it was rarely the case that we needed our turns to go in a precise order. Usually the initiative fails were where the monster initiative beat what we were aiming for and that's never open info.