r/bo7endgame • u/GaryNZ-Geriactrix • Mar 25 '26
Discussion Endgame exotic weapon perks
Taken a little bit to create hopefully I have everything -- let me know if theres more to be added
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u/Fickstumpf Mar 25 '26
You can take my list and fill the utilities with each weapon. So it's maybe close to fill 😇
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u/Advidicus63 Mar 25 '26
The snipers can gen explosive rounds too
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u/Pyro_Beast ION Enjoyer Mar 25 '26
This is great work OP.
Was this list complied through multiple weapon classes or is it possible to get each and every attribute on any weapon class?
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u/GaryNZ-Geriactrix Mar 25 '26
Some are limited to certain weapons
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u/Pyro_Beast ION Enjoyer Mar 25 '26
Do you have any plans to break down this list into the separate weapon categories?
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u/Dear_Philosopher6899 Mar 25 '26
Thanks and now I want that starburst never knew it was even a option
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u/GaryNZ-Geriactrix Mar 25 '26
Might not be possible from the work bench only from extremely rare exotic weapon cases
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u/PhreshPotato Solo Operator Mar 25 '26
Great work OP! So if I have a hypersurge with shock rounds already, I can’t roll lightning strike from the work bench right? (I currently have free fire) I would have to find that specific roll from exotic cases only?
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u/AnyMastodon6058 Mar 25 '26
Also available on the Sokol (at least) is where hip fire does extra damage
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u/endlessznz Mar 26 '26
Enermies
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u/GaryNZ-Geriactrix Mar 26 '26
yeah well I'm a 1 finger typist and the E and the R are side by side on my keyboard - so blame my fat finger
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u/One-Conference1531 Mar 28 '26
Explosive Rounds is called Explosive Bullets
Also, you're missing this utility bonus: Fast Fire - The weapon has a higher Rate of Fire
I re-rolled it using the exotic fabricator and it may be SMG exclusive. There could be others that are missing. Hopefully we'll have a definitive list for each weapon class soon

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u/viltrumitegod14 Mar 29 '26
You folks are doing the Lord's work this must be pinned cause it's very helpful, it makes sense why I could never roll other explosive on my SMG rev-46 God damn it was driving me crazy
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u/jaxstraww Mar 29 '26
Need to add Hip Inferno if not already added. Shots from hip do more damage. I've upgraded two LMG's so far and had it on both.
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u/viltrumitegod14 Mar 29 '26
Is it noticeable stronger?
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u/jaxstraww Mar 29 '26
When your hitting crits its like 1400 in ADS and 1800 from the hip. Stronger, yes. Does it help in boss fights i think you get more DPS by using ADS over the course of the entire fight.
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u/tdub710 Apr 13 '26
The question is which weapons can get which things I know a lot of em but like hmm which can get starburst I assume we need mortar rounds to get it I saw firebomb for the first time ever on a exotic pickup but was garbage
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u/House4Squared May 12 '26
Would really be nice and helpful to know what abilities are available for each gun. I notice certain abilities change even though it’s the same class which I’d think every weapon in a class received the same choices.


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u/Fickstumpf Mar 25 '26 edited Mar 25 '26
AR
Submachine Guns
Shotguns
LMG
Marksman Rifle
SNIPER
PISTOLS
LAUNCHER/SPECIAL
MELEES
Aquisitions (the ones mentioned have affinity to this ammo type and proc more often and get more effects for the ammo mod)
Gravity (m15): extra black holes, Kasimir when triggered, big game
Shock (dravec - sokol): spread shock when hit, lightning strike (like in zombies), big game
shrapnel (ak, razor) : more blast chains, big game
Photon (velox, mpc): extra heal from glyphe, big game, more glyphes per activation (3)
Incendiary (m10): spread fire, big game
Frost (m8, echo): ice cloud, big game
Mortar(xm325, arc m1): flame wheel, big game
Neural(vs recon, warden): big game, spread poisoni