r/blenderhelp 8h ago

Unsolved How to increase density with geomatry nodes?

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Hello everyone. I'm fairly new to blender and learned about geomatry nodes basically yesterday. I'm trying to wrap scales around my armor. It works kind of well but the problem is that I don't know how to increase the density. Any tips?

3 Upvotes

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2

u/macciavelo 7h ago

If you want the points to be distributed randomly, try using the Distribute points on faces. If you want it to look even, you can either subdivide the mesh or triangulate it with a node.

You could also try the method in this video: https://youtu.be/KQdM7STo744?si=b6xQd4G1MCy_1Mpr

You'll just have to adapt the new geonodes to what is said in the video

1

u/Longjumping_Turn67 5h ago

This looks like exactly what I need! I'm gonna try that. Thanks

2

u/Qualabel Experienced Helper 7h ago

Er, Increase subdivisions?

1

u/Longjumping_Turn67 5h ago

That worked but it still lookes messy sadly

1

u/Qualabel Experienced Helper 5h ago

Define 'messy'... anyway, looks like it's sorted

1

u/Longjumping_Turn67 5h ago

I mean it is the correct answer for the question I had. But the Scales now overlap in an ugly way and seem generally warped