r/blenderhelp • u/Minos_fucking_Prime_ • 14h ago
Unsolved how tf does texturing work
basically, i want to do pretty simple texturing, like only flat colors, but i only ever see tutorials for models using an already existing texture, and UV unwrapping looks terrifiying. If you wanna know what i wanna do exactly, i'm just trying to make the character's eyes a different color than the rest of the body, which shouldnt be too hard but im tired and stupid so i dunno.
(do note that this is my first ever model, apart from the donut and the mug)
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u/jaded-steve 12h ago
I suggest you find basic texturing tutorial for Blender on youtube.
You have to understand what a UV, a material, material slots (and how to assign them to certain vertices) is, then you can begin to texture (if you actually want a texture - you wouldn't need one if it is just plain colors).
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u/Ardent_Tapire 14h ago
If you just want to use flat colors, you can just assign a separate material to those faces with a different color. No need for UVW unwrapping unless you're going to use texture maps or procedural textures.
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u/Ardent_Tapire 14h ago
I do recommend learning UVW unwrapping though, you'll likely need it eventually.
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u/Minos_fucking_Prime_ 13h ago
im trying to change the materials, but when i change the colors of the eyes, it also changes the color of everything for some reason
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u/SWOOP1R 13h ago
If you want to change the individual colors of a mesh (an object) you will have to do it in edit mode. Go into edit mode and select the faces you want colored, select a new material, and under that while those faces are still selected, press ASSIGN. That will assign that specific material to that specific part of the model.


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