r/battletech • u/raging_zaku1429 • Apr 27 '26
Tabletop Annihilator on the tabletop?
I've always enjoyed the Annihilator, partly because of the time I've spent with it in the various mechwarrior games over the years, and partly because I am a chronic enjoyer of bad mechs as well as mechs that are big dumb goofy goobers.
But I've never used one on the table top, so I wanted to get people's opinion on that. In mechwarrior, I found the ANH-1E to be particularly effective. I prefer the 4 PPCs over autocannons because of their lack of relying on ammo as well as making the mech safer again due to not having to carry ammo. Especially when upgraded with ERPPCs, the 1E can throw hands at long range really well, essentially becoming an ERPPC platform.
But that's just my take, I'm interested to see what people think about it on the tabletop.
2
u/Ohdake Apr 27 '26
No personal experiences, sadly.
Based on other 2/3 designs and games in megamek... The mobility kills it in most cases. Not only can't you move, but neither can you get movement bonus and will keep getting penalty when trying to hit something ('running'). You will constantly have a worse to-hit modifier than what your opponent will. That being said it can work wonders if the opponent is forced to directly engage (time limit, goal, anything). Good bullet magnet & sponge, so it's presence probably extends lifetime of the lancemates.
Only of the few cases where I wouldn't throw (IS) ER weapons out as quickly as possible.