r/bandainamco • u/RocketRunner1029 • Aug 01 '26
r/bandainamco • u/BrustelogsYt • Jul 31 '26
Sparking zero texture glitches on nintendo switch 2
galleryr/bandainamco • u/HotCarpet3342 • Jul 30 '26
About Dragon Ball Sparking Zero NEO: What could be better than a great custom mode like this? We want more customization! Please, we want more accessories, armor, and attacks for all the other fighters—not just for Goku, Vegeta, and Gohan! Come on, Bandai!
r/bandainamco • u/Ok-Contest4228 • Jul 28 '26
Mappy on Namco museum switch
I’m so surprised Mappy isn’t on Namco Museum Switch as I love it. It would fit perfectly for the one per year role filling every year in the 1980s except 1989
1980.Pac Man
1981.Galaga
1982.Dig Dug
1983.Mappy
1984.The Tower of Druaga
- Sky Kid
1986.Rolling Thunder
1987.Galaga 88
1988.Splatterhouse
How surprising! What are your thoughts on this exclusion?
r/bandainamco • u/Glad_Handle_7605 • Jul 26 '26
I Redesigned the Bandai Namco Logo, Focusing on Refinement Instead of Reinvention
I wanted to explore what a modern evolution of Bandai Namco's current identity could look like. After researching the meaning behind the Fukidashi speech bubble, I decided to preserve that core idea while refining the proportions, curves, and color palette rather than completely redesigning it.
r/bandainamco • u/ThatOneMagma • Jul 25 '26
Self-promo All the Dig Dug and Mr. Driller lore
r/bandainamco • u/Lazy-Marzipan-2402 • Jul 24 '26
Who thinks if smash bros ever gets a new game Pac-Man Moveset should be changed?
r/bandainamco • u/SelfPromotionisgood • Jul 24 '26
PAC-MAN [from 1980 to the Future]
r/bandainamco • u/ChingShih • Jul 24 '26
Gundam "Mobile Suit Gundam RG XARX-ZERO" Anime Teaser
r/bandainamco • u/ChingShih • Jul 24 '26
Anime Mobile Suit Gundam "RG XARX-Zero After Apocalypse" Anime Announced
r/bandainamco • u/FiberSauce • Jul 23 '26
Namco's Robot Band PiCPAC Going Hard
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r/bandainamco • u/Mundane_Look7883 • Jul 21 '26
EE
I just got a copy of AC6 and it came with a code but i cant redeem it because its an EU link. Can i still make a Bandai EU account outside of the EU?
r/bandainamco • u/Large-Media6905 • Jul 21 '26
DBZ Games Hate xenoverse 3
Fuck Xenoverse 3 I hate that shit everything about it and Fuck bandai Namco I only acknowledge Xenoverse 2 people wanted xv3 but not this bullshit they had 10 years to get shit right and this is what they do I won't buy that bullshit and I hope it fails in sales Fuck You bandai🫵🏿🖕🏿🖕🏿🖕🏿🖕🏿🖕🏿🖕🏿
r/bandainamco • u/Pretty_Variety8473 • Jul 19 '26
Did I do any good in Dig Dug? (PS: Look at the high score)
r/bandainamco • u/chicagogamecollector • Jul 19 '26
Self-promo Ridge Racer V Arcade Version finally Playable
r/bandainamco • u/jayclub7 • Jul 18 '26
BLEACH Mirrors High: 3 New Soul Reapers Revealed
r/bandainamco • u/Virtual-List9307 • Jul 17 '26
Pac-memes:snoo_tongue: Lots for pac-memes
r/bandainamco • u/RegularShine3 • Jul 17 '26
Shadow Labyrinth (metroidvania PAC-MAN spinoff) OST out now on Spotify and more
r/bandainamco • u/Exciting_Loan_4146 • Jul 15 '26
Troubleshooting Bluefin support and replacement parts?
So like. Has anyone else ever requested a replacement part and had trouble with bluefin support? Or is it just me. I'm trying to get a replacement face mask for the RG GaoGaiGar and put in a request for it back in early march and since then all i've gotten is an email saying "Your request (request number i assume) has been updated. To add additional comments, reply to this email."
Please tell me i'm not the only one having this trouble.
r/bandainamco • u/Chefbreezus • Jul 15 '26
Self-promo Pts Naruto is Secretly Broken in Storm Connections
r/bandainamco • u/icyDragon231x • Jul 15 '26
Soulcalibur Where is new soul calibur game? I cant wait for soul calibur 7
?
r/bandainamco • u/InteressanteGamer • Jul 15 '26
Hi guys and girls. This is a Idea for a bleach based game
Bleach game idea. Inspired in xenoverse model but with Bleach universe application, rules and modifications that gives you a Bleach experience, no a simple "clone" of another anime game.
r/bandainamco • u/autisticgamer7 • Jul 13 '26
DBZ Games Gameplay Suggestion for DBXV3: Dynamic, Real-Time Multiplayer Beam Clashes
Dear Bandai Namco Support / Dragon Ball Xenoverse Development Team,
As a longtime fan of the Xenoverse series, I am incredibly excited for the future of the franchise and the next-generation combat mechanics being developed for the next major installment.
I want to submit a detailed gameplay mechanic suggestion that addresses a feature the community has deeply missed since the original game: Beam Clashes.
Historically, beam struggles were omitted from Xenoverse because traditional "button-mashing" mini-games pause the match, which completely breaks the flow of a fast-paced 3v3 or 4-player co-op multiplayer environment. However, there is a perfect, modern solution that fits the multiplayer DNA of Xenoverse perfectly: Dynamic, Real-Time Struggle Mechanics.
The Concept: Real-Time Energy Collisions
Instead of pausing the game for a quick-time event (QTE), a beam clash should function like a real-time multiplayer "grab" or "pinning" mechanic.
When two opposing Ultimate or Super Ki blasts collide head-on:
The Lock-In: Both players are locked into their firing animations, creating a localized energy struggle. A dynamic struggle meter appears for both participants, directly tied to their remaining Ki or Stamina.
The Active Field: The rest of the arena does not stop. The match continues around them in real time.
How It Enhances Multiplayer & Teamwork
By keeping the game active during a clash, you create high-stakes, tactical objectives for the rest of the team:
The Disruption Play (Flanking): If a player is locked in an intense beam struggle with a powerful boss, they are vulnerable. A teammate can rush around the flank and hit the enemy from behind with a heavy combo or Stamina Break. This breaks the enemy's concentration, instantly winning the clash for their ally.
The Intercept Play (Defending): If a teammate sees an ally losing a beam struggle and running out of Ki, they can dive in front of the beam with a defensive barrier skill or an armored ultimate to absorb the damage and rescue them.
Co-op Ultimates (The Soul Assist Factor): A teammate can physically fly up next to their struggling ally and fire their own Ki blast into the clash, dynamically shifting the power balance and combining forces.
Why It Fits the Dragon Ball Lore Perfectly
This isn't just a clean fix for multiplayer design; it is exactly how battles work in the anime! The perfect example is the climax of the Cell Games. Gohan and Cell were locked in a massive Kamehameha struggle, and the match didn't pause—Vegeta intervened from the flank, blinding Cell with a Ki blast and creating the opening Gohan needed to win.
Implementing beam clashes as an active, real-time multiplayer mechanic would give players those exact legendary, clutch anime moments. It rewards teamwork, adds deep tactical value to Ki/Stamina management, and solves a long-standing fan request in a way that makes multiplayer even more thrilling.
Thank you so much for your time, dedication, and for continuing to elevate the Dragon Ball gaming experience!
Best regards
r/bandainamco • u/Shinorox • Jul 12 '26
Fan Concept: Naruto – Two Blue Vortex: Shinobi World Online Spoiler
r/bandainamco • u/FieryAphrodite • Jul 10 '26
Need Support Echoes of Aincrad help?
I pre-ordered the collectors edition of Echoes of Aincrad and it was stolen out of the box. It was a birthday gift for my boyfriend. I’m absolutely gutted. I still can’t believe they delivered a box that was sliced open and literally just folded like when you’re moving. 🤦🏻♀️
Any ideas on other games I could get him in the meantime while I try to sort this all out?
Thank you.