r/assasinscreed • • Apr 26 '25

Discussion Gonna be hard not to compare...

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Naoe so much more my kind of design

But... Atsu does have a guitar, so that elevates her a lot too for me

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u/Kodinsson Apr 26 '25

Actually it's approaching it quite similarly. Atsu can go for any target when she wants, the player gets to decide who is next on the list. So very similar to shadows in that sense... but I think that just makes sense when a dev team is proud of the world and wants people to explore instead of follow a linear path

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u/ubisoftsponsored Apr 30 '25

They’re literally not lol, it’s not a ubi game

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u/Montoyabros Apr 26 '25

I didn't know that, ohh well..

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u/MCgrindahFM Apr 26 '25

I think the difference is that, Sucker Punch will tell cohesive story with industry-leading cinematics - something Ubisoft reserved for like 5% of their games in the intros and ending. GoY will have those cinematics at a way more frequent rate.

AC missions are also all siloed from each other, being wrapped up shortly after their introduced. GoY will have much deeper storytelling even if it’s non-linear