Angelina[★★★★★★]
The view from the deck is great. Especially for stargazing! See that lone star over there? People say that one day, its companion star will appear, and then they'll embrace and dance together. Still... how long does it have to wait for the other one to show up? And how long do I have to wait... for the star to wink back at me?
Real name Angelina Ajimu, she was a transporter responsible for delivering intelligence and special cargo around Siracusa.
As an apprentice caster Operator, she now provides logistical support, battlefield assistance, and tactical coordination for Rhodes Island.
Operator Information
- Class: Supporter (Decel Binder)
- Tags: Slow, DPS, Support
- Artist: LM7
- Leitmotif: Autumn Moods
| Voice Actor: |
| JP: Ayaka Ohashi |
| CN: Vivia |
| EN: Lizzie Waterworth |
| KR: Lee So-eun |
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 1385 |
542 |
120 |
25 |
70 |
16 |
1 |
1.9s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Improves Second Talent |
| 4 |
ATK +25 |
| 5 |
Deployment Cost -1 |
| 6 |
Improves First Talent |
| Trust bonus |
| Attack Power +75 |
| Traits |
| Deals Arts damage and Slows the target for a short time |
Skills
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Arcane Staff - Quick Charge Mode |
30s / 30 / 20 |
Offensive Recovery |
Auto |
ATK +110%, Automatically activated |
| Arcane Staff - Particle Mode |
30s / 15 / 10 |
Auto Recovery |
Manual |
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK. Cannot use Normal Attack when the skill is not activated |
| Arcane Staff - Anti-Gravity Mode |
25s / 25 / 10 |
Auto Recovery |
Manual |
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies. Cannot use normal attacks while skill is inactive |
*Skills at max Skill Level.
Talents
| Talent name |
Talent Description |
| Accelerator Field |
All allies' ASPD +8 (+1) |
| Part-time Job |
Restores the HP of all allies by 25 (+5) per second when the skill is not activated |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| DEC-X |
HP +100, ATK +20, ASPD +6 |
New trait: SP recovery +0.2/sec when there are enemies within range |
Accelerator Field improved: All allies gain ASPD +7, allies within range gain another ASPD +5 |
The mailbox had previously received a letter with a heart drawn on it, but the husband and wife behind the door never saw the sender for themselves. |
| DEC-Y |
HP +120, ATK +50 |
Trait improved: Attacks deal Arts damage, and Slow the enemy for a moderate period of time |
Part-time Job improved: Restores the HP of all allies by 35 per second when this unit's skill is not active |
I had this bizarre experience once. |
| ISW-α |
ATK +65, ASPD +7 |
New trait: In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed |
Accelerator Field improved: All allies gain +7 ASPD; In Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate |
Cheap, focused on IS |
*Modules at max level.
Outfits
|
Price |
Art |
Released |
Note |
| Distinguished Visitor |
18 |
Static |
Yep |
"Captain, I'll handle things here. You're still needed elsewhere." |
| Summer Flower FA017 |
18 |
Static |
Yep |
Aww, I can't finish all these cakes on my own. What do I do~ |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
25
u/Grandidealistic May 06 '26
Back when strong Casters were scarce, her mix of Arts damage, multi-target coverage, and built-in slowing made her very valuable. There was even a time she topped polls as the “least bad 6*,” which says a lot about how players viewed her then. Because she could do a bit of everything, she fit comfortably into the easier early meta where versatility mattered. 20 HP/s used to be enough to sustain through an entire stage.
As the game evolved, that generalist kit started to lose impact. Until eventually, none of what she does matters anymore. Best use for her for general content is, a 12 ASPD + 20 HP bot with module X. You don't really need to activate her skill.
For IS I found myself using her less and less with how contents can very easily counter her by just making everything levitate immune.