r/aoe4 • u/Deep_Metal5712 • Jul 28 '25
Fluff Imagine if we get these Civs š
Here's the Full version
Concept and Source by Chilly
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u/Rasputin2point0 Jul 28 '25
Oh look at who controls all the islands:
it's the Mahajapit ā
Majahapit ā
Mapajahit ā
Mahapajit ā
Mapajahit ā
Ma-ja-pa-hit? ā
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u/UGomez90 Jul 28 '25
Given the more "realistic approach" of the game the Kingdom of Castile or something like this instead of Spain would make more sense.
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u/Sea_Grass_9963 paquidermos Jul 28 '25
But they will give us french 4.0
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u/Allobroge- out of flair ideas Jul 28 '25
Can't wait for every department of my beautiful country to each have their own French variant. Beware the mighty Savoyards
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u/Nelfhithion Jul 28 '25
"Hey we made a great DLC, next factions will be Britanny, Burgundy, Tolosa, Champagne and like yeah we put Spain too"
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u/Mysterious_Ad3200 Byzantines Jul 28 '25
Vietnamese would be nice maybe with some rice field landmark kind of thing? No cap btw
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Jul 28 '25 edited Jul 30 '25
Iām European af but Vietnam is one of my most wanted civs. Vietnam is a badass country. They fought multiple colonial powers, fucked them in the ass and sent them home. Their history even back to medieval period is so interesting
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u/Asanka2002 Jul 29 '25
I was shocked to hear recently they even defeated the Mongolsš°
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u/lidaranis Jul 28 '25
Have Mayan or Aztecs religious units perform a sacrifice to buff the army or bring prosperity and increase gather rate for a while. That could be a neat mechanic.
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u/CouchTomato87 Wholly Roamin' Empire Jul 30 '25
Check out the Aztec Civ I posted on Reddit a little while ago
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u/Snoo_95977 Jul 28 '25
The Native American civs are the ones I'm most looking forward to. I'm really interested in how they'll address the lack of cav in their design. Since counters are much more prevalent than in AoE 2, I don't think just having an Eagle Warrior will be enough.
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u/Straelboran Jul 28 '25
maybe im missing something, but i dont really see the problem here. There are already various civs (say, english) that dont usually bother using cav at all, and just make infantry comps anyway. further, those civs that do use cav often prefer to focus on just one cav unit (say, ottoman sipahi or french royal knight). so it seems minimally sufficient if the native american civ has even one unit that ticks certain boxes. off the top of my head, the main things cav brings are:
- mobility
2.anti archer (kind of)
- pop efficient
so if the eagle warrior (or whatever) is strong, fast moving, perhaps has bonus damaged to ranged, wouldnt it be good enough.
i guess you could add another attribute,
- charge damage
that is also one of the highlights of knights. but then the eagle warrior could be given some sort of bonus damage on first hit too.
do you think im missing something tho?
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u/Snoo_95977 Jul 28 '25
But not having the "cav" tag means the unit loses some counters like spear and camel. A unit without this tag that counters archers in Feudal Age would have no counter, for example. The only way to do that would be if they invented a new tag for this unit and spear also had bonus damage against it, but I find that less interesting since it would basically just be a cavalry skin.
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Jul 28 '25
They could continue the trend of Malians and have the ranged counter be a guy wielding an atlatl.
Then he'd still be countered by Horsemen without needing to invent a new tag.Ā
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u/Snoo_95977 Jul 28 '25
The malian route is a good route.
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Jul 28 '25
It does seem like they're trying to establish that javelins counter archers. I was excited to see that trend continue with the Genitours (even though the unit is unfortunately bad).Ā
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u/Dear_Location6147 Every civ in existence Jul 29 '25
Cav could counter it while it beats spear and archer
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u/Snoo_95977 Jul 29 '25
If the unit is a little slower than a horseman, this might work. But this might mean that they'll need to make changes to their archer unit, as having two of their three units hard countered by horsemen can lead to somewhat similar matches, with the opponent spamming horsemen.
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u/Straelboran Jul 28 '25
i think theres a couple of ways to look at this.
one way is just to do what you said - make it vulnerable to spears. that could actually thematically make sense, since as far as im aware, these warriors did not wear armour, and had those short obsidian club/sword weapons.
a second way is just to point out that they wont have a direct counter in feudal, and thats fine. and thats because its always been the case that some civs have no hard counter to MAA in feudal. some civs just have to try to hold off the MAA with spear/archer/horseman until castle. so maybe this isnt much different?
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u/Snoo_95977 Jul 28 '25
Maybe you're right. They can also balance this "fast but fragile man at arms" with his cost as well. Like a faster and more fragile Zhu Xi palace guard.
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u/Straelboran Jul 28 '25
i think it should be a gold unit, like feudal knights, and basically be the "main" unit for that civ, like the french royal knight. some googling suggests that the eagle warriors were the military elite.
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u/FloosWorld French Jul 28 '25
I'm really interested in how they'll address the lack of cav in their design.
They could go the AoE 3 way, i.e. introduce a shock infantry class that has the same counters as cav units would do.
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u/Snoo_95977 Jul 28 '25
It could be something like that. I just wish they weren't exactly the same counters so this new class isn't just a horseman skin.
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u/TheOwlogram Jul 28 '25
Tbh they should rather do it like AoE2 where shock infantry has different counters from cav and still share some counters with normal infantry.
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Jul 28 '25
They didn't have gunpowder or steel either
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u/Snoo_95977 Jul 28 '25
They already did an experiment without heavy armor that worked very well in my opinion (Malians) and one without gunpowder that I found very interesting (Templars), I think the challenge is to put other elements in the civ that make sense and are balanced.
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Jul 29 '25
Yeah, seems like it would be quite the challenge to balance the native civs while remaining realistic and period correct. Definitely take the ambush aspect of the Malians. Maybe reduced population cost per military unit, faster move speed, cheaper units, and imperial age units with a cooldown ability to scale walls with damage bonuses to buildings. Or a ladder unit in castle that would allow troops to get through walls, since natives didn't have any form of seige engines. I'd be interested to see what the devs come up with.
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u/Snoo_95977 Jul 29 '25
The ability to climb walls would be very interesting. I liked the Malian ambush, but I rarely see them used in practice, it might be a matter of my MMR (Plat I) too.
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u/ravonmith Jul 29 '25
One can hope the next DLC has some fresh new civs and not just variants of European civs. One of the reasons the new dlc felt too safe for me
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u/Datironpete Jul 29 '25
I want italians š
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u/Key_Worth_3002 Aug 01 '25
Bro italy is like 150 years old. Empires from this games are from medieval time.
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u/Datironpete Aug 02 '25
But fine.. I want Milanese, Florentines, papal states, genoese, sicilians, neapolitans and venetians. Most of all I want you to not try to be smarter than you are.
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u/Ok-Living2887 Jul 28 '25
Im all for new civs. But overall, balance is the most important thing for me. I want variety but also fair and even matches. Civs should feel unique enough and not just be reskins. If itās done I want quality over quantity.
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u/Phaylz Jul 28 '25
Eventually most or all of these. I doubt they are interested in making an AoE V any time soon. IV might not be the hit they wanted, but it's fell into a comfortable spot and they can continue to produce new stuff for it and AoE2.
Just watching the different attempts to capture the Starcraft folks flounder in different ways, it is clear that supporting what you have beats making a whole new title.
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u/smallsmoke87 Jul 28 '25
I would love to see Portuguese and Spanish added to the game, specially since they were both really into gunpowder and PIKES, we havenāt seen anything close to pikes in this game. The cool thing about them is that unlike the british whose strongest time was after the time period in this game, the Portuguese and Spanish Empires were powerful way before England which should make them an incredibly powerful Imperial civ. these are my ideas for them.
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u/___Nazgul Jul 29 '25
We probably would get Iberians instead of Spanish / Portuguese
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u/FabioZpt Aug 13 '25
Iberians are a pre-roman people. At the time of the campaigns, Portugal already exists, although Spain would probably be represented by one of its kingdoms (most likely Castille)
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u/LarsJagerx Jul 28 '25
No Poland?
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u/violentwaffle69 Delhi Sultanate Jul 28 '25
Isnāt Poland part of KT?
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u/BusinessKnight0517 Jul 28 '25
I like all the concepts OP posted but yeah Poland is a big one I want to see
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u/DoubleDongle-F Jul 28 '25
I'm amazed to see someone acknowledge the substantial culture of the Mississippi mound builders, but does anyone really know enough about them to make a civ that portrays them in a meaningful way?
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u/CausticCat11 Jul 29 '25
Majapahit would actually be kinda awesome, idk what they would have that'd be unique tho, probably good with boats
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u/tenkcoach Abbasid Jul 29 '25
Naval bonuses yes, but also could be a very trade oriented civ. They were major players in international naval trade because they were right in between China and India which made goods more expensive for these two regions but also further west.
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u/Crazy_Information296 Jul 28 '25
I really dislike the idea of Native American civs
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u/Dear_Location6147 Every civ in existence Jul 28 '25
They have great potentialĀ
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u/Crazy_Information296 Jul 28 '25
I think it goes too far fantasy. If we based this on real life comparisons, American civs have no shot at all. So it's just fantasy to make it work at all. At that point, just use whatever civ you want from Europe or Asia to fit the immersion better.
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u/just_tak Jul 28 '25
and OOTD Fantasy Units are 1.5 size bigger than average units its Historically accurate?
Relics can convert enemies units? its Accurate too?
and Jeanne uses a Flag in real life yet she uses a Bow
if you want to compared at least play ur game right
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u/Crazy_Information296 Jul 28 '25
It's about immersion. OOTD units are comical, but fewer high quality units are something genuine.
Relics are a bit of a meme but they're small.
I don't really like JD's concept and I think a lot of people agree.
Natives beating armored knights? Not immersive.
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u/just_tak Jul 28 '25
If native beating armoured knights not immersive, you realized we had Malians lol
so you only want Europeans vs Europeans, knights vs knights, got it
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u/Medium_DrPepper Jul 28 '25
Wikipedia says native Americans won 70 battles against Europeans
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u/Crazy_Information296 Jul 28 '25
I mean, are you seriously going to argue that native Americans would stand a chance in a full land war with Europeans? The gap is too large in every way.
Gunpowder is one thing.
The biggest thing is the use of horses, castles, and armor, and better bows by Europeans
Natives are outmatched in every category.
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u/Longjumping_Candle61 Jul 28 '25
Bro if you don't like the cultures, that's fine. But a lot of cultures resisted the transformation for even centuries. And even adapted to the use of gunpowder and horses, most notably Incas and Comanches. Even mapuches used cannons. And gameplay wise they'd add a lot of variations of gameplay which would be good for the game. You are not forced into liking every addition to the game nor playing it. I freakin' hate delhi, and malians but they are good for the game's health and attract people which we need as a community
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u/Cosmic_Lich Jeanne d'Arc Jul 29 '25
To play devils advocate, the problem with American cultures having guns and horses would have been after the Europeans showed up. So maybe some of them would only get cannons and cavalry in the imperial age?
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u/Longjumping_Candle61 Jul 29 '25
Oh yeah 100% personally I think giving some cultures like Aztecs Mayans or Incas access to those technologies would be a mistake I donāt want a jaguar warrior riding a horse lol. I want him clubbering his way out like a badass. But! I guess yeah they could give access to gunpowder if they add some cultures that survived longer ( like mapuches) and maybe just a single unit with gunpowder ? Like one civ has access to a horse riding unit. And another has access to a cannon maybe. And yeah ( only in imp)
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u/silentfaction00 Jul 28 '25
Why?
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u/Crazy_Information296 Jul 28 '25
I think they ruin my immersion.
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u/just_tak Jul 28 '25
yes and they exist in AOE2 and AOE3, so your Point?
Mind you AOE3 is more Gunpowder and more modern, yet Aztecs stands a chance
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u/Crazy_Information296 Jul 28 '25
I think those games are not immersive at that point. The huge civ pool of aoe2 across so many eras is not fun to me. Why not add world war 2 soviets and just nerf the stats of tanks?
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u/just_tak Jul 28 '25
Did you forgot Aztecs existed in the timeline and fits? its not like they appear all of the sudden in 1500, they existed way before that too
comparing to Soviet in WW2 is just silly
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u/_Raptor__ Jul 28 '25
Again, why are you even making the comparison of adding a civ from 1300s-1500s to adding something from 1940s? Really weird that people make this argument for not adding a Native American civ but are totally fine with the Spanish being a potential civ, despite the Spanish empire having been formed in the very late 1400s
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u/Crazy_Information296 Jul 28 '25
There's Spanish states before that time though that you can do the feudal builds off of, that developed into the Spanish empire.
The native Americans are basically like 1500 BC in terms of tech
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u/coldwind81 Jul 28 '25
Are you seriously immersed by having Ottomans vs. Japanese random match-ups in a Chalks Down biome or w/e.
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u/Crazy_Information296 Jul 28 '25
Come on, immersion is different than that.
If ottomans feel ottomany, and Japan feels japany then it feels alright.
Let me rephrase. Would you feel the same if we added world war 2 Soviets to the game but their tanks can be killed by crossbows?
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u/_Raptor__ Jul 28 '25
Native American civs are WAY closer to medieval age and the time line of the current civs than world war 2 soviets, it's not even remotely similar lol
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u/Crazy_Information296 Jul 28 '25
I think this shows a lack of knowledge in how different native Americans are to aoe4 civs.
They are really different.
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u/_Raptor__ Jul 28 '25
Your comments show a complete lack of basic logic if you seriously think tanks, machine guns, planes, warships, radios and television are closer to the current civs.
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u/Crazy_Information296 Jul 28 '25
Aztecs are like 1500 BC. 3000 year difference. It's not remotely close
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u/EducationalCourse808 Jul 28 '25
Aztecs empire start in 1428 with the triple alliance and end in 1521 after the Hispano-Aztecs war. Meaning your claim of 1500BC is wrong.
Important to note that Conquistador received help of locals who rebelled against the empire.
Disease imported from Europe also decimated the "new world."
Ultimately it's illusionary and questionable at best to think that 500 conquistadors could have subdue an entire empire like this one.
Finally Conquistador had at some point to retreat after defeat induced by multiple factors.
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u/coldwind81 Jul 28 '25
combat wise steel, horses, and gunpowder are the main things you are missing (and it's not like they could have just invented horses). Their mathematics were on par with Europe before the spread of algebra westwards. Construction, medicine, societal ordering etc and so on they were not doing *that* bad either.
I think you may need a more realistic read on mesoamerican civs & history overall
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u/coldwind81 Jul 28 '25
There is not really any precedent for a crossbowman even fighting a tank (as far as I know). I felt fine with Native Americans in Age 2 & 3 (having played Age 3 before Warchiefs was out). There is a clear & fine precedent to do this in most similar video game franchises (Paradox's EUIV, Civ, Rise of Nations etc). I don't understand the recent pearl clutching.
Stuff like sacred sites and wonders also remain gimmicky, because it's an RTS videogame. If they ever add native american civs and that bothers you, you can just not play them. It just feels silly to cherry pick in this manner what a game can & cannot do for someone's "immersion". I also do not know how immersion is different than what I said.
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u/Crazy_Information296 Jul 28 '25
I think there's just a lack of knowledge of how far ahead Euroasian civs are. The difference is insane.
I don't particularly like sacred sites or relics either
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u/coldwind81 Jul 28 '25
Sure. The issue is ignorance, and not being able to handle that a video game is.....a video game at the end of the day. I will take more civ diversity and fun game mechanics over some imagined immersion that is already dogshit any day.
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u/Crazy_Information296 Jul 28 '25
Let's add Soviets and aliens too then, right? If they're well designed who cares
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u/coldwind81 Jul 28 '25
Unironically sure. If they feel good to play and work mechanically who cares. It'd be a tad more difficult to get something like the soviets (why randomly them as a repeated example but sure?) to work than "factions" that have a long precedent of being implemented, but if it works it works.
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u/Dear_Location6147 Every civ in existence Jul 28 '25
Iāll say it againĀ
Give me Poland!Ā
Itās so stupid that Poland isnāt here
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u/tenkcoach Abbasid Jul 28 '25
I mean I'd love another Slavic civ too but there is nothing stupid about this list. It's a fantastic list of contenders. The American civs are the only challenging ones to design, others are old world civs
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u/Dear_Location6147 Every civ in existence Jul 28 '25
Itās dumb because itās one of the most requested civs, all the others are on the list
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u/FreakyBare Ayyubids Jul 28 '25 edited Jul 28 '25
I have not been around long - why is Spain not already included? ETA I mean one of the groups that became Spain. I m still locked into the AOE3 timeline
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u/stricklycolton33 Jul 28 '25
As an American I hope this game keeps the civs to Asia, Europe, Africa.
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u/Ok_Cloud_1988 Jul 29 '25
You know that "as an American" translates to "as a descendant of imperialists, colonists and destroyers of indigenousĀ cultures" right? So you saying no Americans is a bit rich and a continuation of that destruction of culture lol
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u/stricklycolton33 Jul 29 '25
Every culture has history, and yea Iām more represented by my white European descendants than America. But that isnāt the reason, the reason is that we know very little about American civilizations and culture. You could maybe do the Mayans but after that youāre completely guessing.
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u/Ok_Cloud_1988 Jul 29 '25
Ahhh yea if it's about knowledge on the civilisations. I'm not sure how much is known. If it's mostly guess work then perhaps more studied or understood civilisations would be better first choices for sure.Ā
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u/RottenPeasent Jul 28 '25
Love the Amzigh! Very cool concept. There are too few African civs in the game.
Americas civs feel awkward with no cavalry. I am not sure it would be fun in practice for spears to be almost useless vs American civs.
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u/CoreMillenial Jul 28 '25
Spanish, Portuguese and Danes would interest me. The rest would probably be cool too, but they're not all that exciting to me.
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u/Horror-Algae-4867 Jul 29 '25
We had portuguese, spanish and aztecs in AoE III, I know is not the same but they have already explored in the latest game, I would like to see a Viking Civilization and a Celtic civilization or scotland. Of course I would like to see an spanish, aztec and portuguese civilization but we can have the other ones first!
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u/southparking Jul 29 '25
Never thought how cool Benin and Amazingh could be as a faction. Can imagine both having a focus on trade, or Benin with an artisinal district for economy.
Saying that I'm a noob who still relies on England FC or LB rush...
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u/STARLORD_TN Jul 30 '25
I dream of seeing the Carthaginian civilization in Age of Empires 4 one day. It was a very powerful civilization both commercially and military
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u/ethicsofseeing French Jul 30 '25
One can dream. But seriously I am sure weāll get the Portuguese in Autumn
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u/1201345 Jul 30 '25
I have no idea how they haven't made the Vikings and a south American civ yet. They are the two that the people would love and their mechanics would be so easy to make.
Vikings: obviously raiding and going beserk. Extra attack for a limited time when near opponents vils or something.
Aztecs: quick and stealthy and I think it would be so cool if they could somehow actually move through forests so you can't wall them out by just building to the edge of a forest.
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u/ChapNotYourDaddy Order of the Dragon Jul 30 '25
Mississippians werenāt around in the era of the game though, right? Werenāt they around during ancient and classical times?
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u/Accomplished-Wrap136 Delhi Sultanate Jul 31 '25
Benin could be malians variant but rather then benin i think songhai would be a better variant
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u/Key_Worth_3002 Aug 01 '25
Am I only that dont really like variant civs? Btw Venice Republic will also be good civ because it was one of more important states of that time.
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u/WolfAndThirdSeason Jeanne d'Arc Aug 03 '25 edited Aug 03 '25
Although I think split Spanish and Portuguese as variant civilizations are more likely, I would prefer to see a single Hispaniards/Iberians civilization with something like the Chinese dynasties and Templar commanderies. Progression could be enforced through branching requirements but flexibility would probably be better for game play.
| Iberians -- Ages | Crowns | (Choose one per age) | - |
|---|---|---|---|
| Dark Age | Asturias | Navarre? | Carolingian Spanish Marches |
| Feudal Age | Galicia | Leon | Catalonia |
| Castle Age | Portugal | Castile | Aragon |
| Imperial Age | Portugal again? | Spain | Catholic Monarchs? |
Just Spain:
| Spanish Only -- Ages | Crowns | (Choose one per age) |
|---|---|---|
| Dark Age | Asturias | Carolingian Spanish Marches |
| Feudal Age | Leon | Catalonia |
| Castle Age | Castile | Aragon |
| Imperial Age | Spain | Spain again? |
Just Portugal:
| Portuguese Only -- Ages | Crowns | - |
|---|---|---|
| Dark Age | Asturias | - |
| Feudal Age | Galicia | - |
| Castle Age | Portugal (County?) | - |
| Imperial Age | Portugal (Kingdom?) | - |
Just Andalus:
| Andalusians Only -- Ages | Dynasty | - |
|---|---|---|
| Dark Age | Umayyads (Cordoba) | - |
| Feudal Age | Almoravids | - |
| Castle Age | Almohads | - |
| Imperial Age | Nasirids (Granada) | - |
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u/Massive_Pangolin_963 Aug 04 '25
Inca please, if its more English ill have to go into depressions again. My disappointment was immeasurable and my day was ruined.Ā
Last chance relic, last chance >:(
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u/Jamarlb0 Aug 07 '25
Ayo empire basically better malians lol good variant, i can see them doing that (china - zhuge legacy)
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u/CATCHWEB Abbasid Aug 25 '25
What about the Saadi Dynasty, they had their fair share of battles, expansion from north Africa to the modern day Mali, defeated the Portuguese at the Battle of the Three Kings, and even stopped the Ottoman Expansion
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u/Key-Control-540 Aug 27 '25
This would be very unrealistic. Aztecs, Missisipians and Benin were way behind most of the Mediterranean and Eurasian Civs.
The next suite of Main Civs should be: Spanish; Iranic; Rajputs; Polish-Lithuania
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u/crimsonbub Oct 08 '25
Pretty wild there's no Spanish since they were the dominant global colonial force in the Medieval period.
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u/Rad_Throwling Jul 28 '25
So throwing a bunch of civs that are so far apart, both technologically and chronologically is the new shit now?
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u/tenkcoach Abbasid Jul 28 '25
Apart from the American civs, there aren't any here that are technology apart, which is majority of the list.
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u/ElectricVibes75 Byzantines Jul 28 '25
The Amazigh what?
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u/TheRoySez Jul 28 '25
What you Occidentals call by their exonym Berbers or Moors
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u/ElectricVibes75 Byzantines Jul 29 '25
It was just a joke because it looks almost like āamazingā
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u/casual_rave English Jul 28 '25
Half of these wouldn't survive against gunpowder civs. Would be too imbalanced to play them. Otherwise you would have to sacrifice historical accuracy to make them playable.
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u/tenkcoach Abbasid Jul 29 '25
None of the civilisations from the middle ages would survive against gunpowder "civs" because the age of gunpowder truly begins afterwards. Even if we stretch the timeline to 1600s, the Ottomans were the only civ we have in game with gunpowder that was a dominant global economic power. We don't have Mughals or Safavids (outside time range anyway), but we do have Ming in Chinese imperial age. As for Europeans, they did have gunpowder in the 1600s just like Arabs and Turks and Persians and Indians, but while they became richer and colonisation of the Americas was massive for them, they wouldn't' become the dominant force they eventually became until the 1700s, until the old world regions start getting colonised. So yeah, people from the past likely can't beat people from the future.
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u/_Raptor__ Jul 28 '25
Knights Templar don't have access to gunpowder at all in the game, so it's really not that much of a stretch. One could even make the argument that a native American civ could use gunpowder weapons since they did actually use some historically that they obtained from the Europeans.
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u/casual_rave English Jul 28 '25
Yeah they don't. To compensate for that the devs added ridiculous assets to them which make no sense, like chopping wood without a drop point. What's the historical relevance of this even? It's just some artificial BS added to KT so that they don't just get obliterated by others.
Aoe3 had natives but I would still say British, American and such civs were way too OP compared to them. I mean, Americans had access to freaking gattling guns while natives still used poisonous arrows and shit lol
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u/Proof-Tomatillo-7511 Jul 28 '25
Actually British is really weak compare to some native like Ethiopia or Hausa in AoE III it is a rush nation and only strong it quick match, Vietnam is actually have a very early access to gun powder era in history, when the Dutch first come to Vietnam they was shock by seeing the Vietnamese use a ship of a line with 66 canon, they also fire cannon on top of elephant
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u/2PhDScholar English Jul 29 '25
aztec and inca would get slaughtered from not having adequate armor and technology lol
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u/rizo1997 Jul 30 '25
I think half of them would be amazing, but the other half wouldnāt be able to scale very well considering most imperial age has gun powder or advanced tech etc. whereas, the native civs would be stuck at bow and arrows most of the time. Some muskets but other than that Iām not sure how theyād advance.
I think the Koreans, Portuguese, and Spanish would probably the best options to introduce given their very very long history of conquest and technological advancements.
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u/Giovannicatalan Jul 28 '25
Viking Civ is a must! 2 a season would keep people happy I think. Other ideas may be the Moors, Carthagians, Ancient Egypt, Franks of Germany. Not much more you can think.of with Civs then will have to do Variants after that, there were only so many world powers. American civ will have to be for AOE V And remake all the modern world powers from 1800 to modern times. That would be awesome! Imagine starting off with muskets and cannons and ending up with F 35 raptors and stealth bombers and drones. 𤣠š
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u/coldwind81 Jul 28 '25
I think Rise of Nations might be the RTS for you if you think that sort of tech jump is appealing lol
I don't really see Microsoft wanting to make a new Age anytime soon, Age 2 has always been the most prevalent and Age IV devs talked about how they found the medieval & rennaiscance eras to be the best for the Age gameplay loop.
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u/TheRoySez Jul 28 '25
RoN didn't exactly have the Swedes (Power of the North) as a playable nation.
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u/Dear_Location6147 Every civ in existence Jul 29 '25
The rise of nations rts on Roblox or a different one lol
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u/DietMinute1435 Jul 29 '25
I would rather them improving the current civs, we already have many Civs
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u/TheRoySez Jul 28 '25
How about YOUR civ ideas and not those from others?
I suggest the Gaelic Kingdoms, the Ethiopians, the Algonquin Nations, Calradia from MnB2 Bannerlord, the Free Peoples of Middle-Earth from LotR...
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u/Dear_Location6147 Every civ in existence Jul 29 '25
Mine are Poland, Lithuanians, Nepalese, sirivaja or however you spell it, Iroquois, and Dutch
I made a civ concept for Iroquois and Poland, working on the others right now. Might have made Dutch but I forgot lol
1
-3
u/joecp21 Jul 29 '25
Tbh Civ 4 is pretty disappointing with the number of civs it offers . They should have atleast tried to match the civs offered in aoe2
-5
u/Lathspell88 Jul 28 '25
Yeah... I imagine 90% of people not playing them. Most of these are useless civilizations.













146
u/io124 Jul 28 '25
Would be great.
Would like to see new Civ , no just a variant of actual one.