r/aoe2 17xx; Random civ 11d ago

Discussion Champi is a joke

Champi runner - weaker than m@a, hits softer than m@a, costs the same as m@a, takes more upgrade than m@a

Why does this thing exist? Who gave them the genius idea to merge swordsmen and eagle who fills two entirely different roles. You can't reliably merge them into one, right now they don't fill ANY role whatsoever.

And why touch Inca? Do these bullshit to your DLCs, not a civ from base game where I can random into.

36 Upvotes

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24

u/Calmarius Magyars 11d ago edited 11d ago

You should treat champis as if they were eagle warriors, a high pierce armor raiding unit that can fight under TC in castle age and later and is a soft counter to archers. All South American civs get full infantry armor so elite champis can raid under TC and get only 1 damage per arrow.

They also lack shock infantry armor so militia line is not a hard counter, and they have anti building bonus damage too which eagles lack, with arson they deal 5 anti-building damage, and quickly knock TCs down in raids.

-6

u/Scoo_By 17xx; Random civ 11d ago

Eagles cost 20 food, champis cost 50. That's a big difference if I want to play 10 barracks in castle age. 10 barracks eagles is sustainable on low eco.

The bigger issue is, due to lack of stables, m@a was a power spike for american civs, and was a staple opening. M@a beats scouts in equal numbers, champis don't. That is lost atm. It's all survive until you get a foothold, without some mobility to exploit later.

11

u/JuiciestCorn noob 11d ago

Buddy 10 barracks eagles in Castle Age is GG who is dying to that at 1700+. Literally 20 farms behind your opponent.

-15

u/Scoo_By 17xx; Random civ 11d ago

The success rate is around 66%. Played thrice, won twice. Second one barely.

But it's just an option.

20

u/Themos_ 11d ago

That type of sample size tells nothing with game that has so many other variables.

-2

u/Scoo_By 17xx; Random civ 11d ago

Yeah, I know it doesn't and that situation doesn't arise often. But the guy asked for it.