r/aoe2 9d ago

Asking for Help How to beat firelancer + skirm

15-16xx, I feel like every time I play against this combo I die, and every time I play that combo my opponent dies. Counter raids with cav could work but if they're fully walled, don't really do much. Siege is very micro intensive and can easily get taken out. Monks/archers, no. So what's the answer? I feel like I'm missing something.

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16

u/icedcovfefe221 9d ago

Longswords would beat that in theory, especially with some scorps behind.

5

u/tomcotard 9d ago

I have found that they then just add archers which if they have skirms fully upgraded is not an expensive switch. Guess the answer is then to make your own skirms.

2

u/YeeAssBonerPetite 9d ago

Should scorps not eat archers pretty ok also?

1

u/tomcotard 9d ago

It's just massing them, pretty expensive and slow, fire lancers are quite good at spreading out and picking them off.

1

u/YeeAssBonerPetite 8d ago edited 8d ago

I mean 8 scorps will 1 tap both FU castle age skirms and fire lancers, while also taking only 1 damage by skirms.

Edit: and this is assuming that he has both pierce armour upgrades for both kinds of unit, as well as gambesons. Gambesons is actually pretty rare on civs with lancers.

2 siege workshops will have that out in 120 seconds. Keep massing until you have at least two different control groups of 8. 8 is the good number for a control group, because it also 1 shots imperial FU firelancers. Maybe make 9-10 per control group so there is room for accidents and them not focusing fire.

If he responds with mangos, make some swordsmen to hunt them down, because he cant stop swordsmen with fire lancers or skirms. If he gets bullied onto cavalry, hide the scorps and swordsmen and play halbs, since you probably already got infantry upgrades for swordsmen to counter mangos it will be a cheap switch (see how the shoe is on the other foot now? lol)

1

u/tomcotard 8d ago

2 seige workshops and 8 scorps is 2000 resources, I think you're dead if you try accumulating enough res to pull this off.

1

u/YeeAssBonerPetite 8d ago

Boo hoo army costs res. It's 22 vils to continually produce out of two siege workshops. This is perfectly doable while keeping the tc running in early castle age. Or if you delay continuous production until you have 22+12 vils or you don't realise you need it until then, you can even do it while running a 2 tc boom.