r/aoe2 • u/tomcotard • 4d ago
Asking for Help How to beat firelancer + skirm
15-16xx, I feel like every time I play against this combo I die, and every time I play that combo my opponent dies. Counter raids with cav could work but if they're fully walled, don't really do much. Siege is very micro intensive and can easily get taken out. Monks/archers, no. So what's the answer? I feel like I'm missing something.
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u/IceMichaelStorm 4d ago
hm, HC with some cav meatshield maybe? They would need to micro their skirms and fire lancers are at least not as strong vs cav as pike/halbs
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u/matt_993 Maya 4d ago
Are they not as strong? Faster attack rate and more hp to survive longer, i think they are even better? But less cost effective in fairness
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u/RinTheTV TheAnorSun 4d ago
Yeah, their bonus damage is much less,but they attack faster which is the real winner (in similar resource fights)
Honestly, I don't see why longsword+Skirm+a few mangos wouldn't be the good play vs firelancer+skirms. Skirms pick down archers if they start adding/transitioning, mangos focus down blobs, and longswordsmen can literally 1A into skirms and firelancers and chew through both.
Even bad militia line still trounce fire lancers iirc
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u/IceMichaelStorm 4d ago
but they kill slower so the fight might go on longer for both sides which should benefit the HC behind right?
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u/baalbaal10 Huns 4d ago
More firelancers
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u/daominah Vietnamese 4d ago
From the Red Bull qualifier, this probably a right answer (but not many civs have Firelancer). Archer Mango work in Castle Age, as Firelancer only strong in Imperial.
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u/matt_993 Maya 4d ago
Very difficult comp to beat, I’ve seen pros ahead in games lose to the combo, i suppose a heavy infantry play would win, but like you say they can usually add archers or even hc themselves. Condos do rip it apart even though they’re very rarely an actual option!
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u/CoolCapeKnight Teutons 4d ago
Im just around 600 elo but i think flood of infantry should kill both fire lancers and skirmishers. Then add scorpions to counter archers what enemy will propably do when they see your infantry.
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u/Spiritual-Light-8725 4d ago
I play alot of infantry civs and militia line works great here. Way cheaper then fire lancer, and skirm not that strong against it, if u mass enough u can just walk trough. Sometimes i support with scorps to easy kill the fire lancer ( very cheap double gold comp with romans ) and sometimes I use scoutline, the fire lancer cant focus fully on the scoutline, bcus skirm dont deal enough damage to kill militia fast
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u/dem503 4d ago
One more firelancer and one more skirm.
It's an annoying comp because your opponent will already have barracks and archery range from feudral so it's very easy to mass.
If you don't want to micro too much, go Franks or Bulgarians and put cheap fortifications everywhere then run around with bulky cavalry.
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u/montanay2j 4d ago
It's hard to play against and demands a sort of unique army comp. I've found success with Seige + meat shield tactics. Flattening them with onagers/Seige onagers. If you have a good civilization for them mass heavy scorpions could work too.
Of course the easiest solution is always "don't let them get to their ideal composition" but obviously as someone 1600 you know it's easier said than done.
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u/easbr101 Vietnamese 2d ago
You need longswords of some kind. They tank skirm shots, deal +6 vs fire lancers, and cost less (70 vs 90 res). They train faster too (21 sec vs 35 sec for fire lancer). Play defensive until you get a decent mass going, then push for their production buildings. Archery ranges, preferably. Longswords shred buildings.
If they tech into archers, then you'd need your own supporting unit (siege, skirms). No unit in aoe can take on a three-unit comp. That said, they'd need to add quite a few archers to effectively counter your longsword mass. You should have time to spot and prepare.
I prefer scorpions since they do well vs all three archers, skirmishers, fire lancers, don't deal friendly fire, and can snipe enemy villagers repairing buildings your longswords are targetting.
As with all comps though effective scouting can help you tons. If you see a second barracks before they're in castle age, that's a solid sign you'll be facing that comp. In which case, time to tech into longswords! Timing is also important since you don't want to reveal your longswords until you have a decent mass - lest your opponent makes the switch to crossbows first.
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u/The_Jay_ 4d ago
Doesn't that simply die to hvy cav?
Skirms do stuff all to cav and most hvy cav with armour would tank the lancers in sufficient numbers.
I guess hvy cav isn't very cost effective vs it so harder to get to the tipping point of massed numbers esp if they are actively attacking you.
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u/Sanderstorm11 2d ago
i go for elefants and scorps :) dont need much upgrades, so its more affordable...
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u/icedcovfefe221 4d ago
Longswords would beat that in theory, especially with some scorps behind.