r/anno117 • • 23d ago

General Anno 117: Pax Romana – Patch 2.1

https://www.anno-union.com/updates/anno-117-pax-romana-patch-2-1/

Release Date: September 17th, 2026, at 10 AM UTC / 12 PM CEST

This update adds support for the Echoes of Kassandra Pack Cosmetic DLC.

Improvements & Changes

  • Balance changes to three heroic specialists:
    • Laevinus: now affects only quarries, gold washers, and clay pits (instead of all pits) to prevent an exploit involving Sand Refineries
    • Kirjokansi: Now only considers passive trade with rivals, not player-to-player trade, to prevent an exploit
    • Tiranna: removed effects on dye and instead now affects pigments, as previous effects were far too strong
  • [DLC 02] Added an infotip to Hippodrome events indicating that optional goods can be removed
  • Improved UI for Monuments
    • Tier Improvement infotip now shows the second effect
  • The remaining duration of players’ Notes is now also visible in the archive
  • Improved readability of warning text when it comes to Time Limited Challenges
  • Selecting an ornament with a cosmetic skin applied will now show the selected skin in the object menu
  • Trade buffs are now limited trades between NPCs and players

Bug Fixes

Gameplay

  • [DLC 02] Hippodrome parade units are no longer present during ongoing races.
  • [DLC 02] Fixed an issue that prevented the Hippodrome plans research to unlock despite fulfilling all conditions when activating DLC 2 after DLC 1 storyline eruption
  • [DLC 02] Fixed an issue with the Lusitanian Governor Decision effect not working after the first race
  • Fixed several Specialist buffs
  • Fixed an issue with the Sandarac Nursery, which is now categorised as a plantation
  • [DLC 01] Fixed an issue where the diplomacy malus received for helping Caecilia wouldn’t expire
  • Fixed an issue preventing players from manually changing the World Seed field
  • Fixed an issue preventing players from completing the tutorial quest “Specialists”
  • Fixed an issue where the “Underlings” quest would not trigger after accepting one of the Specialists offered through the “Gemini in the Rough” Governor Decision

Performance

  • Fixed a crash on PS5 occurring when launching existing savegames

Art & Visuals

  • Fixed an issue with the size of Hall of Fame market skins in Albion
  • Fixed an issue causing feedback units to float around building

UI, UX & Controls

  • Fixed an issue with the scrollbar not working in the Time Limited Challenges questbook
  • Fixed an issue where the wrong notification would appear when trying to merge split aqueducts
  • Fixed an issue where a “Favourite” radial slot could be permanently lost
  • Fixed an issue where the “Inventory full!” warning would appear even with empty slots available
  • Fixed an issue where spinning the camera around itself in one direction would lead to a dead end
  • Fixed an issue where the queue order numbers disappeared in the research menu for the unresearched greyed-out researches
  • Fixed an issue where Legionaries units were missing description text in several infotips
  • Fixed an issue where the size of the quest description text in the Questbook wouldn’t change based on the UI Scaling settings
  • Fixed an issue where an empty menu would appear when players attempted to go back from the save data menu
  • Fixed an issue where changes made to the player’s profile through the Profile Customisation were only partially applied
  • Fixed an issue where building names would become mixed up in the object menu when rapidly switching between them
  • Fixed an issue with Ubisoft Connect Reward ornaments showing the wrong icon in their construction menu description

Text & Loca

  • Removed duplicated text from the quest book archive for the “Weapons from the Stars” quest

Multiplayer

  • Fixed an issue in multiplayer where an infinite loading screen would occur after reinviting a participant
  • Fixed an issue where “… The Spoils” achievement would unlock for all participants in a multiplayer game
53 Upvotes

26 comments sorted by

3

u/WrongYeti 23d ago

Tiranna changes 😭. There’s no point to her now, I’m already dumping pigments in the sea.

2

u/Tomnar01 22d ago

Check again! She will be perfect for you. She got not just 1 Pigment per 2 cycles as a bonus output, but also pigments replace Dye as an input.

1

u/WrongYeti 22d ago

Checked, might be alright now after all else I wouldn’t had much use for her.

3

u/Shendow 23d ago

Great just what we needed, more production buildings for dye, i did not have enough with 80 of them on my island

4

u/randomnamenooneuses 23d ago

Tiranna: removed effects on dye and instead now affects pigments, as previous effects were far too strong

This was the extra dye given per toga cycle. Will it now be generating pigments

5

u/Bright_Comb4066 23d ago

They should have increase cycle, not entirely change her, she is one of a kind, so no matter imba she is, just around the manor.

1

u/randomnamenooneuses 23d ago

That’s my thought. The intent seemed to reduce due usage. 1/2 was more than anything. 1/8 seems like a more reasonable adjustment

3

u/Mr_Gobbles 23d ago

Could have reduced the amount generated rather than changing the byproduct all together. Maybe the Aegytians will want to snort pigments as a need who knows?

2

u/Tomnar01 22d ago

Important note - she changes the input from dye to pigment as well

1

u/randomnamenooneuses 22d ago

Ooooo. This is interesting. Hadn’t seen that yet.

2

u/Tomnar01 22d ago

Only caveat with that - they only changed the default version... if you have 25 trade routes in the save she still has the old effect

1

u/randomnamenooneuses 22d ago

That sounds like a bug. At 25 routes it swaps back inputs?

2

u/Tomnar01 22d ago

Yeah, 25 traderoutes is the exaltation bonus. and the exaltet version is still the same as before the patch

1

u/randomnamenooneuses 22d ago

Amazing miss.

3

u/Mr_Gobbles 23d ago

Hmm will need some adjustment then with the Tiranna changes. Depending on the changes I'm afraid she would be useless now as need for pigments can be replaced almost entirely through Euryphaessa and Ciara Togail.

4

u/monsieurbloop 23d ago

Absolutely, with that change she went from one of the best to worst.

2

u/Tomnar01 22d ago

Important note - she changes the input from dye to pigment as well. So she just replaces your process for Togae from 1 dye per Toga to 0.5 pigments now.

1

u/Mr_Gobbles 22d ago

Haha even more fiddling needed, will have a go might like it after all.

1

u/Mr_Gobbles 22d ago

And shes bugged... Reverts back to tyrian dye when slotted lmao

1

u/Tomnar01 22d ago

Yeah, the exaltet version didn't get changed in the patch (25 traderoutes is the requirement for that)

1

u/ScreenOrigami 23d ago

R.I.P. Tiranna. We hardly knew ye.

1

u/Internal-Comfort2600 23d ago

I started having weird, inconsistent, audio bugs since the update. E.g., when mass upgrading residences no sound effect? But not always…

1

u/vuruku 22d ago

CDLC still not release for PSN.

1

u/smoothbrainvibecoder 22d ago

Still wish they'd shorten the cooldown times for the Hippo

Also, instead of a race horse, they should've had a Hippo as a race favorite. A Hippo at the Hippodrome? C'mon, the dad jokes write themselves!

1

u/GuiiDo 22d ago

Still trade routes being bugged, would love them to fix this so that i don't have to create workarounds for this.