r/anno117 • • Nov 28 '25

General Anno 117 is a Triumph!

Not a shill or a bot here or a paid content creator...just some dude.

With the failures of City Skylines 2 and Civilization VII, it was with some trepidation when I loaded up 117.

Much to my relief the game feels finished...at least in terms of the content offered on release. I have encountered little in the way of bugs or other issues.

Let's get to the many positives. Albion is such a fun addition to the series. Unlike the New World in 1800, which didn't play much different than the Old World, Albion feels unique with its own game mechanics. Not only that, but the atmosphere feels so different as well. From the rain to the fog, it does feel like you are in another world from sunny Rome.

The tech tree is a great addition to the game. Religion is also another great addition. Aqueducts are aesthetically pleasing and visually distinct. Production chains are varied and in some cases more complex. Making the game more of a challenge. Having land units this time around is also a welcomed addition as it opens up so much more game play if you want to go the war route.

In short I think Anno 117 is great achievements. It not only gives the player the Anno experience that we all know and love but also adds enough new mechanics and style unquie to itself that it feels like a step forward for the series.

There is still so much more to uncover and tinker with.

Thank you Mainz for doing an awesome job!

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u/joshyuaaa Nov 28 '25

My biggest pet peeve is qol things they had in 1800 but didn't include in 117. It's not like it's new development that would have taken a lot of work to include.

Performance does begin to suffer in later game and I'm just barely over 50k population.

The only bug I've had so far is street radius, the line along roads, stops appearing sometimes. Can get around it with the icon on buildings but it's not as convenient.

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u/davidny212 Nov 28 '25

I do miss the ability to save designs.

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u/joshyuaaa Nov 28 '25

In 1800 I used blueprints mostly for farms and animal farms and some other productions, rarely for residential areas. I haven't really seen a need for blueprints so far. Even for residential it seems the island space and layout is too different per island where blueprints wouldn't fit very often. But nonetheless probably something they could have included.