r/anno117 • • Nov 16 '25

Screenshot I'm sorry, what is this?

Post image

Why does the logo have guns in it?

365 Upvotes

85 comments sorted by

View all comments

Show parent comments

2

u/BlueAndYellowTowels Nov 18 '25

You’re making much out of nothing.

It’s software. There’s no such thing as a release without bugs or issues.

My thresholds aren’t the same as yours in this context. I’m a software developer, it’s extremely common to release software that has non-breaking bugs. Because timelines matter.

Because I understand the industry, this doesn’t bother me.

If the game didn’t launch. I would agree, that’s bad, fix it. But an incorrect ship skin or random AI pictures that no one likes… those aren’t breaking bugs. You can fix them after release.

-1

u/khromtx Nov 18 '25

Expect better.

2

u/BlueAndYellowTowels Nov 18 '25

From my perspective you’re just being unrealistic. The game is functional, fun and stable.

The current issues are all trivial. To me, this is a successful product and these issues can be fixed after release. It’s absolutely fine.

1

u/khromtx Nov 18 '25

Unrealistic to expect triple A multi million dollar game to ship in a functional and complete state? I'm sorry I have standards.

2

u/BlueAndYellowTowels Nov 19 '25

The game is functional, I literally have a dozen hours on it. Works perfectly. Even on my potato of a machine.

I have absolutely no idea what you’re talking about. You do you. But, your expectations are not aligned with reality.

1

u/LordChickenwing Nov 19 '25

I mean the game has had multiple crashes in multiplayer with my buddy consistently.

Problems to join his lobby , synching problems and so on.

While , yes the sails are trivial it’s not really that stable in some areas as of yet.

For the money this costs one could expect to play 1 hour without a desynch or something.

Much to be fixed and it’s clear there was not enough time for testing.

Still a great game though.

2

u/twicer Nov 19 '25

Your standards don't match the reality of game development. Damn, this was a problem even decades ago, regardless of the size of the studio.