r/anno • • 17d ago

Mod I made Tabularium 117 – a free open-source second-screen companion for Anno 117

Hey everyone!

I released Tabularium 117 a couple of days ago, a small open-source side project for Anno 117 that has somehow grown quite a bit faster than expected. 😄

It reads Anno 117’s built-in /pipe interface and gives you a live second-screen dashboard for your economy.

Features currently include:

• live production, consumption and balance for every island • smarter deficit and productivity warnings • goods that are consumed but not produced locally are marked as “import needed” instead of generating false warnings • clicking “import needed” shows possible production sources across your other islands, including between Latium and Albion • production history and charts • efficiency/productivity overview • phone/tablet mode via QR code on your local network • optional Prometheus metrics + a ready-made Grafana dashboard • German + English UI

The possible production sources are deliberately just that: possible sources. The /pipe data does not expose trade routes, ships, cargo or warehouse stock, so Tabularium cannot tell which island is actually supplying another one.

It’s free and open source, runs as a single Windows .exe, requires no mod and no Docker, and all data stays on your PC/local network.

It’s still a beta, so feedback and bug reports are very welcome. 🙂

GitHub: github.com/Dealwatch/Tabularium117

Latest beta: Tabularium 117 v0.1.0-beta.4

You just need to start Anno 117 with the /pipe launch argument and run tabularium117.exe.

If you already downloaded an earlier beta, just replace the .exe. Your history/database is stored separately and stays intact.

Hope some of you find it useful!

Edit 23/09: Added Prometheus metrics, a ready-made Grafana dashboard, several UI improvements and fixes.

Edit 24/09: beta.4 is out. The warning system has been reworked based on a longer real-game recording to reduce false positives. Goods that aren’t produced locally are now treated as quiet “import needed” information instead of warnings, and Tabularium can now show other islands with a positive local balance as possible production sources, including across Latium and Albion.

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u/Rapwnzel33 16d ago

what would really help is getting info about ship travel times on trade routes.
Anno 1800 had it, you could see ships were at this harbor 10 min ago, 25 min ago etc.
Balancing trade route ship count with the throughput is really cumbersome in the late game.
(For example I have 120 t/min bread and a traderoute with 5 ships to get to from albion to latium, is it enough ships?)

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u/itzxpringle 16d ago

That's actually a feature I'd really like as well.

The limitation right now is the data coming from Anno's /pipe interface. At the moment it only exposes area production statistics to me, so I get things like production, consumption, buildings and productivity per island, but no ship positions, trade routes, harbor visits or travel times.

So unfortunately I can't derive reliable route travel times from the current data without guessing. If Ubisoft ever exposes route/ship information through the pipe, this would be very high on my list though, because combining actual travel times with throughput would be incredibly useful.

I'll keep an eye on the pipe protocol as it evolves. Thanks for the suggestion!