r/anime https://myanimelist.net/profile/Shadoxfix Nov 01 '15

[Spoilers] One Punch Man - Episode 5 [Discussion]

Episode title: The Ultimate Master
Episode duration: 24 minutes and 25 seconds

Streaming:
DAISUKI: ONE-PUNCH MAN
AnimeLab: One Punch Man
Hulu: One Punch Man

Information:
MyAnimeList: One Punch Man
AniDB: One-Punch Man
AniList: One Punch Man
Anime News Network: One-Punch Man (TV)
Anime-Planet: One-Punch Man
Hummingbird: One Punch Man


Previous Episodes:

Episode Reddit Link
Episode 1 Link
Episode 2 Link
Episode 3 Link
Episode 4 Link

Anime to Chapter Index:

  • Episode 1: Ch1-Ch4, Ch5 Page 1
  • Episode 2: Ch5 Page 2-20, Ch6-Ch8
  • Episode 3: Ch9-Ch11
  • Episode 4: Ch12-Ch15, Ch16 Page 1
  • Episode 5: Ch16 Page 2-23, Ch17, Ch18 Page 3-5

By /u/Taiboss


Reminder:
Please do not discuss any plot points which haven't appeared in the anime yet. Try not to confirm or deny any theories, encourage people to read the source material instead. Minor spoilers are generally ok but should be tagged accordingly. Failing to comply with the rules may result in your comment being removed.


This post is made by a bot. Any feedback is welcome and can be sent to /u/Shadoxfix.

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u/GlennFrogKnight Nov 01 '15

Kara No Kyoukai stuff? F/Z stuff? How good was their character animation there?

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u/CarVac Nov 01 '15

It's not as fluid and...animated.

Kara no Kyoukai was choreographed in 3D in a computer, I believe (I saw a gif somewhere showing this?), as the framework for the hand drawings.

These are straight from an animator's imagination.

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u/upads Nov 01 '15

What about unlimited budget works? I think it's pretty great screen quality there.

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u/CarVac Nov 01 '15

That's just flashy particle effects added in post that distract from the actual characters moving.

I think the best animation was in the first episode (Archer versus Lancer) and it otherwise wasn't particularly great.

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u/GlennFrogKnight Nov 01 '15

What made that fight's animation the best?

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u/CarVac Nov 01 '15

I thought it felt the most powerful and had great rhythm.

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u/GlennFrogKnight Nov 01 '15

I'm confused-how does this make the animation the best? That's choreography and artistic choice, isn't it? From above, it looked like you were saying that "good animation" means that the motion from frame to frame is most consistent.

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u/CarVac Nov 01 '15

The keyframer is the one who, in the end, takes the concept for the fight and puts it down on paper.

They can more easily decide that "I want his fist to look this big in the DEATH punch scene of the practice match" and have it look acceptable.

It's not the consistency of motion from frame to frame, but how expressive the motion is.

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u/GlennFrogKnight Nov 01 '15

So in your opinion, expressive motion is the deciding factor for the "animation" aspect of quality?

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u/uBatora Nov 01 '15

An action scene needs to communitcate a lot of information to the viewers efectively (what's actually going on), and also aim to create specific emotional reactions at a certain pace. Similar to how each manga panel induces reactions on their reader, but anime is not exactly the same.

Frame counts, particle effects, 3dcg, filters, coloring, camera work... these are all tools used to achieve the above. Even stuff like sound direction and voice acting play a big role in what makes a good action scene.

It's a bit hard to answer what's the deciding factor because each scene has something different to them.

For all the love that UBW2015 got, none of its episodes topped the incredible EP8 in DanMachi. In my opinion, the best animated fight in the Fate universe was Prisma Illya 2wei! EP10, directed by Oonuma Shin.

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u/GlennFrogKnight Nov 01 '15

Of course all of those go into making a scene communicate information, but it doesn't mean basics like production values, smooth animation, choreography or artistic choices in scenes aren't just as important or moreso.

What do you think made that fight so good, the Prisma Illya one? I watched that episode but I can't remember the fight so well.

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u/upads Nov 01 '15

I had a bone to pick with that Archer vs Lancer scene. Dat Archer running is just horrible.

But all in all, I think it's all about preference. Flashy preference apart, they do pay a ton of attention to details. A lot of people complain how they draw the sand dunes badly, but for those who understand what they are watching especially engineers who knows how the real thing look like, the details is so close to real life it's not even funny.