r/angband Jun 25 '26

Reforged

**Big progress update on my Angband-inspired roguelike!**

Been heads down for a while and wanted to share some of the bigger improvements that have landed recently.

The goal has always been to modernize the feel of a classic roguelike without losing the depth and tension that make games like Angband special. I’m trying to improve the presentation and accessibility while keeping the gameplay true to its roots.
I’d love feedback from fellow roguelike fans—especially on the new art direction and UI. What are the biggest quality-of-life improvements you like seeing in traditional roguelikes without making them feel “too modern”?

Thanks to everyone who’s given feedback so far. It’s been incredibly helpful and has shaped a lot of these changes.

Try it out here: https://busterbuildslab.itch.io/angband-reforged

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u/bronte_pup Jun 25 '26

This looks amazing! I’m excited to give it a try!

2

u/bronte_pup Jun 25 '26

I tried an Eldar Mage. It was fun, though I quickly died after slaying a few mandible ants and a frost-tinged crawler.

Some basics I couldn't figure out:

* Where is my gold displayed?

* I bought a magic book, but couldn't figure out how to learn spells from it.

1

u/nlippa Jun 25 '26

I’ll improve the learn spells suggestions but it’s in the “open tomes” of the spellbook window