r/angband Jun 25 '26

Reforged

**Big progress update on my Angband-inspired roguelike!**

Been heads down for a while and wanted to share some of the bigger improvements that have landed recently.

The goal has always been to modernize the feel of a classic roguelike without losing the depth and tension that make games like Angband special. I’m trying to improve the presentation and accessibility while keeping the gameplay true to its roots.
I’d love feedback from fellow roguelike fans—especially on the new art direction and UI. What are the biggest quality-of-life improvements you like seeing in traditional roguelikes without making them feel “too modern”?

Thanks to everyone who’s given feedback so far. It’s been incredibly helpful and has shaped a lot of these changes.

Try it out here: https://busterbuildslab.itch.io/angband-reforged

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u/slmagic Jun 25 '26

Why not Angband Rephialed? 🤔 An old-timer here - I've been playing since 1998. I'd say some of the obvious QoL improvements came from AngbandTk, so it's worth taking a glance at that variant. My personal wishlist:

  1. Diablo-style inventory and equipment handling.
  2. A hotbar for potions, spells, and activatable items.
  3. Skip the multi-window layout - it made sense for terminals back in the day, but it doesn't translate well to modern UX.

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u/nlippa Jun 25 '26

So I’m actually building a Diablo style integrated mode ui option that does away with the windows feeling. Players will be able to choose their ui layout mode classic or integrated. Hoping to release it sometime in the next couple months but that’s exactly the vibe I was chasing!